rolaca11 Posted August 9, 2011 Report Share Posted August 9, 2011 Hy everyone, I've successfully exported an M4 Carabine into BF2, but I have a problem: It isn't there. I double-checked if there's some mistake in the StaticObjetcs.con file, but no problem. As a test, I put the standard USRIF_M4 neraby, and the same happens. It looks like this in the Editor: And in the game: Quote Link to comment Share on other sites More sharing options...
Catbox Posted August 11, 2011 Report Share Posted August 11, 2011 Is the gun(folder) in the objects_client.zip and objects_server.zip in your mod? The game reads from the zip files... you can see the gun in the editor but not ingame until you package the mod or manually add the M4 gun files into the client and server.zip of your mod Check out the stock guns in the objects_client.zip and objects_server.zip to get an idea of the file structure. Quote Link to comment Share on other sites More sharing options...
rolaca11 Posted August 11, 2011 Author Report Share Posted August 11, 2011 I tried, but it crashes at "Join Game" button Quote Link to comment Share on other sites More sharing options...
Catbox Posted August 12, 2011 Report Share Posted August 12, 2011 crashes on join could be missing lightmaps files or no flags or team assigned? is this a bf2 map or a custom mod map? Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted August 12, 2011 Report Share Posted August 12, 2011 Weapons ( GenericFireArms ) cannot be placd on a map like a static. They show in the editor but not in the game. If you want a static ( unusable ) weapon you need to create *.con and *.tweak like for a static and then use the wapons' geometry and collisionmesh in the files. Note that handweapons don't have very good collisionmeshes, though. If you want to spawn a usable weapon , instead use an ObjectSpawner and spawn one of the tri/bipod weapons. Quote Link to comment Share on other sites More sharing options...
rolaca11 Posted August 25, 2011 Author Report Share Posted August 25, 2011 (edited) Okay, news: I tried another M4, because the one before was shitty, it can't be seen, but it's there, because i can't walk through it. I shall mention that it has texture, but just in editor Finally, I got it work. Just to make it clear for the later readers of this topic, i exported as StaticMesh, used DXT 5 Alpha channeled mipmap-less .dds as texture and it works I ask fot opnions 'bout it: Edited August 26, 2011 by rolaca11 Quote Link to comment Share on other sites More sharing options...
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