DEVILMAN Posted March 13, 2010 Report Share Posted March 13, 2010 and that you were mocking about animations . If, as you say, i was mocking your mod Then why did i post a link to your site/mod,1 week ago,in one of China's largest BF2 sites Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted March 13, 2010 Author Report Share Posted March 13, 2010 I don't want to talk about mod internals too much but animations were one of the big issues and more than once i had to remodel weapons to fit the animators demands as he wasn't willing to animate with BF2's standard weapon setup ( pivots all in 0/0/0 ) and so on. You wouldn't believe the setup of the e.g. Webley or the Thompsons if you'd import them into Max Well, its a dev forum here and you probably can imagine the back and forth between modellers and animator - cost us nearly a year..... Link to comment Share on other sites More sharing options...
Hyperion[matt] Posted March 13, 2010 Report Share Posted March 13, 2010 I'd like to meet you guys ingame, like the mod very much! Link to comment Share on other sites More sharing options...
foggy Posted April 26, 2010 Report Share Posted April 26, 2010 Congratulations on the release of your mod. Looks like you put a lot of work into it. Just a things I noticed (was playing v1.0 with low settings): - Nice tunnel vision effect in zoomed view on some weapon models (some have it others don't). - Deviation settle time is very fast, thus barely noticeable (turn deviation is used). - Soldier models show up A LOT on night maps (high contrast makes them very easy to see). - Jump height is VERY high (no apparent reason for this--potential bunnyhopping exploit). - High lag when vehicles present (more than it should be even for my aged PC). [?] - AI attacks from two separate directions (rather than all bots going straight for the CP). - AT guns lack noticeable splash damage (basically a large sniper rifle). - Cannot swap kits (prevents unrealistic use of enemy kits). - Maps are realistic but tend to be large and spacing between CPs makes for sluggish 'tickle' battles. - Some infantry maps lack sufficient cover to survive getting between CPs, even using smoke grenades. - Commander unchanged (minus UAV/SCAN/sat view)--can still spot enemies in Command screen. Question: did tanks have turret guns (i.e. MG aligned with main gun)? All these mods do this but I've never seen that in WW2 or even today's tanks; in WW2 you had the forward MG in the chassis, and you also have the MG gunner on top, but actually in the turret itself? Link to comment Share on other sites More sharing options...
UberWazuSoldier Posted April 26, 2010 Report Share Posted April 26, 2010 Question: did tanks have turret guns (i.e. MG aligned with main gun)? All these mods do this but I've never seen that in WW2 or even today's tanks; in WW2 you had the forward MG in the chassis, and you also have the MG gunner on top, but actually in the turret itself? I assume you mean the coaxially mounted MGs (where it's a machine gun next to the main gun)? Most tanks have them nowadays, and a lot of tanks had them back in WW2 too. It would be a bit cheeky if every mod was making this up Link to comment Share on other sites More sharing options...
foggy Posted May 6, 2010 Report Share Posted May 6, 2010 I assume you mean the coaxially mounted MGs (where it's a machine gun next to the main gun)? Most tanks have them nowadays, and a lot of tanks had them back in WW2 too. It would be a bit cheeky if every mod was making this up Ah so the in real-life the gunner using the main gun has an MG as an alternate. Huh, I had no idea. (Yeah I guess it would be a bit cheeky. ) The reason I brought it up is because its presence in the game--at least in mods that maintain tank settings similar to vanilla BF2--results in the tank becoming a kind of armoured sniper, using the coaxial MG with its low deviation and recoil to place highly accurate hits on distant infantry. Is that realistic? Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted May 7, 2010 Author Report Share Posted May 7, 2010 Depends heavily on the type of the mounted MG. E.g. the japanese Type 99 mounted on our Ha-Go ( Type 95 ) for the turret and the hull gunner is known for its inaccuracy . Most of the Mounted MG's also do heat up and loose accuracy. In the mod there's also tanks without a secondary MG for the main gunner - again the Ha-Go is a good example for that with its strange rear mounted MG for the turret gunner. Most allied and german tanks do have a secondary MG, though. Link to comment Share on other sites More sharing options...
Outlawz Posted June 30, 2010 Report Share Posted June 30, 2010 bumpy, is there a torrent available as I have bad experiences with direct downloads getting interrupted or corrupted on my part Link to comment Share on other sites More sharing options...
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