UNSC Trooper Posted August 18, 2011 Report Share Posted August 18, 2011 Okay, so I edited the Atlas file, adding my custom flags over the existing ones, but it seems to have messed up all the graphic elements on the HUD and menu. http://i55.tinypic.com/xp7ukk.png http://i51.tinypic.com/281zxba.png What might have caused this? Is it the sloppy editing? The flags I created didn't cover the existing flags perfectly when I overlaid them - it's almost impossible to cover them perfectly - but I don't think it could have created this kind of a mess. I don't know what could have caused this... help would be appreciated. Thanks. Quote Link to comment Share on other sites More sharing options...
BEEX Posted August 18, 2011 Report Share Posted August 18, 2011 looks like you saved the atlas without an alpha channel...save as dxt 5 + alpha - no mip maps Quote Link to comment Share on other sites More sharing options...
UNSC Trooper Posted August 19, 2011 Author Report Share Posted August 19, 2011 Thanks for the reply. I tried that, but it didn't solve the problem. Perhaps I should use the 8888-type format that I've heard about in a tutorial? Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted August 20, 2011 Report Share Posted August 20, 2011 No, BEEX suggestion is correct - use DXT5 with alpha channel and no mipmaps. If you're unsure about the saved format get your hands on nVidias WTV ( windows texture viewer ) which can identify the real format of your atlas. http://developer.nvidia.com/legacy-texture-tools Quote Link to comment Share on other sites More sharing options...
UNSC Trooper Posted August 20, 2011 Author Report Share Posted August 20, 2011 Okay, I solved the problem. The Alpha channel in the layer list was white for some reason, and I went back and edited the original Atlas. Thanks, mates! @mschoeldgen[Xww2] Thanks for the WTV suggestion. It helped me discover that the Atlas format was DXT3. Quote Link to comment Share on other sites More sharing options...
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