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Hemtt


scorp

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:( too bad.. but i'd really like to help, if possible, but i cant texture either.. but if anyone has a great tutorial or something, i'd really like it..
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Yeah.. i figured.. but do you have any great tutorials.. I know that you've made a pretty impressive sub, and some other great models, and those textures looks great!

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Thanks.. Ill take a look and maybe give the truck another spin.. (If you dont need it, just tell me scorp ;) )

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Here's some great tips on texturing, found by CatBox:

http://features.cgsociety.org/story_custom.php?story_id=4678

Thats basically what i'm doing, too. I mostly create textures in two or more steps. First a basic background. The i unwrap the model onto it and start adding edge details, and ruining it with dirt and scratches using the various PS brushes. In between i load the model in the game and check how it renders there. More steps may become necessary for secondary textures for cockpits or emblems. The internet is a vast resource for those kinds of detail textures, e.g. from a shop selling car parts ( for instrumentation ) or historical photo collections. Even tire shops sometimes can supply you with useful footage :P

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Great.. Oh, and could you send me the files for the truck (idk if I can open them, but it would help a lot to see where the texture goes, and how it looks before using huge effort in making something that doesnt work..)

Send me a PM

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Damn that looks great! I will jump into it later this week or weekend.. If you could send those textures as well, i think i can make a blast of a skin (maybe :unsure: )

Btw.. doesnt the wheels have a texture file? Didnt see them on the earlier version?

Edited by TNE26
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Great!! Looks so good!!

cant wait..

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Thanks!! Really great to hear such good feedback!

Here is more progress! ;) Added some more dirt and mud and oil all over the place to get the "used" touch, eg on the Oiltank.

Now I need to make some more "boxes" on the right side...an maybe some little details..and then it will be on the way to you, TNE ;) So be prepared! :P

Here are the updates:

001sj6.jpg

002yx4.jpg

003xy6.jpg

Cheers, scorp!

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Still looking beautiful :wub:

cant wait :D

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Im online now..

and again, i have to drool.. So nice.. I hope i can even help you a little bit with it!

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Okay guys. Update time:

I've got it in the Editor! :)

But, If I load it in, my wheels are , again, out of place, but when I click "reload geometry" once, they line up and work! I also set the basic stuff up like in the "basic car tutorial". And I can drive around in the Object editor! Works fine!

untitled1wn1.jpg

untitled2fh6.jpg

Ok, now I made a basic terrain in MyMod. Flat, everything textured. First I created 2 flagpoles, one for team 1 and the second for team 2. And each of this has playerspawnthingy. But, if I now click on "level settings" on the right side. All the boxes are empty, and I cant pick anything. Even If I make a Vehiclespawner, the list that pops up is empty! How to solve that?!

untitled3nq2.jpg

untitled4dx9.jpg

And then, I dragged my Hemtt into my map, so it just stands around near a flag pole. Saved all, packed the map and packed the mod, made a shortcut to start "MyMod" and when I start my mod, I dont have ANY map to choose for create LAN game. WHY?! :(

After that I started the editor again, loaded my map, and guess what, the HEMTT was no longer standing on the terrain. It was gone. Why all this happens? :huh: Does anybody have any ideas?! I really want to test it ingame, not in the objecteditor! <_<

Cheers, scorp!

Edited by scorp
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Congrats on a successful export !

But you can't drag a PlyerControlObject on a map, you'll need an ObjectSpawner. ObjectSpawners can only be created after you have at least one ControlPoint on the map. So, first rightclick the terrain in LevelEditor and create your first ControlPoint and a few SpawnPoints around it. Now you're free to add an ObjectSpawner with the HEMTT.

It seems that the editor didn't create the necessary /info folder which contains the <Mapname>.desc file. This file needs to be present to display the map in the maplist. Copy an existing *.desc file from another map , rename it, edit its contents with a texteditor and put it into your map's /info folder.

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