Amok@ndy Posted January 27, 2010 Report Share Posted January 27, 2010 i will show you how to create a Under/Overgrowth Environment in about 5 mins (also 4km Maps) you need bf2_tpaint ( or a coloured map Layers 1 - 3 ) Step 1 open up your map and go to the terrain editor and select the Undergrowth-Tool (1) create 3 materials and use the first 3 coloured buttons [1] , [2] and [3] or it will not work (2) add some stuff to the materials (not neccesary but it looks better in my case) Step 2 press the Import DetailLayers button in the Toolbar (3) now it should look something like this (Render-> Undergrowth Mode) Step 3 go to the Overgrowth-Tool now add also 3 materials and use the same coloured buttons like you did before in the Undergrowth-Tool ([1] , [2] and [3]) add your trees and bushes to the materials and save ! Step 4 DONT CLOSE the editor yet just go into your mapfolder and select your Undergrowth.raw and copy it then go into the Overgrowth folder and delete the Overgrowth.raw and insert the undergrowth.raw rename undergrowth.raw to overgrowth.raw Step 5 go back into the editor and reload your map now it should look something like that and thats it ! really easy not ? this is my first tutorial and i dont have any xpierience with that so if you dont understand sth just ask and the last: one of my 4km Maps more than 200k trees @ the beginning and now around 63k trees (still alot) thanks @ndy Quote Link to comment Share on other sites More sharing options...
Catbox Posted January 27, 2010 Report Share Posted January 27, 2010 looks cool... nice tutorial... pinned Quote Link to comment Share on other sites More sharing options...
TNE26 Posted February 21, 2010 Report Share Posted February 21, 2010 Nice tut! Good job! Will try this sometime. Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted February 22, 2010 Report Share Posted February 22, 2010 Thanks to Amok@andy for that nice tutorial ! When generating the overgrowth have a look at the console output . It tells you about the memory consumption for overgrowth and you should have an eye on it for very large numbers. E.g. a map with 1000Mb for overgrowth will surely crash in the game . Adjust density for the overgrowth so that the memory goes down to acceptable values in the 50 - 300 Mb region. Quote Link to comment Share on other sites More sharing options...
Amok@ndy Posted February 22, 2010 Author Report Share Posted February 22, 2010 i had a 4km map with 200k trees and it caused not a crash ^^ but ingame i doesnt show any trees only in the editor i reduced them to 100k and the map worked well Quote Link to comment Share on other sites More sharing options...
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