Coronaextra Posted June 8, 2010 Report Share Posted June 8, 2010 (edited) Ok.. Its not my first map, but its the first one I thought was worth sharing, and the first one I "finished" completely. The object lightmaps turned out a little darker than I wanted, but thats ok. This is a sniper only map (real creative! ) and has custom kits and weapons. Game mode is Team Deathmatch. Map name is Sniper Valley. Enjoy! http://www.mediafire.com/?wcsiz67n2h6hy26 Edited November 12, 2010 by Coronaextra Quote Link to comment Share on other sites More sharing options...
Catbox Posted June 8, 2010 Report Share Posted June 8, 2010 That's a nice looking map Corona... One thing i would do is set all the trees so they stand straight up... there is a setting in the overgrowth that you can change to 0 or 0.1 so they all stand straight. you can also set it so that the trees are a little crooked. Quote Link to comment Share on other sites More sharing options...
Coronaextra Posted June 8, 2010 Author Report Share Posted June 8, 2010 (edited) Thanks, I didnt even know that was an option. I see the slanted trees now, guess I didnt notice before. ::EDIT:: Leaning trees are fixed, thanks Catbox! http://www.filefront.com/16691261/sniper_valley.zip/ Edited June 9, 2010 by Coronaextra Quote Link to comment Share on other sites More sharing options...
7game Posted September 12, 2010 Report Share Posted September 12, 2010 Could you re-upload the map cause the links are down. Also Could I use this map for my mod Combat ??? Moddb - http://www.moddb.com/mods/combat Quote Link to comment Share on other sites More sharing options...
SPARTAN117GW Posted September 13, 2010 Report Share Posted September 13, 2010 sp support? Quote Link to comment Share on other sites More sharing options...
MaxFR Posted September 18, 2010 Report Share Posted September 18, 2010 Seriously that looks really cool, good job. Its with that kind of map that u cant be bored when u play on Quote Link to comment Share on other sites More sharing options...
Coronaextra Posted September 19, 2010 Author Report Share Posted September 19, 2010 (edited) Here is the map as I originally made it. No nav mesh in this version. Intended for vanilla Bf2 http://www.mediafire.com/?wcsiz67n2h6hy26 Also Could I use this map for my mod Combat ??? Moddb - http://www.moddb.com/mods/combat Yes - It is totally cool for you to use it. I am downloading the mod now and I will test my map on it to see if anything needs to be changed or added to make it work properly. I will also rework the map a bit to fix a few eyesores that I noticed, mainly the lightmaps and undergrowth, and I will also add a navmesh. Give me about a week or so to fix it up. EDIT- Link has been changed to final version. Edited November 12, 2010 by Coronaextra Quote Link to comment Share on other sites More sharing options...
dtneter Posted October 30, 2010 Report Share Posted October 30, 2010 You wouldn't mind if I would edit the map to my needs for use in 2142 Northern Excursion right? http://www.moddb.com/mods/2142ne We could use a awesome map like this. Quote Link to comment Share on other sites More sharing options...
snipers0 Posted November 9, 2010 Report Share Posted November 9, 2010 Personally If you rig can handle it this is one of the few levels I would really set the undergrowth to a far distance. Quote Link to comment Share on other sites More sharing options...
Freeze Posted November 10, 2010 Report Share Posted November 10, 2010 (edited) Can I convert it to a Sandbox map? Looks very placid. Edited November 10, 2010 by Freeze Quote Link to comment Share on other sites More sharing options...
Coronaextra Posted November 10, 2010 Author Report Share Posted November 10, 2010 (edited) Sure, You guys can port it and use it for your mods, but I would prefere you to use the newest version. http://www.mediafire.com/?wcsiz67n2h6hy26 Changes: Added trails Bridges for crossing the river Ambient sounds and triggers Extra buildings for cover More kits Full SP and Coop support Please keep in mind that this is still a WIP and it WILL crash when loading geometries in online only. If you guys can figure out what the problem is please let me know. Some fresh screen shots Edited November 12, 2010 by Coronaextra Quote Link to comment Share on other sites More sharing options...
DEVILMAN Posted November 10, 2010 Report Share Posted November 10, 2010 You may want to replace the contents of the maps UndergrowthAtlas.tai file,with this # mods/bf2\Levels\sniper_valley_II/UndergrowthAtlas.tai # # # <filename> <atlas filename>, <atlas idx>, <woffset>, <hoffset>, <width>, <height> # # Texture <filename> can be found in texture atlas <atlas filename>, i.e., # <group><idx>.dds with texture coordinates boundary given by: # A = ( <woffset>, <hoffset> ) # B = ( <woffset> + <width>, <hoffset> + <height> ) # # where coordinates (0,0) and (1,1) of the original texture map correspond # to coordinates A and B, respectively, in the texture atlas. Content/Terrain/Undergrowth/fieldgrass.dds Levels\sniper_valley_II/UndergrowthAtlas0.dds, 0, 0, 0, 1, 1 and your load music source needs renaming to this <music> levels\sniper_valley_II\load_level.ogg </music> By chance did you use someones level renamer, to rename sniper_valley to sniper_valley_II Quote Link to comment Share on other sites More sharing options...
Coronaextra Posted November 10, 2010 Author Report Share Posted November 10, 2010 (edited) HA! Yes I used Bergers level renamer, but it looks like some files didnt get changed. I totally understand why it crashes in online now!! You are my hero Devilman! /levels/sniper_valley/ is a valid path on my machine and thats why it loads locally and not internt. THANKS!!!!! I will fix this tonight and test. Edited November 10, 2010 by Coronaextra Quote Link to comment Share on other sites More sharing options...
Freeze Posted November 10, 2010 Report Share Posted November 10, 2010 Looks real nice with the bridges added. Quote Link to comment Share on other sites More sharing options...
Coronaextra Posted November 12, 2010 Author Report Share Posted November 12, 2010 (edited) Thanks! I made the repairs and tested and it works great! Thanks Devilman. Here is the final version. http://www.mediafire...wcsiz67n2h6hy26 Feel free to change the weapons/kits/soldiers to utilize any custom content your mod may have, but please dont change the map itself without asking me first. Thanks and enjoy!! Also, this map is running on my server, so feel free to join and snipe with me! Ip: 8.12.71.13 port: 16567 Edited November 12, 2010 by Coronaextra Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.