Outlawz Posted May 2, 2011 Report Share Posted May 2, 2011 (edited) I made a custom guard tower and exported it with LM samples from 3ds max. However while the lightmaps come out fine... ...this one poly on the bottom is messed up. I tried fixing it by generating samples with BFmeshview, but there it came out completely messed up. Edited May 2, 2011 by Outlawz Quote Link to comment Share on other sites More sharing options...
Outlawz Posted May 30, 2011 Author Report Share Posted May 30, 2011 (edited) I fixed the previous one, I had a hidden edge near that face, but I got this again, seems more like a smoothing error, even though it's not visible in 3ds Max. If lightmapped, I get the same crap as in the previous post. It's also only on lod0, but not lod1, even though the area is virtually the same. edit: solved, bad triangulation. Edited May 30, 2011 by Outlawz Quote Link to comment Share on other sites More sharing options...
clivewil Posted May 31, 2011 Report Share Posted May 31, 2011 (edited) that looks like you might perhaps have internal faces and/or long thin faces lurking in there, have you checked for those? --> ah. you fixed it. good-o. Edited May 31, 2011 by clivewil Quote Link to comment Share on other sites More sharing options...
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