Jump to content
Official BF Editor Forums
rukqoa

Bullet Data (File Rip)

Recommended Posts

Using the text file converter AND cas extractor made by Frankelstner, I've successfully extracted preliminary bullet type data from the files.

Notes:

1. 12g ammo: Damage data is for each pellet.

2. I have no idea what suppression multiplier means. But if I had to guess, it's probably a percentage thing out of 100. Obviously, the higher, the more it suppresses.

3. Units are in m/s. Gravity is negative acceleration in m/(s^2).

4. Soldier health is out of 100.

12g_Buckshot
Muzzle Velocity: 350.0
Gravity: -15.0
Start Damage 20.0
End Damage 6.0
Damage Falloff Start Distance 4.0
Damage Falloff End Distance 25.0
Suppression Multiplier 7.0

12g_Flechette
Muzzle Velocity: 350.0
Gravity: -15.0
Start Damage 14.3000001907
End Damage 8.39999961853
Damage Falloff Start Distance 12.0
Damage Falloff End Distance 25.0
Suppression Multiplier 6.0

12g_Frag
Muzzle Velocity: 350.0
Gravity: -9.81000041962
Start Damage 60.0
End Damage 34.0
Damage Falloff Start Distance 12.0
Damage Falloff End Distance 50.0
Suppression Multiplier 25.0

12g_Slug
Muzzle Velocity: 350.0
Gravity: -12.0
Start Damage 50.0
End Damage 34.0
Damage Falloff Start Distance 6.0
Damage Falloff End Distance 20.0
Suppression Multiplier 35.0

12g_Slug_Pump
Muzzle Velocity: 350.0
Gravity: -12.0
Start Damage 100.0
End Damage 34.0
Damage Falloff Start Distance 8.0
Damage Falloff End Distance 40.0
Suppression Multiplier 35.0

338Magnum
Muzzle Velocity: 350.0
Gravity: -9.81000041962
Start Damage 95.0
End Damage 59.0
Damage Falloff Start Distance 20.0
Damage Falloff End Distance 77.0
Suppression Multiplier 35.0

357Magnum
Muzzle Velocity: 350.0
Gravity: -15.0
Start Damage 50.0
End Damage 16.7000007629
Damage Falloff Start Distance 10.0
Damage Falloff End Distance 37.0
Suppression Multiplier 7.0

40mm_Flechette
Muzzle Velocity: 350.0
Gravity: -15.0
Start Damage 20.0
End Damage 16.7000007629
Damage Falloff Start Distance 20.0
Damage Falloff End Distance 50.0
Suppression Multiplier 8.0

44Magnum
Muzzle Velocity: 460.0
Gravity: -15.0
Start Damage 55.0
End Damage 16.7000007629
Damage Falloff Start Distance 10.0
Damage Falloff End Distance 50.0
Suppression Multiplier 7.0

45cal
Muzzle Velocity: 350.0
Gravity: -15.0
Start Damage 25.0
End Damage 12.5
Damage Falloff Start Distance 8.0
Damage Falloff End Distance 30.0
Suppression Multiplier 7.0

45cal_Pistol
Muzzle Velocity: 350.0
Gravity: -15.0
Start Damage 34.0
End Damage 12.5
Damage Falloff Start Distance 12.0
Damage Falloff End Distance 30.0
Suppression Multiplier 7.0

46x30mm
Muzzle Velocity: 350.0
Gravity: -15.0
Start Damage 16.7000007629
End Damage 10.0
Damage Falloff Start Distance 8.0
Damage Falloff End Distance 39.0
Suppression Multiplier 7.0

50cal_Bolt
Muzzle Velocity: 350.0
Gravity: -9.81000041962
Start Damage 100.0
End Damage 100.0
Damage Falloff Start Distance 100.0
Damage Falloff End Distance 200.0
Suppression Multiplier 50.0

545x45mmWP
Muzzle Velocity: 350.0
Gravity: -15.0
Start Damage 25.0
End Damage 17.0
Damage Falloff Start Distance 8.0
Damage Falloff End Distance 50.0
Suppression Multiplier 7.0

545x45mmWP_Carbine
Muzzle Velocity: 350.0
Gravity: -15.0
Start Damage 25.0
End Damage 14.3000001907
Damage Falloff Start Distance 8.0
Damage Falloff End Distance 50.0
Suppression Multiplier 7.0

556x45mmNATO
Muzzle Velocity: 350.0
Gravity: -15.0
Start Damage 25.0
End Damage 17.0
Damage Falloff Start Distance 8.0
Damage Falloff End Distance 50.0
Suppression Multiplier 7.0

556x45mmNATO_Carbine
Muzzle Velocity: 350.0
Gravity: -15.0
Start Damage 25.0
End Damage 14.3000001907
Damage Falloff Start Distance 8.0
Damage Falloff End Distance 50.0
Suppression Multiplier 7.0

