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As Having More Than 6 Layers Of Paint?


Panthrox1
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Hi guys, just wanted to know, as do to have more than 6 layers of paint, I know I read it somewhere, but I can not find. :(

because I change a layer, with which they paint, to take another picture, and when the change, I change what had already painted. :o

From now, many thanks and please excuse the inconvenience.

And a little something more, but on the undergrowth, the mesh can be imported "triangle" grass ", to use on my map?

Edited by Panthrox1
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Hi guys, just wanted to know, as do to have more than 6 layers of paint, I know I read it somewhere, but I can not find. sad.gif

Sorry, You can only use 6 detail layers on your map.

And a little something more, but on the undergrowth, the mesh can be imported "triangle" grass ", to use on my map?

You dont need to manually import any of the existing undergrowth meshs or textures into your map. The editor will automatically compile the maps undergrowth mesh and texture atlas when you save your work in the terrain/undergrowth editor. The raw meshs and textures are stored at /battlefield 2/bf2editor/content/terrain/undergrowth/ and this is where you should place any custom undergrowth content you have created.

Here are a few Undergrowth tutorials

http://www.bfeditor.org/forums/index.php?showtopic=8729&hl=undergrowth&st=0

http://www.bfeditor.org/forums/index.php?showtopic=5948

http://www.bfeditor.org/forums/index.php?showtopic=14163&st=0&p=95324&hl=undergrowth&fromsearch=1entry95324

http://www.bfeditor.org/forums/index.php?showtopic=1284&st=0&p=89178&hl=undergrowth&fromsearch=1entry89178

Edited by Coronaextra
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