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Messed Up Graphics After Atlas Edit


UNSC Trooper
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Okay, so I edited the Atlas file, adding my custom flags over the existing ones, but it seems to have messed up all the graphic elements on the HUD and menu.

http://i55.tinypic.com/xp7ukk.png

http://i51.tinypic.com/281zxba.png

What might have caused this? Is it the sloppy editing? The flags I created didn't cover the existing flags perfectly when I overlaid them - it's almost impossible to cover them perfectly - but I don't think it could have created this kind of a mess. I don't know what could have caused this... help would be appreciated. Thanks.

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No, BEEX suggestion is correct - use DXT5 with alpha channel and no mipmaps. If you're unsure about the saved format get your hands on nVidias WTV ( windows texture viewer ) which can identify the real format of your atlas.

http://developer.nvidia.com/legacy-texture-tools

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