Outlawz Posted June 3, 2010 Author Report Share Posted June 3, 2010 I believe no one ever nav'd this one, so I Frankensteined a 64p sized navmesh for this map by generating my own mesh for the outer area and stitching it together with the existing BF2 navmesh. Took some tweaks to get it to work fine, however there are still some holes and quirks around so I included the output folder with the server.zip if anyone wants to improve the mesh. Also included the editor folder since I don't have much imagination and the GPO is pretty much the same as CQ 32, however I added in two more flags and attack helis, though the EU's Tiger heli doesn't come with the map's files, I had to use the AH1Z. The overview uses the CQ 32 pic, felt odd without an overview so I recycled it Map Instructions are in the ReadMe file. Download (37 Mb): http://www.filefront.com/16635861/greatwall_sp64.zip Quote Link to comment Share on other sites More sharing options...
Catbox Posted June 4, 2010 Report Share Posted June 4, 2010 That's cool... nice work. Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted June 7, 2010 Report Share Posted June 7, 2010 Nice work ! I included the output folder with the server.zip Thats a nice gesture but unfortunately this will not help when editing the navmesh. Navmesh.exe needs the files from the /work folder (especially the /meshes folder) to re-run 'Fixnavmesh.bat'. Quote Link to comment Share on other sites More sharing options...
MPVLTR Posted June 7, 2010 Report Share Posted June 7, 2010 (edited) I already made a 64p version of this map a long time ago http://battlefield2.filefront.com/file/Greatwall_64;61397 Edited June 7, 2010 by MPVLTR Quote Link to comment Share on other sites More sharing options...
Outlawz Posted July 2, 2010 Author Report Share Posted July 2, 2010 (edited) After an unsuccesful attempt by SAS to capture the warlord and his palace, several air strikes were called in, leveling the palace to the ground and thus "solving" the issue. A USMC unit occupies the area now, however they're about to be challenged by a MEC force that recently broke through the lines and seeks to retake the city in order to control the nearby river. It's actually a port rather than made from scratch, I got the detail and colortextures across and the layout is pretty much the same. I obviously had to get rid of all xpack stuff, including the parking garage and the warlord palace and replaced the objects with their BF2 counterparts or similar ones. I did a small ruined area in place of the palace. I also redid the roads. Relightmapped and renavmeshed respectively, this took me less than a day ( I started it yesterday afternoon) Since its a 512x2 map and relatively small, I didn't bother with smaller sizes, so it's only available in CQ/COOP 64p. Download link below and while you're waiting, enjoy the pics install/uninstall in Battlefield 2/mods/bf2/levels as always. Download (24 Mb) http://www.filefront.com/16999231/warlord_aftermath_1.1.zip Pics http://i57.photobucket.com/albums/g214/privateLoL/screen842.jpg http://i57.photobucket.com/albums/g214/privateLoL/screen841.jpg http://i57.photobucket.com/albums/g214/privateLoL/screen840.jpg http://i57.photobucket.com/albums/g214/privateLoL/screen839.jpg http://i57.photobucket.com/albums/g214/privateLoL/screen838-1.jpg http://i57.photobucket.com/albums/g214/privateLoL/screen836.jpg http://i57.photobucket.com/albums/g214/privateLoL/screen835.jpg http://i57.photobucket.com/albums/g214/privateLoL/screen834.jpg http://i57.photobucket.com/albums/g214/privateLoL/screen832.jpg Edited July 8, 2010 by Outlawz Quote Link to comment Share on other sites More sharing options...
SPARTAN117GW Posted July 5, 2010 Report Share Posted July 5, 2010 great stuff! ONE PROBLEM by the big ramp at the front of the city thers a big uh. cut/gash / chunk of ground missing. look around the ramp area and ul see it on one the upper level corner. over looking the ramp Quote Link to comment Share on other sites More sharing options...
Catbox Posted July 6, 2010 Report Share Posted July 6, 2010 looks cool... will try and d/l and check it out. Quote Link to comment Share on other sites More sharing options...
Outlawz Posted July 8, 2010 Author Report Share Posted July 8, 2010 New version uploaded, link updated, fixed the mentioned hole, a floating MG and a lav25 that spawned for MEC. Quote Link to comment Share on other sites More sharing options...
