michicell Posted April 28, 2011 Report Share Posted April 28, 2011 hi well i exported a mw2 gun (ak 47) and made my own animations and exported etc, and i seem to get this weird problem with the guy holding the gun weird i was told it was my origin point on the animations that made it look like that, is there a way to fix this im not rly good at animating but at least i can do it.i was using 3ds max btw,also make it detailed pretty good on how to fix this thx. Quote Link to comment Share on other sites More sharing options...
SkullTerror Posted April 29, 2011 Report Share Posted April 29, 2011 (edited) You might have screwed up the guns mesh or you chose the wrong mesh to animate with, if only I had a penny for everytime that happened... you need to select the parts under geom0/lod0, you probably chose geom1/lod0 or so, recheck that... Edited April 29, 2011 by SkullTerror Quote Link to comment Share on other sites More sharing options...
michicell Posted April 29, 2011 Author Report Share Posted April 29, 2011 You might have screwed up the guns mesh or you chose the wrong mesh to animate with, if only I had a penny for everytime that happened... you need to select the parts under geom0/lod0, you probably chose geom1/lod0 or so, recheck that... ah okay ill update it that worked Quote Link to comment Share on other sites More sharing options...
kaafirana Posted October 17, 2020 Report Share Posted October 17, 2020 Animation errors are phenomena in cartoons, which means that certain scenes are strange, inconsistent or even illogical. Quote Link to comment Share on other sites More sharing options...
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