556x45mmNATO_PDW
Muzzle Velocity: 350.0
Gravity: -15.0
Start Damage 25.0
End Damage 14.3000001907
Damage Falloff Start Distance 8.0
Damage Falloff End Distance 30.0
Suppression Multiplier 7.0

57x28mm
Muzzle Velocity: 350.0
Gravity: -15.0
Start Damage 16.7000007629
End Damage 10.0
Damage Falloff Start Distance 8.0
Damage Falloff End Distance 39.0
Suppression Multiplier 7.0

58x42mmDAP87
Muzzle Velocity: 350.0
Gravity: -15.0
Start Damage 25.0
End Damage 17.0
Damage Falloff Start Distance 8.0
Damage Falloff End Distance 50.0
Suppression Multiplier 7.0

58x42mmDAP87_Carbine
Muzzle Velocity: 350.0
Gravity: -15.0
Start Damage 25.0
End Damage 14.3000001907
Damage Falloff Start Distance 8.0
Damage Falloff End Distance 50.0
Suppression Multiplier 7.0

762x39mmWP_Semi
Muzzle Velocity: 350.0
Gravity: -15.0
Start Damage 34.0
End Damage 30.0
Damage Falloff Start Distance 15.0
Damage Falloff End Distance 50.0
Suppression Multiplier 15.0

762x51mmNATO
Muzzle Velocity: 350.0
Gravity: -15.0
Start Damage 34.0
End Damage 20.0
Damage Falloff Start Distance 8.0
Damage Falloff End Distance 75.0
Suppression Multiplier 10.0

762x51mmNATO_Bolt
Muzzle Velocity: 350.0
Gravity: -9.81000041962
Start Damage 75.0
End Damage 55.0
Damage Falloff Start Distance 20.0
Damage Falloff End Distance 60.0
Suppression Multiplier 35.0

762x51mmNATO_Carbine
Muzzle Velocity: 350.0
Gravity: -15.0
Start Damage 34.0
End Damage 17.0
Damage Falloff Start Distance 8.0
Damage Falloff End Distance 60.0
Suppression Multiplier 10.0

762x51mmNATO_Semi
Muzzle Velocity: 350.0
Gravity: -9.81000041962
Start Damage 50.0
End Damage 34.0
Damage Falloff Start Distance 10.0
Damage Falloff End Distance 75.0
Suppression Multiplier 20.0

762x54mmR
Muzzle Velocity: 350.0
Gravity: -15.0
Start Damage 34.0
End Damage 20.0
Damage Falloff Start Distance 8.0
Damage Falloff End Distance 75.0
Suppression Multiplier 10.0

762x54mmR_Bolt
Muzzle Velocity: 350.0
Gravity: -9.81000041962
Start Damage 75.0
End Damage 55.0
Damage Falloff Start Distance 20.0
Damage Falloff End Distance 60.0
Suppression Multiplier 35.0

762x54mmR_Carbine
Muzzle Velocity: 350.0
Gravity: -15.0
Start Damage 34.0
End Damage 17.0
Damage Falloff Start Distance 8.0
Damage Falloff End Distance 60.0
Suppression Multiplier 10.0

762x54mmR_semi
Muzzle Velocity: 350.0
Gravity: -9.81000041962
Start Damage 50.0
End Damage 34.0
Damage Falloff Start Distance 10.0
Damage Falloff End Distance 75.0
Suppression Multiplier 20.0

9x19mm
Muzzle Velocity: 350.0
Gravity: -15.0
Start Damage 25.0
End Damage 10.0
Damage Falloff Start Distance 8.0
Damage Falloff End Distance 39.0
Suppression Multiplier 7.0

9x19mm_AutoPistol
Muzzle Velocity: 350.0
Gravity: -15.0
Start Damage 20.0
End Damage 12.5
Damage Falloff Start Distance 8.0
Damage Falloff End Distance 30.0
Suppression Multiplier 7.0

9x19mm_Pistol
Muzzle Velocity: 350.0
Gravity: -15.0
Start Damage 30.0
End Damage 12.5
Damage Falloff Start Distance 8.0
Damage Falloff End Distance 30.0
Suppression Multiplier 7.0

9x39mmSP6
Muzzle Velocity: 350.0
Gravity: -9.81000041962
Start Damage 22.0
End Damage 16.7000007629
Damage Falloff Start Distance 8.0
Damage Falloff End Distance 40.0
Suppression Multiplier 7.0

Edited by rukqoa

Share this post


Link to post
Share on other sites

Can I edit it?

If so,how can I edit it?

I want to edit bullet damage for 9999 to kill in campagin in hard.

Also,I want to know how to edit magazine capacity.

I have read Some Bf3 File Info For Modding,but it is too complicated.I cannot understand(I am a noob:P)

Thank you! :)

Edited by zoologist134

Share this post


Link to post
Share on other sites

Using the text file converter AND cas extractor made by Frankelstner, I've successfully extracted preliminary bullet type data from the files.

