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Battlefield 2 - Exporting A M249 Saw Fails!


100fps
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Hello guys,

1. What I do:

I open the normal Battlefield 2 weapons in 3dsmax 7 with the poe2 3dsMax6-8 Tools v0.30, remove the big

"front/rear sights" and export them to a new bundlesmesh. Then i create new zoom-animations. After all this

i have really cool 3D-ironsights

2. My problem:

Normally i import a weapon and rename the parts as follows: (THE RED LINES ARE THE PART THAT I REMOVE!)

root_bundledMesh_<weaponname>

-geom0_1p

--lod0

---mesh1_Fp__HandFireArm

----mesh2_Fp__HandFireArm

----mesh3_Fp__HandFireArm

----mesh4_Fp__HandFireArm

----mesh5_Fp__HandFireArm

----...

--lod1

---frontsigh

---rearsight

-geom0_3p_View

--lod0

---mesh1_Fp__HandFireArm

----mesh2_Fp__HandFireArm

----mesh3_Fp__HandFireArm

----mesh4_Fp__HandFireArm

----mesh5_Fp__HandFireArm

----...

This method worked perfect till now for these weapons: M16A2, M16A2 w/ M203, M4A1, M92FS, M1014 (Benelli M4)

But the m249 saw does not work correct. Ingame the weapons cartridge belt is "broken". When i fire (not zoomed),

some of the cartridges move and some not. I guess the hierarchy of the m249 is very special.

Please help me and tell me, how to create a correct hierarchy for the m249 saw.

many thanks in advance

- 100fps

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SAW has more than 10 parts, figured out a solution when i made red dot sight M249 SAW.

If a weapon has more than 10 parts, it should be named "001" instead of "1", so 3p meshes are allright, just 1p ones aren't. 

USLMG_M249SAW

  • 001
  • 002
  • 003
  • 004
  • 005
  • 007
  • 008
  • 009
  • 010

ect...

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