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Experience Ww2 Finally Goes Public


mschoeldgen[Xww2]

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I don't want to talk about mod internals too much but animations were one of the big issues and more than once i had to remodel weapons to fit the animators demands as he wasn't willing to animate with BF2's standard weapon setup ( pivots all in 0/0/0 ) and so on. You wouldn't believe the setup of the e.g. Webley or the Thompsons if you'd import them into Max :P

Well, its a dev forum here and you probably can imagine the back and forth between modellers and animator - cost us nearly a year..... :(

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  • 1 month later...

Congratulations on the release of your mod. Looks like you put a lot of work into it.

Just a things I noticed (was playing v1.0 with low settings):

- Nice tunnel vision effect in zoomed view on some weapon models (some have it others don't).

- Deviation settle time is very fast, thus barely noticeable (turn deviation is used).

- Soldier models show up A LOT on night maps (high contrast makes them very easy to see).

- Jump height is VERY high (no apparent reason for this--potential bunnyhopping exploit).

- High lag when vehicles present (more than it should be even for my aged PC). [?]

- AI attacks from two separate directions (rather than all bots going straight for the CP).

- AT guns lack noticeable splash damage (basically a large sniper rifle).

- Cannot swap kits (prevents unrealistic use of enemy kits).

- Maps are realistic but tend to be large and spacing between CPs makes for sluggish 'tickle' battles.

- Some infantry maps lack sufficient cover to survive getting between CPs, even using smoke grenades.

- Commander unchanged (minus UAV/SCAN/sat view)--can still spot enemies in Command screen.

Question: did tanks have turret guns (i.e. MG aligned with main gun)? All these mods do this but I've never seen that in WW2 or even today's tanks; in WW2 you had the forward MG in the chassis, and you also have the MG gunner on top, but actually in the turret itself?

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Question: did tanks have turret guns (i.e. MG aligned with main gun)? All these mods do this but I've never seen that in WW2 or even today's tanks; in WW2 you had the forward MG in the chassis, and you also have the MG gunner on top, but actually in the turret itself?

I assume you mean the coaxially mounted MGs (where it's a machine gun next to the main gun)? Most tanks have them nowadays, and a lot of tanks had them back in WW2 too. It would be a bit cheeky if every mod was making this up :lol:

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  • 2 weeks later...

I assume you mean the coaxially mounted MGs (where it's a machine gun next to the main gun)? Most tanks have them nowadays, and a lot of tanks had them back in WW2 too. It would be a bit cheeky if every mod was making this up :lol:

Ah so the in real-life the gunner using the main gun has an MG as an alternate. Huh, I had no idea. (Yeah I guess it would be a bit cheeky. :D )

The reason I brought it up is because its presence in the game--at least in mods that maintain tank settings similar to vanilla BF2--results in the tank becoming a kind of armoured sniper, using the coaxial MG with its low deviation and recoil to place highly accurate hits on distant infantry. Is that realistic?

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Depends heavily on the type of the mounted MG. E.g. the japanese Type 99 mounted on our Ha-Go ( Type 95 ) for the turret and the hull gunner is known for its inaccuracy . Most of the Mounted MG's also do heat up and loose accuracy.

In the mod there's also tanks without a secondary MG for the main gunner - again the Ha-Go is a good example for that with its strange rear mounted MG for the turret gunner. Most allied and german tanks do have a secondary MG, though.

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