scorp Posted October 14, 2008 Author Report Share Posted October 14, 2008 (edited) Mh, Could be in Far Cry - Dunno. Anyway, thanks! Here some progress. Wheels made and added more detaisl. Polycount now (incl. wheels) around 4000. Does it look good sofar? Edit - Some more updates (Polycount now w/ wheels 5190): Cheers, scorp! Edited October 14, 2008 by scorp Quote Link to comment Share on other sites More sharing options...
Luigionfire Posted October 14, 2008 Report Share Posted October 14, 2008 Looks like a good model so far, I don really know much about polys and such but it looks great. Quote Link to comment Share on other sites More sharing options...
Rhino Posted October 17, 2008 Report Share Posted October 17, 2008 ye looks good, thou would say some more polys could be put on, I would say go upto 6 or 8k polys Quote Link to comment Share on other sites More sharing options...
TNE26 Posted October 17, 2008 Report Share Posted October 17, 2008 Awesome stuff as always.. Glad to hear that the tools works with max 2009... think im going to get the trial to learn more and maybe get the real thing if i like it Quote Link to comment Share on other sites More sharing options...
scorp Posted October 19, 2008 Author Report Share Posted October 19, 2008 Thank you guys! Glad you like it. Been busy unwrapping (lots of work still to do... ) and could not resist to try a bit texturing... This is what I've got: Well, as you see, the quality is not the best (especially when close-up). And I dont know why, in BF they look pretty nice (even close) and they are even smaller in the resolutin. Texture is a 2048*2048px dxt1 dds file. Any ideas why it looks so bad? cheers, scorp! Quote Link to comment Share on other sites More sharing options...
Luigionfire Posted October 19, 2008 Report Share Posted October 19, 2008 I have no experience in texture, but CB posted these tips awhile ago... http://features.cgsociety.org/story_custom.php?story_id=4678 Quote Link to comment Share on other sites More sharing options...
TNE26 Posted October 20, 2008 Report Share Posted October 20, 2008 I think it looks great! Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted October 20, 2008 Report Share Posted October 20, 2008 (edited) Adding a bump map later on will improve the looks of it , at least on 'high' settings in BF2. You should probably add more dirt and scratches to the texture where a real-life car has them, like around the wheelcases , the bumpers and the wheels themselves. Note that BF2 supports a glossmap in the alpha channel of the main texture. You make use of it by using e.g. the 'ColormapGloss' shader technique in your main body material. The glossmap will make things shiny where it is bright white and dull where the glossmap is dark. Edited October 20, 2008 by mschoeldgen[Xww2] Quote Link to comment Share on other sites More sharing options...
scorp Posted October 20, 2008 Author Report Share Posted October 20, 2008 (edited) Thanks guys! Gonna read that tut for sure! Anyways, got rid of the test.. unwrapped more... and now startet painting the texture again. This is what I've got for now. What ya think? Cheers, scorp! Edited October 20, 2008 by scorp Quote Link to comment Share on other sites More sharing options...
TNE26 Posted October 20, 2008 Report Share Posted October 20, 2008 (edited) Looking good as always I love it! especially how it looks so detailed.. even w/o a detailed texture Ed: just thought of a thing.. how many sets of wheels are going to turn? three?? the two in front and the one in the back.. the middle one stays static..? Edited October 20, 2008 by TNE26 Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted October 21, 2008 Report Share Posted October 21, 2008 Yeah, looks good so far From what i remember of FarCry, the two front axles turn and the rear axles don't . But i've no idea if CryTek used the real thing as template Quote Link to comment Share on other sites More sharing options...
TNE26 Posted October 21, 2008 Report Share Posted October 21, 2008 Yeah, that'd look good too.. Its just that I've a LEGO Technic mobilecrane-truck at approx same type, and it turns with two front and one back, but I dont know what it does IRL, or in other games.. It depends on how sharp it should do turns... It actually could be quite a challenge to drive if it turns the way I suggest.. It might turn too sharp if its in "high-speed" or whatever it can go Quote Link to comment Share on other sites More sharing options...
scorp Posted October 22, 2008 Author Report Share Posted October 22, 2008 Afaik, the two front axles turn :-P But, to be honest, I never saw one of them driving, neither one of them at all in real life Some texturing progess. Not sure if I should keep the desert camo sheme because in real life the desert sheme is just a plain sand-like color. What do you think? Texturing is def. not one of my best qualities... Help would be great! cheers, scorp! Quote Link to comment Share on other sites More sharing options...
