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Missing Face.........


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yeah thats definetly from the camera being too close to the object,"near culling".

I understand that. But what i dont understand is why this happens

only in BF2142 in BF2 it works perfectly.

I'm not that good in English but doesn't near culling have something to do with shaders?

I am going to test it with just the shaders from BF2 and see what happens.

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OK now that i investigated some things i realized it has nothing to do with shaders. I just had to move the gun a bit forward like you guys suggested. But does anyone know what exactly is the near clipping distance of the camera in BF2142, so i could set it to the same value in 3ds max while animating?

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  • 4 weeks later...

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