duckhunt Posted January 12, 2009 Report Share Posted January 12, 2009 yes...definitely worth it. Very good program, been messing around with it. Its best as Bensta said, to import a rough model of the ground from the editor, then run filters over it. I tried with some DEM data (RL heightmaps from satellite) then played around with erosion, etc to make up for the detail lost with that data. Using the corresponing google earth imagery as a temp colourmap, I look forward to trying the GC texturing tools. There is also a video now on making roads across mountains, it is perfect for bf2, 100x better than the editors 'apply spline' function. I am considering puchasing it once my trial expires. Quote Link to comment Share on other sites More sharing options...
archelon Posted April 3, 2009 Report Share Posted April 3, 2009 (edited) I think I posted in the wrong thread when I was trying to get someone to make some decent lookin terrain for me. I apologize, Ill keep the convo in here. heres what I wrote in other thread: anyone want to create some terrain for me? I need about couple of 1024/2048 maps, it don't matter how it looks, couple of mountains some where, valleys, really up to you. I just want to download what you created and just run tpaint and start working on the map. I create maps for a tournament and I find that it takes me about 2 weeks just to make some good terrain and would appreicate if someone creates some for me with this tool. I will include you in loading screen and anything else if you want to.also, I tried using Geocontrol 2 and i find it difficult to do all the convertions, imports etc. (info, we run a new map each week and its difficult to create maps that fast, especially if you waste so much time on terrain) Edited April 3, 2009 by archelon Quote Link to comment Share on other sites More sharing options...
Catbox Posted April 4, 2009 Author Report Share Posted April 4, 2009 I am uploading a couple of heightmaps for you in a few minutes... like i said... i will pm you a link to them... Geocontrol is amazing and i keep on finding new things with the program... The isolines are cool... Quote Link to comment Share on other sites More sharing options...
TY2D2 Posted April 28, 2009 Report Share Posted April 28, 2009 Really good program, had a quick play with it after watching the video, 20 mins work, texture needs alittle work but hey i think it looks cool so far and i should be sleeping ...http://img291.imageshack.us/img291/1691/geotest1gp5.jpg http://img291.imageshack.us/img291/1138/geotest2zx2.jpg How do you get geocontrol to apply textures like that? And then export them for use in the editor. I looked through some of the geocontrol tutorials, but i have pretty slow internet so it takes a long time... Quote Link to comment Share on other sites More sharing options...
Bensta Posted April 30, 2009 Report Share Posted April 30, 2009 That texture was real easy, its just one of the default scale textures, cant remember name of it but itll be called something canyon. As for getting it to bf2, i posted a few posts back how to convert to bf2 Quote Link to comment Share on other sites More sharing options...
TY2D2 Posted May 26, 2009 Report Share Posted May 26, 2009 That texture was real easy, its just one of the default scale textures, cant remember name of it but itll be called something canyon. As for getting it to bf2, i posted a few posts back how to convert to bf2 Yea I saw that, and I can do that just fine... if I had the files. I can't get geocontrol itself to apply textures IN geocontrol, to then take out for the editor to use. Quote Link to comment Share on other sites More sharing options...
Catbox Posted May 26, 2009 Author Report Share Posted May 26, 2009 1st open geocontrol.... make terrain 1024 and export and save 16 bit... ( keep geocontrol Open! ... so you can make the colormaps in a minute...) 2nd) then in geocontrol ...hit 2d mode.... hit view... coloring... and then pick a color setting.... coast/desert/mesa... etc if you made your own colors in 3d mode... you can hit... view... coloring.... use shader.... then to export the colormaps for the editor... go to view...hit relief... then check... no relief... then if you have a pretty fast computer... go to the right of geocontrol and hit generation... then under the general tab... hit terrain size.... change it to 4096 and then in the middle top of geocontrol... hit generate and wait...not too long...lol then hit the tab... on left top side of geocontrol... generation... image export/color and choose bitmap or .png... and save... 3)Heightmap preparation for the editor.... open your maps heightmapPrimary.raw from your map in photoshop.... then open the 1024 .raw 16 bit terrain you made in geocontrol... and drag it on top of your maps heightmapPrimary.raw and center it... and resize... so the geo map is as big as the heightmapPrimary.raw... then flatten merge or flatten the 2 and save and overwrite your heightmapPrimary.raw... then you can run bftpaint with your colourbig.tga that is checked read only... 4) then you can open the 4096 size colormap in photoshop... and save it as colourbig.tga... 24 bit... then you can right click on the colourbig.tga and choose read only... then you can drag it into the data folder of bftpaint... run bftpaint and it will split up your geocontrol colourbig.tga then copy and paste the color/detail and lowdetailmap folders bftpaint produces into the editor folder of your map... and check out the geocontrol website... some great video tutorials... Quote Link to comment Share on other sites More sharing options...
shanejohn Posted June 17, 2009 Report Share Posted June 17, 2009 (edited) Made a little discovery; saving the heightmap as 4096 as well, then resizing this to 1025 in photoshop makes a much nicer appearing heightmap & it looks much "tighter" to the colourmap. Try it. Edited June 17, 2009 by shanejohn Quote Link to comment Share on other sites More sharing options...
