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brenzor

Blue Effect Prob

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my friend and I, made a new effect (like a blue beam) for a weapons.. Work it out, made everything find and everything looks perfect in the editor... But in the game ''WTF?!?'' No effect, not the good muzz... Ok now rearrange all the tweaks, test something with the effects but still it does not work -_-'' But when we go back in the editor, everything sounds find! Can someone help please?

Tweak of the weapon:

rem *** Generated with Bf2Editor.exe [created: 2006/5/15 11:52]
GeometryTemplate.setMaterialReflectionScale 0 0 1 2
GeometryTemplate.setMaterialReflectionScale 1 0 0 2
GeometryTemplate.setMaterialReflectionScale 1 0 1 0.25
GeometryTemplate.setMaterialReflectionScale 1 1 0 2
GeometryTemplate.setMaterialReflectionScale 1 1 1 0.25
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericFireArm gauss
ObjectTemplate.creator NFE-2:nfe
ObjectTemplate.modifiedByUser "Luka"
ObjectTemplate.saveInSeparateFile 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\USSNI_M95_Barret.tga
ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\USSNI_M95_Barret_mini.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\USSNI_M95_Barret.tga
ObjectTemplate.weaponHud.hudName "KILLMESSAGE_WEAPON_barret95"
ObjectTemplate.weaponHud.guiIndex 0
ObjectTemplate.weaponHud.altGuiIndex 52
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.fireInCameraDof 1
ObjectTemplate.fire.busyUntilButtonRelease 1
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags 7
ObjectTemplate.ammo.magSize 5
ObjectTemplate.ammo.reloadTime 6
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/5.2/4/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-1/1/0
ObjectTemplate.recoil.zoomModifier 0.25
ObjectTemplate.recoil.recoilGraphFrameCount 14
ObjectTemplate.recoil.recoilGraphExponent 7
ObjectTemplate.recoil.recoilGraphTotalMovement 0.1
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.setFireDev 3.5 2 0.5
ObjectTemplate.deviation.minDev 5
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 3 1.5 1.5 1
ObjectTemplate.deviation.setMiscDev 2.5 5 0.2
ObjectTemplate.deviation.devModStand 2
ObjectTemplate.deviation.devModCrouch 1.5
ObjectTemplate.deviation.devModLie 0.8
ObjectTemplate.deviation.devModZoom 0.01
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
ObjectTemplate.animation.useShiftAnimation 1
ObjectTemplate.animation.shiftDelay 1.8
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.15
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.2
ObjectTemplate.zoom.changeFovDelay 0.1
ObjectTemplate.zoom.zoomOutAfterFire 1
ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
rem ---EndComp ---
ObjectTemplate.geometry gauss
ObjectTemplate.setCollisionMesh gauss
ObjectTemplate.mapMaterial 0 Collision_material 68
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate usrif_barret
rem -------------------------------------
ObjectTemplate.addTemplate S_gauss_Fire1P
ObjectTemplate.setPosition 0/0/-0.00753798
ObjectTemplate.addTemplate S_gauss_Fire1P_Outdoor
ObjectTemplate.addTemplate S_gauss_Fire3P
ObjectTemplate.addTemplate S_gauss_BoltClick
ObjectTemplate.addTemplate S_gauss_TriggerClick
ObjectTemplate.addTemplate S_gauss_SwitchFireRate
ObjectTemplate.addTemplate S_gauss_Reload1P
ObjectTemplate.addTemplate S_gauss_Reload3P
ObjectTemplate.addTemplate S_gauss_Deploy1P
ObjectTemplate.addTemplate S_gauss_Deploy3P
ObjectTemplate.addTemplate S_gauss_Zoom
rem -------------------------------------
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/USSNI_M95_Barret/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/USSNI_M95_Barret/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate gauss_plasma
ObjectTemplate.keepProjectiles 5
ObjectTemplate.velocity 1000
ObjectTemplate.itemIndex 3
ObjectTemplate.delayToUse 1

ObjectTemplate.activeSafe Sound S_gauss_Fire1P
ObjectTemplate.modifiedByUser "Luka"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/ussni_m95_barret/sounds/barrett_1p_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.95
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/
ObjectTemplate.position 0/0/-0.00753798

ObjectTemplate.activeSafe Sound S_gauss_Fire1P_Outdoor
ObjectTemplate.modifiedByUser "Luka"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/ussni_m95_barret/sounds/barrett_1p_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.95
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/

ObjectTemplate.activeSafe Sound S_gauss_Fire3P
ObjectTemplate.modifiedByUser "Luka"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/ussni_m95_barret/sounds/barrett_3p_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/
ObjectTemplate.minDistance 5
ObjectTemplate.halfVolumeDistance 20
ObjectTemplate.soundRadius 0.5

