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Messed Up Graphics After Atlas Edit

UNSC Trooper

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Okay, so I edited the Atlas file, adding my custom flags over the existing ones, but it seems to have messed up all the graphic elements on the HUD and menu.



What might have caused this? Is it the sloppy editing? The flags I created didn't cover the existing flags perfectly when I overlaid them - it's almost impossible to cover them perfectly - but I don't think it could have created this kind of a mess. I don't know what could have caused this... help would be appreciated. Thanks.

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No, BEEX suggestion is correct - use DXT5 with alpha channel and no mipmaps. If you're unsure about the saved format get your hands on nVidias WTV ( windows texture viewer ) which can identify the real format of your atlas.


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