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Easy Under/overgrowth Environment


Amok@ndy

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i will show you how to create a Under/Overgrowth Environment in about 5 mins (also 4km Maps)

you need bf2_tpaint ( or a coloured map Layers 1 - 3 )

Step 1

open up your map and go to the terrain editor and select the Undergrowth-Tool (1)

create 3 materials and use the first 3 coloured buttons [1] , [2] and [3] or it will not work (2)

step11n.jpg

add some stuff to the materials (not neccesary but it looks better in my case)

Step 2

press the Import DetailLayers button in the Toolbar (3)

step21z.jpg

now it should look something like this (Render-> Undergrowth Mode)

step22m.jpg

Step 3

go to the Overgrowth-Tool

now add also 3 materials and use the same coloured buttons like you did before in the Undergrowth-Tool ([1] , [2] and [3])

step31.jpg

add your trees and bushes to the materials and save !

Step 4

DONT CLOSE the editor yet

just go into your mapfolder and select your Undergrowth.raw and copy it

then go into the Overgrowth folder and delete the Overgrowth.raw and insert the undergrowth.raw

rename undergrowth.raw to overgrowth.raw

Step 5

go back into the editor and reload your map

now it should look something like that

step51.jpg

step52.jpg

and thats it ! really easy not ?

this is my first tutorial and i dont have any xpierience with that so if you dont understand sth just ask ;)

and the last: one of my 4km Maps more than 200k trees @ the beginning and now around 63k trees (still alot)

66108983.jpg

thanks @ndy

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  • 4 weeks later...

Nice tut! Good job! Will try this sometime.

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Thanks to Amok@andy for that nice tutorial !

When generating the overgrowth have a look at the console output . It tells you about the memory consumption for overgrowth and you should have an eye on it for very large numbers. E.g. a map with 1000Mb for overgrowth will surely crash in the game . Adjust density for the overgrowth so that the memory goes down to acceptable values in the 50 - 300 Mb region.

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