[PoE]Sgt.Wedge Posted July 25, 2005 Report Share Posted July 25, 2005 i am trying to paint my terrain with custom textures, i can select the texture in the editor but as soon as i try to paint my terrain the editor crashes. i believe its because i'm not saving my dds files with the proper settings, i'm saving as a 512x512 RGB 8bit image and no MIP maps (same as the bf2 textures) but it isn't working. any suggestions? Quote Link to comment Share on other sites More sharing options...
[EA]LexLuther Posted July 25, 2005 Report Share Posted July 25, 2005 8:8:8:8 ARGB (32 bit) Quote Link to comment Share on other sites More sharing options...
[PoE]Sgt.Wedge Posted July 25, 2005 Author Report Share Posted July 25, 2005 LexLuther]8:8:8:8 ARGB (32 bit) that did it... thx Lex! Quote Link to comment Share on other sites More sharing options...
[R-DEV]Alpha_Lima Posted July 26, 2005 Report Share Posted July 26, 2005 One thing I always do when making a new custom texture and I'm not sure if I'm using the proper dds settings is compare the file size with the ones I want to replace. If the existing textures are all the same size (say 1024 KB), and the one I saved is different, I probably used the wrong setting/mode. So I try another setting that makes sense, if the file size comes out equal to the others this time, I probably got the right setting. It's saved me some editor crashes and the accompanying headaches. Quote Link to comment Share on other sites More sharing options...
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