Young_Blacker Posted May 24, 2011 Report Share Posted May 24, 2011 How to do it ? 128 or 256 players on big maps are right solution,imho. Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted May 25, 2011 Report Share Posted May 25, 2011 As this is hardcoded into the EXE you have to hack it to make it work with more players. Content check will not work anymore of course. There once was a description on how to hack the demo to 128 players and you should google for it. Note that servers with this much players will need an excellent WAN connection . Quote Link to comment Share on other sites More sharing options...
clivewil Posted May 25, 2011 Report Share Posted May 25, 2011 you have to hack it to make it work with more players. does that increase the nametags too? or are they still limited to 64 even with 128 players? Quote Link to comment Share on other sites More sharing options...
Young_Blacker Posted May 25, 2011 Author Report Share Posted May 25, 2011 How than PR mod support 128 players (in test variant) ? Quote Link to comment Share on other sites More sharing options...
Freeze Posted May 25, 2011 Report Share Posted May 25, 2011 http://www.bfeditor.org/forums/index.php?showtopic=8435&view=findpost&p=75042 I think this is the post you are looking for. Quote Link to comment Share on other sites More sharing options...
Cobra_SFX Posted May 26, 2011 Report Share Posted May 26, 2011 (edited) I modified mine once to run 128 AI in the 16 map, it does miss nametags for some reason but that didnt stop the fun Not sure if the nametags thing can be fixed either. Edited May 26, 2011 by Cobra_SFX Quote Link to comment Share on other sites More sharing options...
Young_Blacker Posted May 26, 2011 Author Report Share Posted May 26, 2011 I want 256 or 512 bots in multiplayer.Not in SP. Quote Link to comment Share on other sites More sharing options...
Cobra_SFX Posted May 26, 2011 Report Share Posted May 26, 2011 Ah you should have said Quote Link to comment Share on other sites More sharing options...
Young_Blacker Posted May 27, 2011 Author Report Share Posted May 27, 2011 How did it ??? Quote Link to comment Share on other sites More sharing options...
Freeze Posted May 27, 2011 Report Share Posted May 27, 2011 Look up 5 posts... Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted May 29, 2011 Report Share Posted May 29, 2011 (edited) does that increase the nametags too? or are they still limited to 64 even with 128 players? I have no idea I never applied the hack to the demo as it was impossible for me to gather these many players online and with bots the hack is unneccessary. Edited May 29, 2011 by mschoeldgen[Xww2] Quote Link to comment Share on other sites More sharing options...
bergerkiller Posted May 29, 2011 Report Share Posted May 29, 2011 About the bot thing, it is simply an AI settings change: echo ***************************************************************************************** echo AIDefault.ai **************************************************************************** echo ***************************************************************************************** REM *** The amount of bots and botskill used ingame *** aiSettings.setMaxNBots 127 aiSettings.setBotSkill 0.4 aiSettings.setAutoSpawnBots 1 REM *** Don't change the lines below *** aiSettings.setInformationGridDimension 32 aiSettings.setNSides 2 aiSettings.overrideMenuSettings 1 aiSettings.maxBotsIncludeHumans 0 run BotNames.ai run AIPathFinding.ai I did it before and the limit is 127-128, any higher and it crashes the game. Quote Link to comment Share on other sites More sharing options...
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