Catbox Posted June 18, 2009 Author Report Share Posted June 18, 2009 not sure if that makes sense... if you resize a 4096 heightmap to 1025 in photoshop you are going to lose the extra detail of the 4096 size heightmap i would imagine... i will experiment with that tonight and see though Quote Link to comment Share on other sites More sharing options...
shanejohn Posted June 18, 2009 Report Share Posted June 18, 2009 I think that when you alter the size to 4096 (to save the colourmap) the heightmap also becomes a lot more detailed, really noticed it in the 2d view. Only discovered this by playing with some polar landscapes, they looked crap with a straight 1024 port, but with a 4096 heightmap scaled down using photoshop they looked great. Think the extra bit of detail is kept & it gives a much "tighter" look. Quote Link to comment Share on other sites More sharing options...
Bensta Posted June 19, 2009 Report Share Posted June 19, 2009 I allways generate 4096 in geocontrol, not for better quality heightmap as once in bf2 you wount notice anything, although the plus with scaleing down the hightmap is you (sometimes) dont get that horid 1 pixle around edge of map thats always set to sea level. but the main reason i allways generate scale 4096 in geocontrol is because the colourmap image quality is 1,000,000 X better, It does take a painfully long time to generate 4096 scale in geocontrol, but man are the colourmap results worth it. Quote Link to comment Share on other sites More sharing options...
shanejohn Posted June 20, 2009 Report Share Posted June 20, 2009 (edited) Yeah, the majority of detail is lost with bf2 for sure Bensta. This is the map I'm playing with that I noticed it on, think it fits 2142 nice: Thanks for all the tuts on this, it's got me mapping again. Has anyone ported detailmaps from geocontrol2 to bf2 yet? *hint next tut hint* Edited June 20, 2009 by shanejohn Quote Link to comment Share on other sites More sharing options...
Bensta Posted June 20, 2009 Report Share Posted June 20, 2009 (edited) yea detail maps are real easy, just do another colour map in geo, but just use red, green, and blue, dont blend the colours together, or you will end up with diffrent colours that bf2 wount reconize. Just use solid red, green and blue. then split the detail map with bftpain again, but just name the image, detailbig.tga, insted of colourbig.tga P.s nice map, i know how hard snow terrain is to pull off without it looking grey, and un snow like nice one Edited June 20, 2009 by Bensta Quote Link to comment Share on other sites More sharing options...
gunslayer201 Posted September 12, 2009 Report Share Posted September 12, 2009 can someone please help me figure out why my textures arnte loading into my map, i got the terrain into the editor, now the textures wont go in, i did the TSPLIT thing but it didnt generate any colormaps or detail maps in my bf2_tpaint folder so i cant put it in my map.. Quote Link to comment Share on other sites More sharing options...
Amok@ndy Posted September 18, 2009 Report Share Posted September 18, 2009 save your exportet colormaps as colorbig.tga (24 bits) and check the box so t_paint cant overwrite it ! then run t_paint.exe not tsplit Quote Link to comment Share on other sites More sharing options...
Uber_Soldat Posted October 6, 2009 Report Share Posted October 6, 2009 is there supposed to be voice in the roads/lakes/rivers tutorials you download? Quote Link to comment Share on other sites More sharing options...
Amok@ndy Posted October 6, 2009 Report Share Posted October 6, 2009 i dont know which tutorials you downloaded but those on geocontrol homepage has usually a guy explaining everything Quote Link to comment Share on other sites More sharing options...
Ekalb Posted October 10, 2009 Report Share Posted October 10, 2009 Oh man 30 day trial ended and I really only got 1 map out of it and I really didn't even have a fair understanding of what I was doing then Quote Link to comment Share on other sites More sharing options...
Amok@ndy Posted October 10, 2009 Report Share Posted October 10, 2009 first of all you should translate all the buttons / filters thats making it easier to get a planned terrain not just a lucky on ;D and do you have a 2nd computer ? like a laptop else ? there you can install it too and have 30 days again ;D Quote Link to comment Share on other sites More sharing options...
TNE26 Posted October 18, 2009 Report Share Posted October 18, 2009 or just buy it.. Quote Link to comment Share on other sites More sharing options...
Amok@ndy Posted October 18, 2009 Report Share Posted October 18, 2009 is the 2nd version of geocontrol already finished ? i think there is just a prerelease to buy not ? Quote Link to comment Share on other sites More sharing options...
Catbox Posted October 18, 2009 Author Report Share Posted October 18, 2009 yes.... GeoControl2 is the finished version... Quote Link to comment Share on other sites More sharing options...
gamer.supreme.1 Posted December 8, 2009 Report Share Posted December 8, 2009 I've been playing with GC2 for a couple days now and i'm loving the "Isolines" and "Vectors". Thanks for passing this info on, i would've never heard of it if it wasnt posted. Quote Link to comment Share on other sites More sharing options...
Durkie Posted June 28, 2010 Report Share Posted June 28, 2010 I have a strange problem with geocontrol 2 it doesn't show the texture in 3d view only in 2d Quote Link to comment Share on other sites More sharing options...
Catbox Posted August 18, 2010 Author Report Share Posted August 18, 2010 you have to hit the render button on the upper right...then texture... shader settings...gradients... click the bar that has the colors and choose a terrain gradient...then hit 3d button and hit the render button right next to the 3d button... a good overall tutorial http://www.bfeditor.org/forums/index.php?showtopic=14010&st=0&p=93930&hl=geocontrol&fromsearch=1entry93930 Quote Link to comment Share on other sites More sharing options...
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