John-Sheppard Posted November 10, 2010 Report Share Posted November 10, 2010 Ok what are we allowed to have say for polycounts for the weapons and the scopes. Also from what i can tell the scope u see on the weapon is not the one u look through now some scopes are a pic on a plane object with a alpha and other mods have done a full blown 3D model of a scope to look through can some one please let me know what the polycounts are allowed or roughly. As i have a MP5 modified and we are putting a new scope on it would like to know what our limit is Cheers Quote Link to comment Share on other sites More sharing options...
UberWazuSoldier Posted November 14, 2010 Report Share Posted November 14, 2010 Well, the REAL limit is something massive, but for performance reasons I'd suggest keeping it under around 5000-6000 for the 1P model, with less for 3P. Quote Link to comment Share on other sites More sharing options...
Outlawz Posted November 18, 2010 Report Share Posted November 18, 2010 The scope can be modeled and is parented to the first person model as a _lod object. Quote Link to comment Share on other sites More sharing options...
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