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mrful

Looking Animtion

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Hi!

As my solider work progresses, I realise that the head of my Legoguy mentioned in an earlier thread moves when you look around (this was obviously expected). I wonder if this is hard coded or if there is a way to remove this (I have come up with a solution were I re skin my solider and some other stuff, but that will take huge amounts of time)?

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If you skinned the vertices of the soldier head to the 'head' bone the head will turn when looking around. If you want a fixed head you could skin it to 'torso' ( or more radically to 'root' ) instead. If you want a complete static soldier ( like a 'South Park' actor :P ) you could skin the complete soldier to the 'root' bone . The result will be a puppet not moving anything when moving/turning.

Edited by mschoeldgen[Xww2]

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Well, I already knew that (But as this a forum maybe other did not :P ). Well, that´s a good idea, though I would really like him to be able to "yaw" his head side ways, but not forward and backward. I had thoughts about re-skinning large parts of the solider to make all movements the guy will make ultra Legoish. But my current skinning along with some cleaver animating will do fine. With the exception of the "aiming stupidly in the sky"-animation :lol: . Then his head is soaring thirty centimetres behind the "neck stud".

I think I can handle without the head rotation axis and just skin the head to the root as well!

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Well, I already knew that (But as this a forum maybe other did not :P ). Well, that´s a good idea, though I would really like him to be able to "yaw" his head side ways, but not forward and backward. I had thoughts about re-skinning large parts of the solider to make all movements the guy will make ultra Legoish. But my current skinning along with some cleaver animating will do fine. With the exception of the "aiming stupidly in the sky"-animation :lol: . Then his head is soaring thirty centimetres behind the "neck stud".

I think I can handle without the head rotation axis and just skin the head to the root as well!

There's quite a few bones around the neck area. You could try skinning it to the neck bone, or joint 20, and see what happens.

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