rhysm_08 Posted June 9, 2010 Report Share Posted June 9, 2010 (edited) Someone asked me if I could place red dot sights on bf2 weapons. I thought sure that should be possible, after all the M4 has it. Then I was thinking, what would the M4 be like without the red dot scope. So, after a deleteing the scope, welding verticies and removing a strange box in the way of the sight itself, I got it to export. Although it still zoomed in to the scope. So I imported the M16 "Zoom" lod and used that as refrence to scale the M4. Then changed the M4 blurtexture to the M16 one (after scaling it). After lowering it (cause scope is higher than ironsights) I got it working yay. So the m4 doesn't have a scope anymore it has its true sights. Here is a gameplay video, it prefer it over that scope. Im thinking of doing the Scar-L next because that scope was rubbish as well. mscho:merged double thread Edited June 12, 2010 by mschoeldgen[Xww2] Quote Link to comment Share on other sites More sharing options...
rhysm_08 Posted June 9, 2010 Author Report Share Posted June 9, 2010 So someone asked me if I could place red dot sights on bf2 weapons. I thought sure that should be possible, after all the M4 has it. Then I was thinking, what would the M4 be like without the red dot scope. So, after a deleteing the scope, welding verticies and removing a strange box in the way of the sight itself, I got it to export. Although it still zoomed in to the scope. So I imported the M16 "Zoom" lod and used that as refrence to scale the M4. Then changed the M4 blurtexture to the M16 one (after scaling it). After lowering it (cause scope is higher than ironsights) I got it working yay. So the m4 doesn't have a scope anymore it has its true sights. Here is a gameplay video, it prefer it over that scope. Im thinking of doing the Scar-L next because that scope was rubbish as well. Quote Link to comment Share on other sites More sharing options...
BEEX Posted June 9, 2010 Report Share Posted June 9, 2010 teamkiller!...lol. . good work mate,you may want to remove the zoom factor on ironsights mode. ObjectTemplate.zoom.addZoomFactor 0 ObjectTemplate.zoom.addZoomFactor 0.99 Quote Link to comment Share on other sites More sharing options...
rhysm_08 Posted June 10, 2010 Author Report Share Posted June 10, 2010 Ah yes, well at least i said sorry. As for zoom factor, that is imported from the m16, it will be reanimated yay! Quote Link to comment Share on other sites More sharing options...
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