Rhino Posted September 6, 2010 Report Share Posted September 6, 2010 Hey all, [R-DEV]Outlawz wanted me to show him how I go about making statics structures so I'm going to show you some of my methods of working and all the steps to making a static while making this Garden Shed 8-) Reference: In this tutorial I will be mainly showing you my methods of working although everyone has there own style that works for them, this one works for me. The important thing is you get a good quality model at the end of it but different ways of working are faster and give you a better result I will also be taking you though all the steps of making a static object from start to finish. If your brand new to Modelling then I recommend you read over these two tutorials: 3DsMax9 Introduction: http://images.autodesk.com/adsk/files/introduction.pdf 3DsMax9 Modelling: http://images.autodesk.com/adsk/files/modeling.pdf After going though thous tuts you should be more than ready for this tut I have broken this tutorial up into sections so that if you only need to refer on to how to export an object, you can simply go to the exporting step. The steps are: Step 1: Setup Step 2: Modelling Step 3: Texturing Step 4: Levels Of Detail (LODs)LOD1 LOD2 LOD3 LOD4 LOD5 [*]Step 5: Collision Meshes (COLs) col0 col2 col1 col3 [*]Step 6: Exporting [*]Step 7: Coding Materials Cull Distances LOD Distances The Anchor Lightmaping test [*]FAQ Step 1: Setup First of all I'm going to start off with a normal fresh max scene with its units set to Metric (Meters) (and yes even your Imperialists Americans need to set it up to Metric since BF2 is a Metric game and setting up your model to be made in Metric will mean it will import into the game at the same scale. Set it to Inches or something and your model will be miles to big or small and will need to be rescaled, which is totally shitty): To setup your units go to Customize > Units Setup. Now when ever modelling a static structure I would always advice your MODEL ON THE GRID! This is a very important lesson you should learn that will make it much simpler for you to model your statics and you should only come off the grid if you have to, but its better to make the static slightly less accruate than to come off the grid so I would only come off the grid if I'm making a curved edge or something but even then I would most likley stick a bit to the grid. As such, its very important we setup our grid so that we can work with it easily with our static. To get our grid settings up, go to Customize > Grid and Snap Settings and click on the "Home Grid" tab, or alternatively you can right click on the "Snaps Toggle" button and then click the "Home Grid" tab and then you can set your grid to w/e measurements you want. Since this Static is fairly small I do not want my grid to be large, but then again I dont want it to be too small either although you can change your grid setup as your working if you need it to be more detailed or less detailed. Since my static is around 2m by 3m, I'm going to set up my grid to be 0.1m (ie, 10cm). Next thing that I would advise you to do is set up your User Interface to have the "Snaps" bar: To do this, right click on your normal bars and you will see a button called "Snaps", check that and you will have it apart and move it to a place you like This bar will basically mean you can easily switch from grid snap to vert snap or any other type of snapping quickly without having to open your snapping settings the entire time, although for this static we will most likley be mainly using Grid snap, we might use a bit of vert snapping at some point. Quote Link to comment Share on other sites More sharing options...
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