SkullTerror Posted May 6, 2011 Report Share Posted May 6, 2011 (edited) I wonder if it is possible to make prone animations, such as: 1p_m4_toprone 1p_m4_prone_fire 1p_m4_prone_lie 1p_m4_prone_move Does this need animationsystem.inc coding or is it not even possible at all? EDIT: oh and i'd also like to know if there is a code so that the player can't fire when he's crawling, like: ObjectTemplate.(stuffz).disablewhencrawling 0 Edited May 6, 2011 by SkullTerror Quote Link to comment Share on other sites More sharing options...
dodek96_pl Posted May 6, 2011 Report Share Posted May 6, 2011 AFAIK, you need to create triggers for them, look at 3P animationsetup. FH2 has something like this so look into their files. Quote Link to comment Share on other sites More sharing options...
SkullTerror Posted May 7, 2011 Author Report Share Posted May 7, 2011 AFAIK, you need to create triggers for them, look at 3P animationsetup. FH2 has something like this so look into their files. will do thanks! Quote Link to comment Share on other sites More sharing options...
wolfpack Posted June 28, 2014 Report Share Posted June 28, 2014 Ok, I know I'm bumping a 3 and a Half year old thread, but is there anyway I can make the reload animation continue to play after the prone animation plays, instead of the weapon looking frozen until the reload is finished? Quote Link to comment Share on other sites More sharing options...
kaafirana Posted October 17, 2020 Report Share Posted October 17, 2020 With our collection of 3D animation options, you can move it to your game project. Search thousands of available animation assets that cover basic to advanced actions and sports. Quote Link to comment Share on other sites More sharing options...
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