Coronaextra Posted August 31, 2010 Report Share Posted August 31, 2010 (edited) Hello, My compiled colormap tiles dont seem to be lining up. I dont know if it was always doing this but it became very obvious once I added some roads and they were burned onto the colormaps. Is this normal? I have the map temp painted with tpaint, so will it go away once I start hand painting it? I intend to paint gravel/dirt color and detail along the edges of the roads so they mesh better. Edited August 31, 2010 by Coronaextra Quote Link to comment Share on other sites More sharing options...
Dusty4life Posted August 31, 2010 Report Share Posted August 31, 2010 have you set the lowdetail type to 1? if it is 0, try it on one.. usually with erros it's a multiple of things .. so unless some one has something else to add.. try this for now heh Quote Link to comment Share on other sites More sharing options...
Coronaextra Posted August 31, 2010 Author Report Share Posted August 31, 2010 The first layer is Lowdetail type 2, planemap 1. The second and third layer are lowdetail type 1, planemap 0. Quote Link to comment Share on other sites More sharing options...
Bensta Posted September 1, 2010 Report Share Posted September 1, 2010 This isnt a colourmap issue, even though thats what it looks like.. it happens after lightmapping the terrain, its especially noticeable on low or medium lightmaps, on high it shouldnt be noticeable. Quote Link to comment Share on other sites More sharing options...
Coronaextra Posted September 1, 2010 Author Report Share Posted September 1, 2010 Ah, ok. I wont worry about it then until I compile final lightmaps. Thanks. Quote Link to comment Share on other sites More sharing options...
Dusty4life Posted September 1, 2010 Report Share Posted September 1, 2010 i must say i do like this map of yours. But one suggestion, if you have any texture layers left, try and use a dirt/mud texture to outline the roads and perhaps lower the opacity and add some dirt or mud to the grass.. try like 20-30% and do that here and there.. just adds some variety to the grass and makes it look a tad more realistic. of course you can ignore me, that is your prerogative x) Quote Link to comment Share on other sites More sharing options...
Coronaextra Posted September 1, 2010 Author Report Share Posted September 1, 2010 Thanks, its a map of Oahu that i started making about a week ago. I wont start painted it until I have the layout complete because I hate having to redo things. http://www.xfire.com/video/3525a7/ Quote Link to comment Share on other sites More sharing options...
Dusty4life Posted September 2, 2010 Report Share Posted September 2, 2010 thats a nice looking map.. i don't mean to go off topic yet again.. but will it have full bot support etc? cos i might be interested in downloading it Quote Link to comment Share on other sites More sharing options...
UberWazuSoldier Posted September 3, 2010 Report Share Posted September 3, 2010 Just dropping by to say that is one NICE looking map! Quote Link to comment Share on other sites More sharing options...
Coronaextra Posted September 3, 2010 Author Report Share Posted September 3, 2010 Thanks man, I'll post some more screen shots in the WIP section once I have more built. Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted September 3, 2010 Report Share Posted September 3, 2010 Yeah, that island looks like a very nice layout Keep 'em coming ! Quote Link to comment Share on other sites More sharing options...
Coronaextra Posted September 4, 2010 Author Report Share Posted September 4, 2010 He he, ya it kinda perfect for making a map! Hey, can one of you bf2 genius guys help me figure out the correct ground property settings for my map? I'm am getting some shifting terrain and detail anywhere there is an abrupt change in the heightmap. In the editor it looks fine but in game its awefull. Quote Link to comment Share on other sites More sharing options...
BEEX Posted September 4, 2010 Report Share Posted September 4, 2010 nice lookin map so far. . that problem is side tiling and top tiling,i think adjust those to 8 and 8 or 6 and 4,im sure someone else will a definitive answer for you. . does anyone know what the "planemap" setting does? Quote Link to comment Share on other sites More sharing options...
Coronaextra Posted September 4, 2010 Author Report Share Posted September 4, 2010 Ah, I knew it had something to do with the tilings. Do I only need to adjust it for layer 1 (steep) or do I need to change settings on the adjacent layers aswell? I read this thread (you created it) and it had some information regarding this issue but I am still a little confused as to what tiling, lowdetail type and planemap actually do (or change) Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted September 4, 2010 Report Share Posted September 4, 2010 does anyone know what the "planemap" setting does? planemap is used when your surface is not horizontal but e.g. a mountain or cliff side ( the steep part ). It takes care of mapping those correctly for larger distances ( lod reduction) especially for the lowdetail maps. Quote Link to comment Share on other sites More sharing options...
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