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More Than 64 Players Per Map


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As this is hardcoded into the EXE you have to hack it to make it work with more players. Content check will not work anymore of course. There once was a description on how to hack the demo to 128 players and you should google for it.

Note that servers with this much players will need an excellent WAN connection .

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does that increase the nametags too? or are they still limited to 64 even with 128 players?

I have no idea :P I never applied the hack to the demo as it was impossible for me to gather these many players online and with bots the hack is unneccessary.

Edited by mschoeldgen[Xww2]
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About the bot thing, it is simply an AI settings change:

echo *****************************************************************************************
echo AIDefault.ai ****************************************************************************
echo *****************************************************************************************

REM *** The amount of bots and botskill used ingame ***
aiSettings.setMaxNBots 127
aiSettings.setBotSkill 0.4
aiSettings.setAutoSpawnBots 1

REM *** Don't change the lines below ***
aiSettings.setInformationGridDimension 32
aiSettings.setNSides 2
aiSettings.overrideMenuSettings 1
aiSettings.maxBotsIncludeHumans 0

run BotNames.ai
run AIPathFinding.ai

I did it before and the limit is 127-128, any higher and it crashes the game.

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