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Missing Textures


Sirhc405

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When I package my mod and level so I can send it to the rest of my team to have a look at... it says can't find textures for the objects when we load up the map despite the textures being there. I put the textures for each of my objects in a "textures" folder inside each object's folder. Is this wrong? :huh:

Any assistance would be greatly appreciated.

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Is the object included with the map? Is it packaged and mounted to the map properly (client files in client, server files in server, maybe mounted as external Objects_[Client/Server].zip)

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The objects are included with the mod, not the map. But yes the map has the objects on.

Well the first error I got was for a brick block which path is: C/Program Files/EA GAMES/Battlefield 2/Mods/SMB/Objects/brick_block/textures

And yes I did package the mod. And thats the same path that the error message said it couldn't find the textures. Isn't it supposed to look in objects_client and server zips for the objects not the actual objects folder? :blink:

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open the map in the editor... when it tries to load the static... it will have red text in the window that will say where the missing textures should be...

hard to tell why bf2 cant find the txtures without seeing the mod and files... at least for me...lol

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Nope no errors. But something very interesting I did find... if I extract the object client and server to my objects folder... the map loads fine. :huh:

So why would that be? Maybe becuase I used the editor to pack the mod and map?

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If this is a newly created object you probably have an absolute path in your mesh which points to a location on your machine instead of a relative path.

Examine your mesh with 'BF2Materials.EXE' by Rexman to find out about the texture pathes.

You should also check your BF2 toolchain setup for Max.

http://bfeditor.org/forums/index.php?showtopic=9648

Also note that BF2 will only digest DDS textures.

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Yep and yep. I think I might have found the problem, I think it's on the export settings, on part 2 I didn't have /mods/mymod in it. I need to re-export all my objects before I can test it again so I'll reply with my findings. :P

EDIT: Yep that fixed it, let that be a lesson to others who are as forgetfull as me. :P

Edited by Sirhc405
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