TNE26 Posted October 22, 2008 Report Share Posted October 22, 2008 it looks great, but i would make the grill more "fine" if you can say that.. Maybe use a real-life pic of a grill and paste that in? love the light... Im not the great texturer my self.. I am good at editing, but i dont think i can make a new one from scratch.. I could try if youre interested? Quote Link to comment Share on other sites More sharing options...
scorp Posted October 22, 2008 Author Report Share Posted October 22, 2008 Some shots of the loading thing.... Yeah, TNE, added you in msn so we can speak a bit when you're on. Cheers, scorp! Quote Link to comment Share on other sites More sharing options...
TNE26 Posted October 22, 2008 Report Share Posted October 22, 2008 (edited) Great ! im booting my own com now to start MSN.. Still looking nice! Edited October 22, 2008 by TNE26 Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted October 22, 2008 Report Share Posted October 22, 2008 The FarCry truck had a large turn radius You shuld probably now start to really unwrap the truck onto a custom texture. By this you will be able to add the dirty edges and other nice details in texture . We have a few hints in the forum on how that works. This tutorial describes the 'classic' way of unwrapping a 3D object by flettening its mapping. Waylons tutorial is still one of the very best on the net: http://bfeditor.org/forums/index.php?showtopic=4380 In this tutorial i describe another way which is used in BF2 for buildings mainly. It unwraps an object poly by poly ( or element by element ) onto an existing texture. the tutorial uses a vehicle as example : http://bfeditor.org/forums/index.php?showtopic=4556 Quote Link to comment Share on other sites More sharing options...
scorp Posted October 22, 2008 Author Report Share Posted October 22, 2008 (edited) I already unwrapped it I uploaded a rar file containing the uv-template, and my colormap, which I've got so far. Anyone who wants to give it a try, test it please Would be happy to see some sweet textures Download it here: http://www.sendspace.com/file/m6mxai Cheers, scorp! Edited October 22, 2008 by scorp Quote Link to comment Share on other sites More sharing options...
TNE26 Posted October 22, 2008 Report Share Posted October 22, 2008 Ill give it a try tomorrow or friday (my school is closed friday ) Dont expect the biggest, but ill try Quote Link to comment Share on other sites More sharing options...
Luigionfire Posted October 22, 2008 Report Share Posted October 22, 2008 The back texture looks great! Quote Link to comment Share on other sites More sharing options...
scorp Posted October 25, 2008 Author Report Share Posted October 25, 2008 Thanks, Luigi. And, TNE? Any news for us cheers, scorp! Quote Link to comment Share on other sites More sharing options...
TNE26 Posted October 25, 2008 Report Share Posted October 25, 2008 No sorry.. tried to texture, but im not very good at it, and its hard when you dont know where the stuff goes, and how it's going to look on the vehicle Quote Link to comment Share on other sites More sharing options...
mchen804 Posted November 2, 2008 Report Share Posted November 2, 2008 Im trying to build a M113 up and , hopefully, get it into BF2 afterwards.My question is, are there exporting tools for Max2009? Here is a WIP picture, please leave som C&C. http://img206.imageshack.us/my.php?image=113ib0.jpg cheers, scorp Hey scorp i have 3ds max 2009 also and i can't figure out what you did to make it work with the bf2 editor could you help me out pls? Quote Link to comment Share on other sites More sharing options...
jay2427 Posted November 2, 2008 Report Share Posted November 2, 2008 (edited) nice job on the model so far... i followed that tank track tut with gmax and it actually came out pretty good for my first track thanks catbox Edited November 2, 2008 by jay2427 Quote Link to comment Share on other sites More sharing options...
scorp Posted November 2, 2008 Author Report Share Posted November 2, 2008 No sorry.. tried to texture, but im not very good at it, and its hard when you dont know where the stuff goes, and how it's going to look on the vehicle Well, actually i did not anything big. I just downloaded latest PoE Maxtools, and then put all the files like it says in the 3dsmax directories... And then everything worked fine! Btw, no updates atm, because...I cant texture.. Cheers, scorp Quote Link to comment Share on other sites More sharing options...
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