ObjectTemplate.activeSafe Sound S_gauss_BoltClick
ObjectTemplate.modifiedByUser "Luka"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_bolt_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.6
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.5

ObjectTemplate.activeSafe Sound S_gauss_TriggerClick
ObjectTemplate.modifiedByUser "Luka"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/uspis_92fs/sounds/mono/trigger_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_gauss_SwitchFireRate
ObjectTemplate.modifiedByUser "Luka"

ObjectTemplate.activeSafe Sound S_gauss_Reload1P
ObjectTemplate.modifiedByUser "Luka"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/ussni_m95_barret/sounds/barrett_1p_reload.wav,objects/weapons/handheld/ussni_m95_barret/sounds/barrett_shift_1p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.75
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_gauss_Reload3P
ObjectTemplate.modifiedByUser "Luka"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/ussni_m95_barret/sounds/barrett_1p_reload.wav,objects/weapons/handheld/ussni_m95_barret/sounds/barrett_shift_1p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.75
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 2

ObjectTemplate.activeSafe Sound S_gauss_Deploy1P
ObjectTemplate.modifiedByUser "Luka"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/ussni_m95_barret/sounds/barrett_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.6
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_gauss_Deploy3P
ObjectTemplate.modifiedByUser "Luka"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/ussni_m95_barret/sounds/barrett_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.6
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 1

ObjectTemplate.activeSafe Sound S_gauss_Zoom
ObjectTemplate.modifiedByUser "Luka"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_bizon/sounds/zoom_generic.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

Tweak of the effect:

rem *** Generated with Bf2Editor.exe [created: 2006/5/15 11:52]
ObjectTemplate.activeSafe EffectBundle e_gauss_plasma_trail
ObjectTemplate.creator TSO-1:tso
ObjectTemplate.modifiedByUser "Luka"
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate S_e_gauss_plasma_trail_Start
ObjectTemplate.addTemplate em_gauss_plasma_trail_glow
ObjectTemplate.addTemplate em_beam
rem -------------------------------------
ObjectTemplate.setStartOnEffects 0
ObjectTemplate.setStopOnEffects 0
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
ObjectTemplate.randomAgeFactor CRD_NONE/1/0/0
ObjectTemplate.startAtCreation 0
ObjectTemplate.speedFromPhysics 0
ObjectTemplate.emitFrequencyScaleFactorLowerBound 0
ObjectTemplate.lodDistance 0

ObjectTemplate.activeSafe Sound S_e_gauss_plasma_trail_Start
ObjectTemplate.modifiedByUser "Luka"

ObjectTemplate.create SpriteParticleSystem em_gauss_plasma_trail_glow
ObjectTemplate.modifiedByUser "Luka"
ObjectTemplate.createdInEditor 1
ObjectTemplate.showInFirstPerson 1
ObjectTemplate.showInThirdPerson 1
ObjectTemplate.emitPrio Low
ObjectTemplate.lodDistance Low
ObjectTemplate.qualityLevel Low
ObjectTemplate.emitterType Standard
ObjectTemplate.isLocalSystem 0
ObjectTemplate.emitRadius 0/0/0
ObjectTemplate.emitRangeX CRD_NONE/0/0/0
ObjectTemplate.emitRangeY CRD_NONE/0/0/0
ObjectTemplate.emitRangeZ CRD_NONE/0/0/0
ObjectTemplate.randomRadialDirection 360
ObjectTemplate.radialDirection 0
ObjectTemplate.emitFrequency 20
ObjectTemplate.preWarmTime 0
ObjectTemplate.emitTime 0.3
ObjectTemplate.emitDelay 0
ObjectTemplate.isLooping 0
ObjectTemplate.emitSpeed 360
ObjectTemplate.emitDirection 0/0/1
ObjectTemplate.timeToLive 1
ObjectTemplate.randomTimeToLive 1
ObjectTemplate.windAffectionFactor 0
ObjectTemplate.forceToWaterSurface 0
ObjectTemplate.waterSurfaceOffset 0.03
ObjectTemplate.rotationGraph 0/0/0/1
ObjectTemplate.alignRotationToSpeed 1
ObjectTemplate.transparencyGraph 0/-0.6/0.6/0
ObjectTemplate.gravity 0
ObjectTemplate.gravityGraph 0/0/0/1
ObjectTemplate.airResistanceGraph 0/0/0/1
ObjectTemplate.emitSpeedGraph 0/0/0/1
ObjectTemplate.randomSpeed 0
ObjectTemplate.randomDirectionAngle 1/1/2
ObjectTemplate.airResistance 0.5
ObjectTemplate.collisionEnable 0
ObjectTemplate.collisionSpeedAlongNormal 0.7
ObjectTemplate.collisionSpeedAlongPlane 0.8
ObjectTemplate.randomSize 0.05
ObjectTemplate.particleMaxSize 0.6
ObjectTemplate.sizeGraph 0/-0.2/-0.16/1
ObjectTemplate.randomIntensity 0.1
ObjectTemplate.lightMapIntensityOffset 0
ObjectTemplate.color1 0.509804/0.823529/1
ObjectTemplate.color2 0.043137/0.65098/0.941177
ObjectTemplate.colorBlendGraph 0/1/0/0
ObjectTemplate.alphaCull 0.2
ObjectTemplate.particleType Additive
ObjectTemplate.drawOrder Back
ObjectTemplate.randomRotation 0
ObjectTemplate.randomRotationSpeed 0
ObjectTemplate.rotationSpeed 0
ObjectTemplate.pivotOffset 0/0
ObjectTemplate.selfShadowIntensity 0.9
ObjectTemplate.textureName objects\effects\textures\plasma\plasma_glow
ObjectTemplate.animationEnable 0
ObjectTemplate.animationSpeed 1
ObjectTemplate.animationPlayOnce 0
ObjectTemplate.setAnimationFrameWidthRelative 0.5
ObjectTemplate.setAnimationFrameHeightRelative 0.5
ObjectTemplate.animationRandomizedStartFrame 1
ObjectTemplate.animationFrameCount 4
ObjectTemplate.animationFrameCountX 2

