Outlawz Posted November 1, 2011 Report Share Posted November 1, 2011 (edited) Ignored Warning[Geom] : Object fir20m has texture coordinates outside specified range [16,16]. Largest coord was 1403.94/976.728. I noticed this one when I imported one of PR trees to make a cluster and out of curiosity I split the model according to materials (bark and leaves) and exported them separately and the error only popped up on the leaves. However the UV coordinates on individual leaves are within 1:1 range and there isn't 1400 leaves in the object. Which leads me to the topic title; I know textures coordinates mean how many times the texture is tiled, but how can something that's not even tiled once have such a large texture coordinate? Edited November 1, 2011 by Outlawz Quote Link to comment Share on other sites More sharing options...
Outlawz Posted November 1, 2011 Author Report Share Posted November 1, 2011 Heh, turns out the object had UVs on different channels which caused the error. Quote Link to comment Share on other sites More sharing options...
Coronaextra Posted November 1, 2011 Report Share Posted November 1, 2011 (edited) Eh, I had the same problem. http://www.bfeditor....showtopic=15378 In the parameters for the edit UVW modifier, there is a button to clear the uvs for whatever channel is active. Overgrowth only uses channels 1 and 2, so you can get rid of the others. Edit- Sorry, the button is called "Reset UVWS", and its in the parameters for the Unwrap UVW modifier. Edited November 1, 2011 by Coronaextra Quote Link to comment Share on other sites More sharing options...
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