manolosm Posted October 2, 2011 Report Share Posted October 2, 2011 hello all, wanted to know how to disable the orbit in sp? thanks Quote Link to comment Share on other sites More sharing options...
Dnamro Posted October 6, 2011 Report Share Posted October 6, 2011 In the map's server.zip file look for the gamemode folder for gpm_sp or gpm_coop and change the gameplayobject.con files in the gamemode you want changed. Search for Commander_EMP_Strike and/or Commander_Orbital_Strike. I do a search and replace them all with a 1 at the end of the name, instead of just removing them so it's easy to rename them back later if I need to. Quote Link to comment Share on other sites More sharing options...
manolosm Posted October 12, 2011 Author Report Share Posted October 12, 2011 In the map's server.zip file look for the gamemode folder for gpm_sp or gpm_coop and change the gameplayobject.con files in the gamemode you want changed. Search for Commander_EMP_Strike and/or Commander_Orbital_Strike. I do a search and replace them all with a 1 at the end of the name, instead of just removing them so it's easy to rename them back later if I need to. Dnamro thanks, and followed your instructions, but BF2142 stops working. Any suggestions? thanks for your help. rem [ObjectSpawnerTemplate: CPNAME_LZ_64_InsertionPoint_PAC_EU_Commander1_EMP_Strike] ObjectTemplate.create ObjectSpawner CPNAME_LZ_64_InsertionPoint_PAC_EU_Commander1_EMP_Strike ObjectTemplate.activeSafe ObjectSpawner CPNAME_LZ_64_InsertionPoint_PAC_EU_Commander1_EMP_Strike ObjectTemplate.modifiedByUser "Shane Peterson" ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setObjectTemplate 2 commander1_emp_strike ObjectTemplate.minSpawnDelay 360 ObjectTemplate.maxSpawnDelay 360 ObjectTemplate.teamOnVehicle 1 rem [ObjectSpawnerTemplate: CPNAME_LZ_64_InsertionPoint_PAC_EU_Commander_Movement_Analyst] ObjectTemplate.create ObjectSpawner CPNAME_LZ_64_InsertionPoint_PAC_EU_Commander_Movement_Analyst ObjectTemplate.activeSafe ObjectSpawner CPNAME_LZ_64_InsertionPoint_PAC_EU_Commander_Movement_Analyst ObjectTemplate.modifiedByUser "Shane Peterson" ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setObjectTemplate 2 Commander_Movement_Analyst ObjectTemplate.minSpawnDelay 360 ObjectTemplate.maxSpawnDelay 360 ObjectTemplate.teamOnVehicle 1 rem [ObjectSpawnerTemplate: CPNAME_LZ_64_InsertionPoint_PAC_EU_Commander1_Orbital_Strike] ObjectTemplate.create ObjectSpawner CPNAME_LZ_64_InsertionPoint_PAC_EU_Commander1_Orbital_Strike ObjectTemplate.activeSafe ObjectSpawner CPNAME_LZ_64_InsertionPoint_PAC_EU_Commander1_Orbital_Strike ObjectTemplate.modifiedByUser "Shane Peterson" ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setObjectTemplate 2 commander1_orbital_strike_64 ObjectTemplate.minSpawnDelay 360 ObjectTemplate.maxSpawnDelay 360 ObjectTemplate.teamOnVehicle 1 rem [ObjectSpawnerTemplate: CPNAME_LZ_64_InsertionPoint_PAC_EU_Commander_UAV_Drone_Control] ObjectTemplate.create ObjectSpawner CPNAME_LZ_64_InsertionPoint_PAC_EU_Commander_UAV_Drone_Control ObjectTemplate.activeSafe ObjectSpawner CPNAME_LZ_64_InsertionPoint_PAC_EU_Commander_UAV_Drone_Control ObjectTemplate.modifiedByUser "Shane Peterson" ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setObjectTemplate 2 Commander_UAV_Drone_Control ObjectTemplate.minSpawnDelay 360 ObjectTemplate.maxSpawnDelay 360 ObjectTemplate.teamOnVehicle 1 rem [ObjectSpawnerTemplate: CPNAME_LZ_64_Monument_Strike] ObjectTemplate.create ObjectSpawner CPNAME_LZ_64_Monument_Strike ObjectTemplate.activeSafe ObjectSpawner CPNAME_LZ_64_Monument_Strike ObjectTemplate.modifiedByUser "Shane Peterson" ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setObjectTemplate 1 Commander1_EMP_Strike ObjectTemplate.minSpawnDelay 360 ObjectTemplate.maxSpawnDelay 360 ObjectTemplate.teamOnVehicle 1 rem [ObjectSpawnerTemplate: CPNAME_LZ_64_Monument_Control] ObjectTemplate.create ObjectSpawner CPNAME_LZ_64_Monument_Control ObjectTemplate.activeSafe ObjectSpawner CPNAME_LZ_64_Monument_Control ObjectTemplate.modifiedByUser "Shane Peterson" ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setObjectTemplate 1 Commander_UAV_Drone_Control ObjectTemplate.minSpawnDelay 360 ObjectTemplate.maxSpawnDelay 360 ObjectTemplate.teamOnVehicle 1 rem [ObjectSpawnerTemplate: CPNAME_LZ_64_Monument_Strike_0] ObjectTemplate.create ObjectSpawner CPNAME_LZ_64_Monument_Strike_0 ObjectTemplate.activeSafe ObjectSpawner CPNAME_LZ_64_Monument_Strike_0 ObjectTemplate.modifiedByUser "Shane Peterson" ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setObjectTemplate 1 commander1_orbital_strike_64 ObjectTemplate.minSpawnDelay 360 ObjectTemplate.maxSpawnDelay 360 ObjectTemplate.teamOnVehicle 1 rem [ObjectSpawnerTemplate: CPNAME_LZ_64_Monument_Analyst] ObjectTemplate.create ObjectSpawner CPNAME_LZ_64_Monument_Analyst ObjectTemplate.activeSafe ObjectSpawner CPNAME_LZ_64_Monument_Analyst ObjectTemplate.modifiedByUser "Shane Peterson" ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setObjectTemplate 1 Commander_Movement_Analyst ObjectTemplate.minSpawnDelay 360 ObjectTemplate.maxSpawnDelay 360 ObjectTemplate.teamOnVehicle 1 Quote Link to comment Share on other sites More sharing options...
Dnamro Posted October 15, 2011 Report Share Posted October 15, 2011 Make sure you extract the server.zip, edit the file you need and then zip up the files. Quote Link to comment Share on other sites More sharing options...
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