bergerkiller Posted November 25, 2010 Author Report Share Posted November 25, 2010 Not really. I got the meshes to load and the textures to be applied, but there's a simple but serious problem regarding the texture atlases that are used. It has to re-generate the undergrowth atlases when you change the texture, and I have no idea how to make a good algorithm to generate this. Kind of stepped out of vb .net and learning c++ now, since c++ has more capabilities in game design. For example, loops are a lot faster in c++, making the "drawable and animate-able object count" larger. If you need a simple mesh viewer and texture applier, it is easy to make. I can easily build a simple undergrowth editor where you can combine meshes with textures, the saving part is just impossible to make. Quote Link to comment Share on other sites More sharing options...
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