Gx660 0 Report post Posted December 30, 2010 I want to disable them here as_av eu_av unl_av_rifle eu_sni as_sni unl_adv_sni bp1_motion_mine_bait Bp1_Grenade_Radar Bp1_sonar Unl_c4 unl_c4_detonator unl_grenade_emp Unl_Grenade_Frag Unl_Grenade_smoke unl_mine_antipersonnel unl_port_shield commander_emp_strike commander_orbital_strike static_av Tanks in advance Quote Share this post Link to post Share on other sites
bergerkiller 0 Report post Posted December 30, 2010 (edited) For all the handheld weapons: as_av eu_av unl_av_rifle eu_sni as_sni unl_adv_sni bp1_motion_mine_bait Bp1_Grenade_Radar Bp1_sonar Unl_c4 unl_c4_detonator unl_grenade_emp Unl_Grenade_Frag Unl_Grenade_smoke unl_mine_antipersonnel unl_port_shield Remove them from the kits (Objects\Kits_server.zip\*.con) using the find function if needed. For all the spawned items: as_av eu_av commander_emp_strike commander_orbital_strike static_av Remove them from the GamePlayObjects.con in your level(s). The file is located in: Levels\<level_name>\server.zip\gamemodes\gpm_*\**\GamePlayObjects.con With * I mean any or all possible words. Kits\*.con is all .con files located in Kits. You might have to replace a few weapons with other weapons of the same index to keep the kits filled and keep the game working. For all of this you need to make a new bf2142 mod, or else punkbuster will kick you out of the game for modified content. It's all server-sided editing, so maybe someone can help some more with making and making work a server-sided mod. Edited December 30, 2010 by bergerkiller Quote Share this post Link to post Share on other sites
Gx660 0 Report post Posted December 30, 2010 (edited) For all the handheld weapons: as_av eu_av unl_av_rifle eu_sni as_sni unl_adv_sni bp1_motion_mine_bait Bp1_Grenade_Radar Bp1_sonar Unl_c4 unl_c4_detonator unl_grenade_emp Unl_Grenade_Frag Unl_Grenade_smoke unl_mine_antipersonnel unl_port_shield Remove them from the kits (Objects\Kits_server.zip\*.con) using the find function if needed. For all the spawned items: as_av eu_av commander_emp_strike commander_orbital_strike static_av Remove them from the GamePlayObjects.con in your level(s). The file is located in: Levels\<level_name>\server.zip\gamemodes\gpm_*\**\GamePlayObjects.con With * I mean any or all possible words. Kits\*.con is all .con files located in Kits. You might have to replace a few weapons with other weapons of the same index to keep the kits filled and keep the game working. For all of this you need to make a new bf2142 mod, or else punkbuster will kick you out of the game for modified content. It's all server-sided editing, so maybe someone can help some more with making and making work a server-sided mod. but can I disable them so that they can not kill anyone I mean to keep the whole kit but you can not kill Edited December 30, 2010 by Gx660 Quote Share this post Link to post Share on other sites
amideadyet 0 Report post Posted December 30, 2010 (edited) You could just change their projectiles to 'blank_Projectile' or some other non-damaging one, or for the thrown ones like unl_c4 which (i think) will crash because of that, change damage, mindamage, and explosiondamage to 0. Another way to do it would be to create a material which doesn't affect soldiers/vehicles and assign it to each of the weapon's projectiles. For static_av and the commander stuff you'll need to look in its .tweak file for its projectile, then modify that. edit: Any reason this is in effect editor? Edited December 30, 2010 by amideadyet Quote Share this post Link to post Share on other sites
Gx660 0 Report post Posted December 30, 2010 You could just change their projectiles to 'blank_Projectile' or some other non-damaging one, or for the thrown ones like unl_c4 which (i think) will crash because of that, change damage, mindamage, and explosiondamage to 0. Another way to do it would be to create a material which doesn't affect soldiers/vehicles and assign it to each of the weapon's projectiles. For static_av and the commander stuff you'll need to look in its .tweak file for its projectile, then modify that. edit: Any reason this is in effect editor? I'm sorry I'm new here Quote Share this post Link to post Share on other sites