Canforce05 Posted August 20, 2009 Report Share Posted August 20, 2009 I'm making a weapon and when i apply my normal map to it the gun shows up on the editor all black Is there any channels I need to flip? Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted August 21, 2009 Report Share Posted August 21, 2009 (edited) No. If you have the standard 'bump/normal' map with its magenta/blueish look you should be set . Put that map in the normal slot of your bundledmesh material and have your colormap as usual in texture slot 1. The weapon all black probably is related to texture coordinates outside the first tile ( uvmaps for bundledmeshes are limited to the 0.0-1.0 range on the map ) Add an Unwrap UVW modifier to your weapon and drag the whole shebang onto the first tile in the uv edit window. Texture tiling ( often used on staticmeshes ) is not allowed for bundledmeshes. Edited August 21, 2009 by mschoeldgen[Xww2] Quote Link to comment Share on other sites More sharing options...
Canforce05 Posted August 21, 2009 Author Report Share Posted August 21, 2009 (edited) No. If you have the standard 'bump/normal' map with its magenta/blueish look you should be set . Put that map in the normal slot of your bundledmesh material and have your colormap as usual in texture slot 1. The weapon all black probably is related to texture coordinates outside the first tile ( uvmaps for bundledmeshes are limited to the 0.0-1.0 range on the map ) Add an Unwrap UVW modifier to your weapon and drag the whole shebang onto the first tile in the uv edit window. Texture tiling ( often used on staticmeshes ) is not allowed for bundledmeshes. Thanks for the info mschoeldgen ,really helped it looks fine now so there is no channels to flip in the normal map? Edited August 21, 2009 by Canforce05 Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted August 22, 2009 Report Share Posted August 22, 2009 so there is no channels to flip in the normal map? no Quote Link to comment Share on other sites More sharing options...
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