ObjectTemplate.create TrailSystem em_beam
ObjectTemplate.modifiedByUser "Luka"
ObjectTemplate.createdInEditor 1
ObjectTemplate.showInFirstPerson 1
ObjectTemplate.showInThirdPerson 1
ObjectTemplate.emitPrio Low
ObjectTemplate.lodDistance Low
ObjectTemplate.qualityLevel Low
ObjectTemplate.emitterType Standard
ObjectTemplate.isLocalSystem 0
ObjectTemplate.emitRadius 0/0/0
ObjectTemplate.emitRangeX CRD_NONE/0/0/0
ObjectTemplate.emitRangeY CRD_NONE/0/0/0
ObjectTemplate.emitRangeZ CRD_NONE/0/0/0
ObjectTemplate.randomRadialDirection 360
ObjectTemplate.radialDirection 0
ObjectTemplate.emitFrequency 20
ObjectTemplate.preWarmTime 0
ObjectTemplate.emitTime 0.3
ObjectTemplate.emitDelay 0
ObjectTemplate.isLooping 0
ObjectTemplate.emitSpeed 360
ObjectTemplate.emitDirection 0/0/1
ObjectTemplate.timeToLive 1
ObjectTemplate.randomTimeToLive 0
ObjectTemplate.windAffectionFactor 0
ObjectTemplate.forceToWaterSurface 0
ObjectTemplate.waterSurfaceOffset 0.03
ObjectTemplate.rotationGraph 0/0/0/0
ObjectTemplate.alignRotationToSpeed 1
ObjectTemplate.transparencyGraph 0/0.3/-1/0.47
ObjectTemplate.gravity 0
ObjectTemplate.gravityGraph 0/0/0/1
ObjectTemplate.airResistanceGraph 0/0/1/0
ObjectTemplate.emitSpeedGraph 0/0/1/0
ObjectTemplate.randomSpeed 0
ObjectTemplate.randomDirectionAngle 0/0/0
ObjectTemplate.airResistance 0.2
ObjectTemplate.collisionEnable 0
ObjectTemplate.collisionSpeedAlongNormal 0.7
ObjectTemplate.collisionSpeedAlongPlane 0.8
ObjectTemplate.randomSize 0
ObjectTemplate.particleMaxSize 1
ObjectTemplate.sizeGraph 0/0/0/0.07
ObjectTemplate.randomIntensity 0
ObjectTemplate.lightMapIntensityOffset 0.5
ObjectTemplate.color1 0.509804/0.823529/1
ObjectTemplate.color2 0.043137/0.65098/0.941177
ObjectTemplate.colorBlendGraph 0/0/1/0
ObjectTemplate.alphaCull 0.2
ObjectTemplate.textureName objects\effects\textures\animated\anim_plasmatrail
ObjectTemplate.animationEnable 1
ObjectTemplate.animationSpeed 6
ObjectTemplate.setAnimationFrameWidthRelative 0.25
ObjectTemplate.setAnimationFrameHeightRelative 0.25
ObjectTemplate.animationFrameCount 16
ObjectTemplate.animationFrameCountX 4
ObjectTemplate.fadeInFactor 0.05
ObjectTemplate.fadeOutFactor 0.05
ObjectTemplate.textureTileFactor 1
ObjectTemplate.textureOffsetVelocity 0
ObjectTemplate.numPlanes 3
ObjectTemplate.minTrailVelocity 0

Edited by brenzor

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Make sure that the effect is located in /objects/effects . Some effects will not work if located outside of this folder.

