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SkullTerror

Making Prone Animations

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I wonder if it is possible to make prone animations, such as:

1p_m4_toprone

1p_m4_prone_fire

1p_m4_prone_lie

1p_m4_prone_move

Does this need animationsystem.inc coding or is it not even possible at all?

EDIT: oh and i'd also like to know if there is a code so that the player can't fire when he's crawling, like:

ObjectTemplate.(stuffz).disablewhencrawling 0

Edited by SkullTerror

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AFAIK, you need to create triggers for them, look at 3P animationsetup. FH2 has something like this so look into their files.

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AFAIK, you need to create triggers for them, look at 3P animationsetup. FH2 has something like this so look into their files.

will do thanks!

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Ok, I know I'm bumping a 3 and a Half year old thread, but is there anyway I can make the reload animation continue to play after the prone animation plays, instead of the weapon looking frozen until the reload is finished?

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