Outlawz Posted August 29, 2010 Author Report Share Posted August 29, 2010 (edited) After receiving intel of a destroyed Russian convoy and that fighting between unknown forces had occurred, EU forces arrive into the area, quickly stumbling over MEC forces that had also been dispatched there. Both sides cooperate until they realize the high sensitivity of the material found within the wreckage and after failing to negotiate over which side has claim of the findings, both sides open fire... I've changed the map a bit, there's no attack helicopters and there's a few extra buildings I added and one area I had to rework, I kept the original compiled roads and CP names, not sure about BF2-only users but the localization seems to work, at least for me, but I have BF2SF localization files and as always fully relightmapped and renavmeshed, this time also coming with SP mode for those who are too lazy to use COOP otherwise the map is fun and action packed Extract and put the folder into Battlefield 2/mods/bf2/levels/ Download (21.7 Mb) http://www.megaupload.com/?d=Q1LUKQX7 Pics: http://i57.photobucket.com/albums/g214/privateLoL/screen957.jpg http://i57.photobucket.com/albums/g214/privateLoL/screen956-1.jpg http://i57.photobucket.com/albums/g214/privateLoL/screen955-1.jpg http://i57.photobucket.com/albums/g214/privateLoL/screen954.jpg Edited August 30, 2010 by Outlawz Quote Link to comment Share on other sites More sharing options...
SPARTAN117GW Posted August 30, 2010 Report Share Posted August 30, 2010 wow looks nice if you want to send it to me peer to peer id like to try it out xfire spartan117gw Quote Link to comment Share on other sites More sharing options...
Outlawz Posted August 30, 2010 Author Report Share Posted August 30, 2010 Uploaded to MegaUpload, link added Quote Link to comment Share on other sites More sharing options...
Dusty4life Posted August 30, 2010 Report Share Posted August 30, 2010 nice work.. i'm hoping to get to a decent level of map making one day..keep up the good work mate Quote Link to comment Share on other sites More sharing options...
sashaNar Posted September 1, 2010 Report Share Posted September 1, 2010 Done that, still no map in SP list. Quote Link to comment Share on other sites More sharing options...
Arcanjo Posted September 2, 2010 Report Share Posted September 2, 2010 Very nice!!! Quote Link to comment Share on other sites More sharing options...
SPARTAN117GW Posted September 4, 2010 Report Share Posted September 4, 2010 bug ok there is like a small gap closer to american side of the city wher bots get stuck trying to run through this gap in the brick wall Quote Link to comment Share on other sites More sharing options...
SPARTAN117GW Posted September 4, 2010 Report Share Posted September 4, 2010 map is great. def a keeper for assault mod Quote Link to comment Share on other sites More sharing options...
Outlawz Posted September 4, 2010 Author Report Share Posted September 4, 2010 You can actually get through there though known, will release a 1.1 that fixes this and some other stuff. Quote Link to comment Share on other sites More sharing options...
Catbox Posted September 5, 2010 Report Share Posted September 5, 2010 really nice... good job. Quote Link to comment Share on other sites More sharing options...
SPARTAN117GW Posted September 5, 2010 Report Share Posted September 5, 2010 only one thing bout this map bothers me. but some statics dont look lightmaped. stll fun though! Quote Link to comment Share on other sites More sharing options...
Outlawz Posted September 5, 2010 Author Report Share Posted September 5, 2010 (edited) They are all lightmapped, but at really bright settings. I kinda hate daytime maps that are LM'd so dark you can't see anything when you're in a shadowed area, makes no sense to me Edited September 5, 2010 by Outlawz Quote Link to comment Share on other sites More sharing options...
SPARTAN117GW Posted September 5, 2010 Report Share Posted September 5, 2010 oh k. lol so its just light settings coools. but yea man. GREAT map! Quote Link to comment Share on other sites More sharing options...
Outlawz Posted September 17, 2010 Author Report Share Posted September 17, 2010 FileFront is still hanging off mid-upload, so had to upload v1.1 to Megaupload again. http://www.megaupload.com/?d=4Q5PZNER Fixes: -fixed misplaced undergrowth -fixed the gap at South Bridge CP -fixed two misplaced objects -changed one of the detailtextures Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted September 21, 2010 Report Share Posted September 21, 2010 Merged your map threads fom the Final Showcase into this one. Please keep announcements to this thread, Outlawz - Thanks ! Quote Link to comment Share on other sites More sharing options...
Outlawz Posted September 21, 2010 Author Report Share Posted September 21, 2010 Oh ok, will do Quote Link to comment Share on other sites More sharing options...
Outlawz Posted September 24, 2010 Author Report Share Posted September 24, 2010 (edited) Taraba Quarry full sized SP support I was searching for this and found an archived thread on it at BFSP forums, however the download link was long dead, so I finally got around to making my own. I didn't spend much time on it, but it seems to work well with a truck load of waypoints between SAs, didn't notice bots dying off, but vehicles sometimes get abandoned when bots drive them off-road. There's also a full-sized CA for jets so you can fly around freely, but aircraft seem to spazz out at 500m, dunno what's with the map. Had to move a few vehicle spawns including the jets, so bots could take off and added two new flags in the ghost areas that are outside the combat zone on CQ 32. It's pretty action packed with lots of armor and jeeps driving around and jets spice it up, too. Download (7.8 Mb) http://www.2shared.com/file/8jI5u1ov/taraba_quarry_spcoop64.html Edited September 24, 2010 by Outlawz Quote Link to comment Share on other sites More sharing options...
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