Outlawz Posted June 4, 2011 Report Share Posted June 4, 2011 (edited) I get this weird bug every now and then where I export a static and a face disappears. It's fine in 3ds Max, but looks like this in editor Edited June 4, 2011 by Outlawz Quote Link to comment Share on other sites More sharing options...
Chael Posted June 4, 2011 Report Share Posted June 4, 2011 (edited) I'd say either the normals on that face are reversed or you didn't triangulate the mesh before exporting. Not sure about the max tools, but the maya importer (mparser60) will auto-triangulate the mesh, but does a really bad job of it. Edited June 4, 2011 by Chael Quote Link to comment Share on other sites More sharing options...
Kev4000 Posted June 6, 2011 Report Share Posted June 6, 2011 I'd say either the normals on that face are reversed or you didn't triangulate the mesh before exporting. Not sure about the max tools, but the maya importer (mparser60) will auto-triangulate the mesh, but does a really bad job of it. you use the Maya importer!?!?!! Quote Link to comment Share on other sites More sharing options...
Chael Posted June 7, 2011 Report Share Posted June 7, 2011 Sure, why not? I never really liked Max. Did you figure out the problem Outlawz? Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted June 8, 2011 Report Share Posted June 8, 2011 There's nothing wrong with using Maya - after all it has been used by DICE to create all of BF2's original content. Chael - if you find the time a basic tutorial for using Maya to create e.g. a static object would be great. Over the time we had a few questioneers regarding Maya and none of us Max users can help them. @Outlawz: I've had exports with this error more than once and in a few cases i had no choice than to delete the face and insert a new one. There's a function in Max which eases filling holes like that but i can't remember its name atm. Btw, if its a flipped normal you'd see it from the inside in the BF2editor. Quote Link to comment Share on other sites More sharing options...
clivewil Posted June 8, 2011 Report Share Posted June 8, 2011 a function in Max which eases filling holes like that but i can't remember its name atm i guess that would be the 'Cap Holes' modifier which i've never used. for stuff like this i'd do something like Select Open Edges > (Edge Mode) Visible > Create Shape From Edges - you'll instantly see what's an actual hole and what's merely a flipped face. make sure you have 'visible edges' turned off (F4 key) for best results Quote Link to comment Share on other sites More sharing options...
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