TNE26 Posted November 2, 2008 Report Share Posted November 2, 2008 too bad.. but i'd really like to help, if possible, but i cant texture either.. but if anyone has a great tutorial or something, i'd really like it.. Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted November 2, 2008 Report Share Posted November 2, 2008 Modelling = 20% Texturing = 60% Export to Game = 20 % Texturing is by far most of the work for any model .... Quote Link to comment Share on other sites More sharing options...
TNE26 Posted November 2, 2008 Report Share Posted November 2, 2008 Yeah.. i figured.. but do you have any great tutorials.. I know that you've made a pretty impressive sub, and some other great models, and those textures looks great! Quote Link to comment Share on other sites More sharing options...
Musska Posted November 2, 2008 Report Share Posted November 2, 2008 Hi, good link for you TNE26 cause bf2 related: http://fenring.bf1942.cl/tutorials/skinningdingo.php do you know uvmap or unwrap, if no : http://waylon-art.com/uvw_tutorial/uvwtut_01.html Good luck ! Quote Link to comment Share on other sites More sharing options...
TNE26 Posted November 2, 2008 Report Share Posted November 2, 2008 Thanks.. Ill take a look and maybe give the truck another spin.. (If you dont need it, just tell me scorp ) Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted November 2, 2008 Report Share Posted November 2, 2008 Here's some great tips on texturing, found by CatBox: http://features.cgsociety.org/story_custom.php?story_id=4678 Thats basically what i'm doing, too. I mostly create textures in two or more steps. First a basic background. The i unwrap the model onto it and start adding edge details, and ruining it with dirt and scratches using the various PS brushes. In between i load the model in the game and check how it renders there. More steps may become necessary for secondary textures for cockpits or emblems. The internet is a vast resource for those kinds of detail textures, e.g. from a shop selling car parts ( for instrumentation ) or historical photo collections. Even tire shops sometimes can supply you with useful footage Quote Link to comment Share on other sites More sharing options...
scorp Posted November 3, 2008 Author Report Share Posted November 3, 2008 Thanks.. Ill take a look and maybe give the truck another spin.. (If you dont need it, just tell me scorp ) Ofcourse its needed! Thanks for the input guys! Cheers, scorp! Quote Link to comment Share on other sites More sharing options...
TNE26 Posted November 3, 2008 Report Share Posted November 3, 2008 Great.. Oh, and could you send me the files for the truck (idk if I can open them, but it would help a lot to see where the texture goes, and how it looks before using huge effort in making something that doesnt work..) Send me a PM Quote Link to comment Share on other sites More sharing options...
scorp Posted November 3, 2008 Author Report Share Posted November 3, 2008 Guys, not quite sure, but imo im slowly gettin' the point. That FH2 Tutorial is a bomb! Great one! Here are new updates! Definately like it more than the last one! Check it out: What do you think? Cheers, scorp! Quote Link to comment Share on other sites More sharing options...
TNE26 Posted November 3, 2008 Report Share Posted November 3, 2008 (edited) Damn that looks great! I will jump into it later this week or weekend.. If you could send those textures as well, i think i can make a blast of a skin (maybe ) Btw.. doesnt the wheels have a texture file? Didnt see them on the earlier version? Edited November 3, 2008 by TNE26 Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted November 4, 2008 Report Share Posted November 4, 2008 Yeah, that comes along nicely ! Much better than the last shots. Now for the wheels .... Quote Link to comment Share on other sites More sharing options...
PiratePlunder Posted November 4, 2008 Report Share Posted November 4, 2008 Awesome work - really nice to see how far you have come with it. Your skills are greatly improving. Quote Link to comment Share on other sites More sharing options...
scorp Posted November 4, 2008 Author Report Share Posted November 4, 2008 Thanks Guys! Glad you like it! Some more progress! TNE...I will contact you when im done with the things I can do.. Cheers, scorp! Quote Link to comment Share on other sites More sharing options...
TNE26 Posted November 4, 2008 Report Share Posted November 4, 2008 Great!! Looks so good!! cant wait.. Quote Link to comment Share on other sites More sharing options...
