HarryO))) Posted August 8, 2011 Report Share Posted August 8, 2011 (edited) This isn't really mod recruitment to be honest. My plan is only to get a few planes into the game, and maybe a simplistic map if existing ones can't be used. I currently work professionally as a game artist. I can definitely model any of the stuff required, and texture, but i have very little experience making things work in the BF2 editor. What I really need is someone with the knowledge and some spare time to help me set things up and if possible, explain what they are doing so I can start doing it as well. I've made my first vehicle and figured out how to get it as an object into the game. But I don't know how to make it functional, or how to test it. I want to follow the "importing the car" tutorial but I cant find an active link to it. If nobody can spare the time to help me directly a functional link to more helpful material would be awesome. Edited August 8, 2011 by HarryO))) Quote Link to comment Share on other sites More sharing options...
Catbox Posted August 9, 2011 Report Share Posted August 9, 2011 Here's a link to the car tutorial... http://www.gamefront.com/files/20653182/Battlefield+2+Modding+Tutorial+7+-+Importing+and+Editing+the+Car.zip Quote Link to comment Share on other sites More sharing options...
HarryO))) Posted August 9, 2011 Author Report Share Posted August 9, 2011 Yup, after quite a bit of searching i'd managed to find it. It told me a few things i needed to know but i'm still not quite there Quote Link to comment Share on other sites More sharing options...
HarryO))) Posted August 10, 2011 Author Report Share Posted August 10, 2011 well, i got my vehicle to show up in a map but i feel like i still have way too much to learn before it's functional. does nobody want to join my efforts? Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted August 14, 2011 Report Share Posted August 14, 2011 But why don't you try our hands-on tutorial where we make the prop-driven Seafury plane? There's a 3DS and a MAX model included and the working BF2 plane as well . It shows how to convert a basic textured plane model to a working BF2 PlyerControlObject, including creation of control surfaces, wheels etc. pp. : http://www.bfeditor.org/forums/index.php?showtopic=12461 In this thread we show all kinds of model hierachies : http://www.bfeditor.org/forums/index.php?showtopic=5013 Quote Link to comment Share on other sites More sharing options...
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