100fps Posted November 14, 2010 Report Share Posted November 14, 2010 Hello guys, 1. What I do: I open the normal Battlefield 2 weapons in 3dsmax 7 with the poe2 3dsMax6-8 Tools v0.30, remove the big "front/rear sights" and export them to a new bundlesmesh. Then i create new zoom-animations. After all this i have really cool 3D-ironsights 2. My problem: Normally i import a weapon and rename the parts as follows: (THE RED LINES ARE THE PART THAT I REMOVE!) root_bundledMesh_<weaponname> -geom0_1p --lod0 ---mesh1_Fp__HandFireArm ----mesh2_Fp__HandFireArm ----mesh3_Fp__HandFireArm ----mesh4_Fp__HandFireArm ----mesh5_Fp__HandFireArm ----... --lod1 ---frontsigh ---rearsight -geom0_3p_View --lod0 ---mesh1_Fp__HandFireArm ----mesh2_Fp__HandFireArm ----mesh3_Fp__HandFireArm ----mesh4_Fp__HandFireArm ----mesh5_Fp__HandFireArm ----... This method worked perfect till now for these weapons: M16A2, M16A2 w/ M203, M4A1, M92FS, M1014 (Benelli M4) But the m249 saw does not work correct. Ingame the weapons cartridge belt is "broken". When i fire (not zoomed), some of the cartridges move and some not. I guess the hierarchy of the m249 is very special. Please help me and tell me, how to create a correct hierarchy for the m249 saw. many thanks in advance - 100fps Quote Link to comment Share on other sites More sharing options...
BEEX Posted November 14, 2010 Report Share Posted November 14, 2010 make sure all 1p meshes for the saw are linked to the lod0...your heirachy is different,your parts are linked to the weapon chassis. . i dont understand why its done this way,its stupid i know. Quote Link to comment Share on other sites More sharing options...
rhysm_08 Posted November 15, 2010 Report Share Posted November 15, 2010 SAW has more than 10 parts, figured out a solution when i made red dot sight M249 SAW. If a weapon has more than 10 parts, it should be named "001" instead of "1", so 3p meshes are allright, just 1p ones aren't. USLMG_M249SAW 001 002 003 004 005 007 008 009 010 ect... Quote Link to comment Share on other sites More sharing options...
100fps Posted November 15, 2010 Author Report Share Posted November 15, 2010 Nice, it works now. Thank you "rhysm_08"! Quote Link to comment Share on other sites More sharing options...
UberWazuSoldier Posted November 22, 2010 Report Share Posted November 22, 2010 I work around it with a much less elegant solution XD. 1 2 3 4 5 6 7 8 9 91 92 93 94 95 96 97 98 99 991 ... Quote Link to comment Share on other sites More sharing options...
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