Luigionfire Posted November 4, 2008 Report Share Posted November 4, 2008 Nice work Quote Link to comment Share on other sites More sharing options...
scorp Posted November 5, 2008 Author Report Share Posted November 5, 2008 Thanks!! Really great to hear such good feedback! Here is more progress! Added some more dirt and mud and oil all over the place to get the "used" touch, eg on the Oiltank. Now I need to make some more "boxes" on the right side...an maybe some little details..and then it will be on the way to you, TNE So be prepared! Here are the updates: Cheers, scorp! Quote Link to comment Share on other sites More sharing options...
TNE26 Posted November 6, 2008 Report Share Posted November 6, 2008 Still looking beautiful cant wait Quote Link to comment Share on other sites More sharing options...
scorp Posted November 6, 2008 Author Report Share Posted November 6, 2008 More to come! I think close to final (well from my side considering textures - mh ._. I need to make tyres still. *yawn* I want it ingame! And then make a new, better model! ) Here are some pics: cheers, scorp! Quote Link to comment Share on other sites More sharing options...
TNE26 Posted November 6, 2008 Report Share Posted November 6, 2008 all i can say! Quote Link to comment Share on other sites More sharing options...
Luigionfire Posted November 6, 2008 Report Share Posted November 6, 2008 That looks awesome. Excellent work. Quote Link to comment Share on other sites More sharing options...
scorp Posted November 7, 2008 Author Report Share Posted November 7, 2008 Thanks guys! TNE, tell me when you are in msn... I will send you the texture Cheers! Quote Link to comment Share on other sites More sharing options...
TNE26 Posted November 7, 2008 Report Share Posted November 7, 2008 Im online now.. and again, i have to drool.. So nice.. I hope i can even help you a little bit with it! Quote Link to comment Share on other sites More sharing options...
scorp Posted November 9, 2008 Author Report Share Posted November 9, 2008 (edited) Okay guys. Update time: I've got it in the Editor! But, If I load it in, my wheels are , again, out of place, but when I click "reload geometry" once, they line up and work! I also set the basic stuff up like in the "basic car tutorial". And I can drive around in the Object editor! Works fine! Ok, now I made a basic terrain in MyMod. Flat, everything textured. First I created 2 flagpoles, one for team 1 and the second for team 2. And each of this has playerspawnthingy. But, if I now click on "level settings" on the right side. All the boxes are empty, and I cant pick anything. Even If I make a Vehiclespawner, the list that pops up is empty! How to solve that?! And then, I dragged my Hemtt into my map, so it just stands around near a flag pole. Saved all, packed the map and packed the mod, made a shortcut to start "MyMod" and when I start my mod, I dont have ANY map to choose for create LAN game. WHY?! After that I started the editor again, loaded my map, and guess what, the HEMTT was no longer standing on the terrain. It was gone. Why all this happens? Does anybody have any ideas?! I really want to test it ingame, not in the objecteditor! Cheers, scorp! Edited November 9, 2008 by scorp Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted November 9, 2008 Report Share Posted November 9, 2008 Congrats on a successful export ! But you can't drag a PlyerControlObject on a map, you'll need an ObjectSpawner. ObjectSpawners can only be created after you have at least one ControlPoint on the map. So, first rightclick the terrain in LevelEditor and create your first ControlPoint and a few SpawnPoints around it. Now you're free to add an ObjectSpawner with the HEMTT. It seems that the editor didn't create the necessary /info folder which contains the <Mapname>.desc file. This file needs to be present to display the map in the maplist. Copy an existing *.desc file from another map , rename it, edit its contents with a texteditor and put it into your map's /info folder. Quote Link to comment Share on other sites More sharing options...
scorp Posted November 9, 2008 Author Report Share Posted November 9, 2008 Well, I edited pics in my post. Any I have got 2 ControlPoints and Spawnpoints. And I even got that Info folder with a test_map.desc file in it! Quote Link to comment Share on other sites More sharing options...
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