Btw, i can't find the effect in the weapon tweak you posted, probably because the projectile code is not there.

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Make sure that the effect is located in /objects/effects . Some effects will not work if located outside of this folder.

Btw, i can't find the effect in the weapon tweak you posted, probably because the projectile code is not there.

Here is the projectile code

rem *** Generated with Bf2Editor.exe [created: 2005/4/10 10:26]
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericProjectile gauss_plasma
ObjectTemplate.creator DSU-3:dsu
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.createNotInGrid 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
ObjectTemplate.collision.hasCollisionEffect 1
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 70
ObjectTemplate.detonation.explosionRadius 2
ObjectTemplate.detonation.explosionForce 7
ObjectTemplate.detonation.explosionDamage 125
ObjectTemplate.detonation.endEffectTemplate e_exp_medium
ObjectTemplate.detonation.useMMOnEndEffect 1
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:SeekClosestTargetComp ---
ObjectTemplate.createComponent SeekClosestTargetComp
ObjectTemplate.seek.targetType TTUnique
ObjectTemplate.seek.trackingDelay 0.01
ObjectTemplate.seek.maxAngleLock 90
ObjectTemplate.seek.maxDistLock 2000
ObjectTemplate.seek.reLockTime 0
rem ---EndComp ---
rem ---BeginComp:DefaultFollowComp ---
ObjectTemplate.createComponent DefaultFollowComp
ObjectTemplate.follow.maxYaw 0.5
ObjectTemplate.follow.maxPitch 0.5
ObjectTemplate.follow.changePitch 0.25
ObjectTemplate.follow.changeYaw 0.2
ObjectTemplate.follow.minDist 10
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 0
rem ---EndComp ---
ObjectTemplate.geometry gauss_plasma
ObjectTemplate.setCollisionMesh gauss_plasma
ObjectTemplate.mapMaterial 0 metal 0
ObjectTemplate.drag 7
ObjectTemplate.mass 10
ObjectTemplate.gravityModifier 0.1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 52
rem -------------------------------------
ObjectTemplate.addTemplate S_gauss_plasma_Looping
ObjectTemplate.addTemplate e_gauss_plasma_trail
ObjectTemplate.setPosition 0/0/-0.42
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/10/0/0
ObjectTemplate.material 52
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.localPredictOnClient 1
ObjectTemplate.minDamage 1
ObjectTemplate.damage 500
ObjectTemplate.damageOwner 1
ObjectTemplate.acceleration 175
ObjectTemplate.maxSpeed 45
ObjectTemplate.startDelay 0.2

ObjectTemplate.activeSafe Sound S_gauss_plasma_Looping
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.soundFilename "objects/weapons/armament/missiles/sounds/mono/rocket_engine_start_idle.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.85
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 6

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Trail Systems need some initial settings in the EffectBundle. Try something like that:

rem begin Auto-generated effectProperties-part.
ObjectTemplate.AlphaIntensityRange 0.05/8
ObjectTemplate.AlphaIntensityUsed 0
ObjectTemplate.AlphaIntensityFromSpeed 1/40
ObjectTemplate.AlphaIntensityFromRotationalSpeed 1/1
ObjectTemplate.AlphaIntensityFromEngine 1/40
ObjectTemplate.EmitScaleFactorRange 1/1
ObjectTemplate.EmitScaleFactorUsed 0
ObjectTemplate.EmitSpeedScaleRange 1/1
ObjectTemplate.EmitSpeedScaleUsed 0
ObjectTemplate.AgeScaleFactorRange 1/1
ObjectTemplate.AgeScaleFactorUsed 0
ObjectTemplate.StartAgeRange 0/0
ObjectTemplate.StartAgeUsed 0
ObjectTemplate.SoundIntensityRange 1/1
ObjectTemplate.SoundIntensityUsed 0
rem end Auto-generated effectProperties-part.
ObjectTemplate.setStartOnEffects 32
ObjectTemplate.setStopOnEffects 64
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
ObjectTemplate.randomAgeFactor CRD_NONE/1/0/0
ObjectTemplate.startAtCreation 0
ObjectTemplate.speedFromPhysics 0

Note that the setStartOnEffects and setStopOnEffects is coded for an engine start/stop event in my case.

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up plz because is me the friend of brend and i need this effect for my mod

Wow, What you wrote is so smart and meaningful ! Thanks a lot ! :lol:

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And you replied to a topic over two months old to say that? Or was that how long it took you to come up with such a witty riposte.

Please try not to be such a smart arse. People will now waste their time looking at this thread thinking someones got a problem.

Edited by PiratePlunder

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