Swiftyftw Posted December 17, 2008 Report Share Posted December 17, 2008 Here's what I'm after: I want to be able to edit a vanilla BF2 map (mash, fushe etc.) and keep the exact same terrain as default. I searched every forum here for every keyword string I could think of. I know it's possible, as I've seen it done but I can't seem to figure out how exactly. Thanks! Quote Link to comment Share on other sites More sharing options...
Catbox Posted December 17, 2008 Report Share Posted December 17, 2008 are you just adding or changing vehicles or changing teams? Quote Link to comment Share on other sites More sharing options...
Swiftyftw Posted December 17, 2008 Author Report Share Posted December 17, 2008 I plan on changing the control points and vehicle spawns. This can of course be accomplished via editing con files, but I also have to do the out of bounds area which is why I'm going to run into trouble when it comes time to do that. I've edited vanilla maps before and never could figure out how to keep the terrain the same. Quote Link to comment Share on other sites More sharing options...
Bensta Posted December 17, 2008 Report Share Posted December 17, 2008 Do you mean you want to keep the terain colour and detail textures the same and you want to rename the map as well right? Quote Link to comment Share on other sites More sharing options...
Swiftyftw Posted December 17, 2008 Author Report Share Posted December 17, 2008 Yeah, I'm basically rearranging objects on the map, changing the out of bounds zones and the control points. I wish to keep the exact same terrain as the vanilla map. Quote Link to comment Share on other sites More sharing options...
Bensta Posted December 17, 2008 Report Share Posted December 17, 2008 (edited) 1)Rename map inside the editor 2)Copy the colormaps, detailmaps and lowdetailmaps folders into the editor folder. 3)Resize all the editor folders detailmaps to 512x512 8888 argb .dds 4)Open the terraindata.raw file with notepad look for the detail texture layers, and fill in the detail textures 1-6 in the same order with in the editor. 5)Save all terrain in the editor, and should be all done and working. Edited December 17, 2008 by Bensta Quote Link to comment Share on other sites More sharing options...
gamer.supreme.1 Posted December 16, 2009 Report Share Posted December 16, 2009 Ok, so this post is a bit old, but still relevant. As far as i know NOW, unzipping the vanilla maps client, server zips, you can copy and paste the Heightmapprimary.raw file to YOUR maps folder, overwriting the existing HeightmapPrimary.raw file in YOUR map. You may also have to change it from "Read-only" to edit it in any way. As for keeping vanilla color/textures, thats what im trying to find out. Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted December 16, 2009 Report Share Posted December 16, 2009 How to edit an original level : http://bfeditor.org/forums/index.php?showtopic=13672 How to patch an existing map by only having a server.zip in your own mod: http://bfeditor.org/forums/index.php?showtopic=13675 Quote Link to comment Share on other sites More sharing options...
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