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Objects Exports With A Missing Face


Outlawz
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I'd say either the normals on that face are reversed or you didn't triangulate the mesh before exporting. Not sure about the max tools, but the maya importer (mparser60) will auto-triangulate the mesh, but does a really bad job of it.

Edited by Chael
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I'd say either the normals on that face are reversed or you didn't triangulate the mesh before exporting. Not sure about the max tools, but the maya importer (mparser60) will auto-triangulate the mesh, but does a really bad job of it.

you use the Maya importer!?!?!!

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There's nothing wrong with using Maya - after all it has been used by DICE to create all of BF2's original content. Chael - if you find the time a basic tutorial for using Maya to create e.g. a static object would be great. Over the time we had a few questioneers regarding Maya and none of us Max users can help them.

@Outlawz: I've had exports with this error more than once and in a few cases i had no choice than to delete the face and insert a new one. There's a function in Max which eases filling holes like that but i can't remember its name atm.

Btw, if its a flipped normal you'd see it from the inside in the BF2editor.

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a function in Max which eases filling holes like that but i can't remember its name atm

i guess that would be the 'Cap Holes' modifier which i've never used.

for stuff like this i'd do something like Select Open Edges > (Edge Mode) Visible > Create Shape From Edges - you'll instantly see what's an actual hole and what's merely a flipped face. make sure you have 'visible edges' turned off (F4 key) for best results

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