Krätzer Posted July 20, 2009 Report Share Posted July 20, 2009 I exportet a Magazine and i can run it in the Editor. But it haves the Default skin. So then i now take the Texture in the Texture Folder. This will hapen D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(471): Failed to create dx texture. objects/staticobjects/magazines/magazinestalin/textures/magazinestalin_c.dds Invalid call Creation parameters: Width: 400 Height: 400 Depth: 1 Format: D3DFMT_DXT1 Miplevels: 6 Usage: 0 D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(791): (pTextureOut) Failed to create texture objects/staticobjects/magazines/magazinestalin/textures/magazinestalin_c D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(471): Failed to create dx texture. objects/staticobjects/magazines/magazinestalin/textures/magazinestalin_c.dds Invalid call Creation parameters: Width: 400 Height: 400 Depth: 1 Format: D3DFMT_DXT5 Miplevels: 6 Usage: 0 D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(791): (pTextureOut) Failed to create texture objects/staticobjects/magazines/magazinestalin/textures/magazinestalin_c And crash. I have changed the .dds file and test test test always the Editor crash. I dont know why pls help me =( Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted July 20, 2009 Report Share Posted July 20, 2009 Battlefield ( all versions ) will only accept DDS textures in the 'magic' Power-Of-Two sizes : Use only edge lengths of 16,32,64,128,256,512,1024 or 2048 pixels for all your ingame textures . Note that its not necessary to make them square , so 512*1024 pixels is an acceptable size. Note2 : Not all graphics drivers will accept 4096*4096 texture sizes, so its better to use 2048 as maximum size. Quote Link to comment Share on other sites More sharing options...
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