GhostDance101 Posted November 25, 2010 Report Share Posted November 25, 2010 Hey I was thinking of making a new mod Called "Battel Raptors" Which Will have Raptors with control collars remotely controlled by the player so the player plays only as a raptor. So I will need to make a new custom 3p and 1p ske's and animations. From the raptors point of veiw it cant see its arms or hands... so that means I dont need any 1p mesh's I think? I know it still needs the camra bone for 1p veiw. So can I make my 1p ske with nothing much but camrea bone? I don't think anyone has ever bothered make a new ske and animations for bf2 so I might fail epicly But I still want to try... So what I'm asking is it in any way feasible? Also do I HAVE TO seperate the hands head and body meshes? I know is's 26 bones max per mesh? I plan to remove prone. So to do that I can have those trigers link to the normal walk animations... Btw If this all come to nothing I will just make it into a animated mesh which is easy... Quote Link to comment Share on other sites More sharing options...
bergerkiller Posted November 26, 2010 Report Share Posted November 26, 2010 (edited) First of all...rofl Second, you'd need a 1P model of your dino. It should display the claws of the dino, so you can animate them eventually. Animation will be a big deal, since you'd need new animations and skeleton for your dino, which can be a trivial task It is impossible to set the 1P soldier camera to 3P without lots of glitches, so I recommend making a 1P model. Good luck on this Edited November 26, 2010 by bergerkiller Quote Link to comment Share on other sites More sharing options...
GhostDance101 Posted November 26, 2010 Author Report Share Posted November 26, 2010 Well makeing the modles and Ske's is pretty quick and easy job but makeing the animations and getting them to work is another story... Like I'm not sure if there are any nameing convetion for the bones that I have to use? The head will face the direction of where the player is looking and I don't see any look right or left animations anywhere so it is hard coded into the engeine to rotate some particular bone (neck or more likely joint20) to follow the player? Atm I need to study the curent system and work out where to start... I might start by useing the existing bone names as that might give me a better chance of makeing things work but I would need to use some of the kit mesh bones as tail bones if that would work. Quote Link to comment Share on other sites More sharing options...
Freeze Posted November 27, 2010 Report Share Posted November 27, 2010 (edited) You should do the 1p, not use 3p and zoom it in. Very nice dino there. The picture wasn't loading at first so I wasn't sure what you're talking about, but it looks great. Edited November 27, 2010 by Freeze Quote Link to comment Share on other sites More sharing options...
GhostDance101 Posted November 28, 2010 Author Report Share Posted November 28, 2010 (edited) Thanks here is my high poly toothles raptor very much a wip, will remake it a lot better at some point. So I made a new 3p_setup.ske using the same bone names as the bf2 one but had to change it up a bit to get the tail to work useing kit meshs 9-13.. So my problems solved for now.D: http://www.youtube.com/watch?v=SfCCkiLMweA Edited November 30, 2010 by GhostDance101 Quote Link to comment Share on other sites More sharing options...
Chael Posted November 30, 2010 Report Share Posted November 30, 2010 This looks pretty cool; reminds me of AVP. 3P camera could work with this if you only have melee weapons, but if you want to fire projectiles (shoulder mount weapons maybe?) you wouldn't be able to aim correctly in 3P because the view follows the player model's rotation instead of the camera's and thus when you move the mouse a little neither the player nor the view rotates. I don't know too much about BF2's animation system, so I can't help you there, but I hope you get this going. If you set it up so that the raptors can fire hand weapons I'll laugh my ass off! Quote Link to comment Share on other sites More sharing options...
GhostDance101 Posted December 1, 2010 Author Report Share Posted December 1, 2010 (edited) Thanks Chael:D Well having the raptor useing weapons with it's hands isn't really what i was thinking... but could be done.. I was thinking to start by making a kit including some sort of head mounted weapons system shoting lazor beams and rockets maybe but not normal guns... So the 1p camrea bone could be set to the veiw though the sights of the weapon system which will be linked to the head movment and when aiming a hud or sniper scope type of thingwill pop up. Still in planing:D and not to mention making a full set of animations might take me a while asuming I ever finish. If by some chance any bf2 animaters who are intrested in helping let me know!! Edited December 1, 2010 by GhostDance101 Quote Link to comment Share on other sites More sharing options...
