gamer.supreme.1 Posted December 11, 2009 Report Share Posted December 11, 2009 (edited) Hey everyone! Just to let you know, i am not a genius at this or evenly remotely close to knowing how to use all the functions of GeoControl 2. I scoured the net for BF2 Editor tutorials and always end up here , so after reading hours of posts and getting my questions answered i feel confident to share what i know on terrain creation using GeoControl 2 and exporting it to be used in BF2 Editor. First and foremost you will need the following tools to get through this tutorial. Battlefield 2 Adobe Photoshop Tpaint BF2 Editor GeoControl 2 *I will try to update with links* Once you have established that these programs are up and running, you can now begin the tutorial. Below, i forgot to put a pointer showing the location of the pen tool. It's to the left of the grid slider, the very first button from the right. Below there is an error. Instead of choosing "Export" i chose "Import", just follow the text if it confuses you. Choosing and exporting the texture Opening your files in Photoshop Preparing the texture for your terrain in Photoshop Setting up Tpaint & your Terrain Edit Below: Right-Click the "colourbig.tga" and choose "Properties". Edited December 11, 2009 by gamer.supreme.1 Quote Link to comment Share on other sites More sharing options...
gamer.supreme.1 Posted December 11, 2009 Author Report Share Posted December 11, 2009 G.S.1 Quote Link to comment Share on other sites More sharing options...
Catbox Posted December 11, 2009 Report Share Posted December 11, 2009 that's a great tutorial... one thing i do with the colormap in geocontrol is hit.... view... relief... then no relief in the drop down menu... That way you wont get the black shadows on the colormap... also there are a bunch of terrain color schemes you can choose... and when i do a colormap... I import it into photoshop and desaturate it a little so it looks more natural... Geocontrol is awesome.... you can make roads and add lakes and rivers... here is a map concept i'm working on with another modder Quote Link to comment Share on other sites More sharing options...
gamer.supreme.1 Posted December 11, 2009 Author Report Share Posted December 11, 2009 that's a great tutorial... one thing i do with the colormap in geocontrol is hit.... view... relief... then no relief in the drop down menu... That way you wont getthe black shadows on the colormap... also there are a bunch of terrain color schemes you can choose... and when i do a colormap... I import it into photoshop and desaturate it a little so it looks more natural... Geocontrol is awesome.... you can make roads and add lakes and rivers... here is a map concept i'm working on with another modder Nice looking map. Yeah, the vector tool is mint. I play with it often trying to find that right road size. Sometimes i use it to create pre-determined bases and spawnpoints, it helps. Yeah, i know what you mean about the "Relief" issue. Depending on the map, it works. I can say the only issue i have ran into is being able to make flat land in certain area's of the map using isolines. Other than that, its the easiest terrain prog i have ever gotten the hang of (slightly). Compared to what i can make in the BF2 editor, which is like drawing with my teeth, the results are great. I recommend this prog to anyone wanting to make above average terrain and have no idea how to. Quote Link to comment Share on other sites More sharing options...
[EoD]Junglist Posted December 11, 2009 Report Share Posted December 11, 2009 Yeah if I could afford it I would 100% invest in the full version, love using this prog. But for now it will have to wait as I have another backpacking adventure coming up in Jan, so I'll be away a while again! Will be back modding on my return! Facebook picture updates for anyone interested lol This time it's Nepal to south India via Motorbike, can't wait! Congrats on your first tut gamer. Quote Link to comment Share on other sites More sharing options...
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