GhostDance101 Posted December 5, 2010 Author Report Share Posted December 5, 2010 (edited) Updated basemesh now with better feet and claws still wip:D Edited December 5, 2010 by GhostDance101 Quote Link to comment Share on other sites More sharing options...
GhostDance101 Posted December 12, 2010 Author Report Share Posted December 12, 2010 Clever girl...So far made about 12 animations with about 70 more to go... Quote Link to comment Share on other sites More sharing options...
Chael Posted December 12, 2010 Report Share Posted December 12, 2010 That is totally awesome! Reminds me of Jurassic Park Rampage for Sega Genesis Keep up the good work (because I wanna try this out). Quote Link to comment Share on other sites More sharing options...
GhostDance101 Posted December 12, 2010 Author Report Share Posted December 12, 2010 Cheers man thanks, I still have a lot of work to do before it will be playable in game. I will need to make at least one weapon and kit before I can test it. It would be nice if I could find someone to help me make some weapons and maybe some sort of jet pack that functions something like a helicopter. But that's probably unlikely at this point in time. Currently I have made no changes to the first person skeleton. I could still conceivably make some sort of first person mesh. But as I said from raptors point of view it cannot see its own feet or hands. Also it would mean making more animations. But I have not decided definitively against it. As it would be quite funny seeing the raptors using hand weapons for instance and that is totally possible but the raptor would not see himself using weapons as his point of view would prohibit it.I would only be visible third person perspective. I should probably make a post in the mod recruitment thread. But have been waiting in till I am further on in the process of making the 3rd person animation system.... If anyone's interested in helping in any way let me know. Quote Link to comment Share on other sites More sharing options...
GhostDance101 Posted December 17, 2010 Author Report Share Posted December 17, 2010 About half done now... complete set of 3p and face common animations will be finished pretty soon Then on to making some kits and weapons... Quote Link to comment Share on other sites More sharing options...
rhysm_08 Posted January 3, 2011 Report Share Posted January 3, 2011 Wow thats brilliant! This is the best thing i've seen for a long time Humans vs Raptors? XD Quote Link to comment Share on other sites More sharing options...
GhostDance101 Posted January 10, 2011 Author Report Share Posted January 10, 2011 Yes It should be posible i think:D Quote Link to comment Share on other sites More sharing options...
PiratePlunder Posted January 11, 2011 Report Share Posted January 11, 2011 (edited) Thats some great work on the model, skinning and animation there. Keep it up! There aren't many modders left in bf2 who can do that. Edited January 11, 2011 by PiratePlunder Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted January 16, 2011 Report Share Posted January 16, 2011 (edited) Surely great work considering the huge amount of animations necessary for it Fantastic job! I still wonder if 2 different player animations ( raptors and humans ) will work over the network. Btw,doesn't have the raptor at least 2 sets of weapons with it already ? There's the teeth ( one could get away with a single fire animation using only the camera ) and the claws which could be an extract of the raptor 3P model. Edited January 16, 2011 by mschoeldgen[Xww2] Quote Link to comment Share on other sites More sharing options...
GhostDance101 Posted January 26, 2011 Author Report Share Posted January 26, 2011 Well so far I've just got 1 claw attack made and it's still only really a test based on the knife attack, the animations are not a complete set and could be could be alot better tbh... Yeah Im not sure I'll be able to really finish this mod without some help really, as I don't know how to make a flash menu and am not all that great on the codeing side of things... I have no clue if it would work over the network really... It is useing 2 animation system files and has 2 new folders for the Raptor animation files.... It's been a lot of fun learning how to do the rigging and animations... I think I've done pretty well considering this is my first attempt... Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted January 28, 2011 Report Share Posted January 28, 2011 I think I've done pretty well considering this is my first attempt... Agreed - its a fantastic job already. To let it run around is helluva work and very well done Keep 'em coming ! Quote Link to comment Share on other sites More sharing options...
kano Posted June 29, 2019 Report Share Posted June 29, 2019 GhostDance101, did you ever finish these animations? Quote Link to comment Share on other sites More sharing options...
Dnamro Posted May 19, 2020 Report Share Posted May 19, 2020 I think they were finished up. There are raptors in the Monster mod. https://www.moddb.com/mods/bf2-human-vs-monster-mod Quote Link to comment Share on other sites More sharing options...
kaafirana Posted October 17, 2020 Report Share Posted October 17, 2020 Yes It should be possible when you read and understant all the point and steps Quote Link to comment Share on other sites More sharing options...
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