I've been able to pull off the same, but I'm trying to figure out how the weapons and accessories themselves compare. I can get the base damage the F2000 would do by looking at the bullet info. But if I add the heavy barrel then damage should increase, but I can't find it. Also if I use the suppressor the damage should go down (over range). I've looked at the F2000 file and see only one set of damage settings in there, which make me wonder why there are damage values for bullets if they are getting reassigned within the weapon. Then when I look at the F2000_Silencer or F2000_HeavyBarrel file and all I'm seeing is sway data, which I'm not sure deals with the weapon animation or weapon accuracy. Either way I see nothing about damage being altered. So anyone know how to link [bullet info] -> [weapon] -> [accessories] -> [final bullet damage]?

Edited by Havic

Share this post


Link to post
Share on other sites

Ever find out this info? I looked through all the files and can't find anywhere that ties the type of ammo to the weapon... anyone?

FYI, I got the bullet data as:

Name,Initial Speed,TimeToLive,VisualConvergeDistance,Gravity,ImpactImpulse,StartDamage,EndDamage,DamageFalloffStartDistance,DamageFalloffEndDistance,Suppresion MaxMultiplier,Suppression MinMultiplier,Suppression MinDistance,Suppression MaxDistance

12g_Buckshot,350,1,30,-15,5,20,6,4,25,7,3,8,50

12g_Flechette,350,1,30,-15,5,14.3000001907,8.39999961853,12,25,6,2,15,25

12g_Frag,350,3,30,-9.81000041962,25,20,10,8,40,25,25,3,500

12g_Frag_Pump,350,3,30,-9.81000041962,25,60,10,8,40,25,25,3,500

12g_Slug,350,5,30,-12,50,50,34,8,40,35,35,3,500

12g_Slug_Pump,350,5,30,-12,50,100,34,8,40,35,35,3,500

338Magnum,350,5,30,-9.81000041962,25,95,59,20,77,35,35,3,500

357Magnum,350,1.5,30,-15,25,50,20,15,37,7,7,3,500

40mm_Flechette,350,1.5,30,-15,5,25,16.7000007629,20,50,8,3,8,30

44Magnum,460,1.5,30,-15,25,60,20,12,50,7,7,3,500

45Cal,350,1.5,30,-15,25,25,12.5,12,50,7,7,3,500

45Cal_Pistol,350,1.5,30,-15,25,34,12.5,12,50,7,7,3,500

46x30mm,350,1.5,30,-15,25,20,10,12,50,7,7,3,500

50Cal_Bolt,350,5,30,-9.81000041962,3.5,100,100,100,200,50,50,12,250

545x45mmWP,350,1.5,30,-15,25,25,17,8,50,7,7,3,500

545x45mmWP_Carbine,350,1.5,30,-15,25,25,14.3000001907,8,50,7,7,3,500

556x45mmNATO,350,1.5,30,-15,25,25,17,8,50,7,7,3,500

556x45mmNATO_Carbine,350,1.5,30,-15,25,25,14.3000001907,8,50,7,7,3,500

556x45mmNATO_PDW,350,1.5,30,-15,25,25,12.5,8,50,7,7,3,500

57x28mm,350,1.5,30,-15,25,20,10,12,50,7,7,3,500

58x42mmDAP87,350,1.5,30,-15,25,25,17,8,50,7,7,3,500

58x42mmDAP87_Carbine,350,1.5,30,-15,25,25,14.3000001907,8,50,7,7,3,500

58x42mmDAP88_Semi,350,5,30,-9.81000041962,25,50,34,12,75,7,7,3,500

762x39mmWP_Semi,350,5,30,-15,25,34,30,15,50,15,15,3,500

762x51mmNATO,350,1.5,30,-15,25,30,20,8,60,10,10,3,500

762x51mmNATO_Bolt,350,5,30,-9.81000041962,25,75,55,20,60,35,35,3,500

762x51mmNATO_Carbine,350,1.5,30,-15,25,30,17,8,50,10,10,3,500

762x51mmNATO_Semi,350,5,30,-9.81000041962,25,50,34,12,75,20,20,3,500

762x54mmR,350,1.5,30,-15,25,34,20,8,75,10,10,3,500

762x54mmR_Bolt,350,5,30,-9.81000041962,25,75,55,20,60,35,35,3,500

762x54mmR_Carbine,350,1.5,30,-15,25,34,17,8,60,10,10,3,500

762x54mmR_Semi,350,5,30,-9.81000041962,25,50,34,12,75,20,20,3,500

9x18mm_Makarov,350,1.5,30,-15,25,16.7000007629,9.10000038147,12,50,7,7,3,500

9x19mm,350,1.5,30,-15,25,25,10,12,50,7,7,3,500

9x19mm_AutoPistol,350,1.5,30,-15,25,20,12.5,12,50,7,7,3,500

9x19mm_Pistol,350,1.5,30,-15,25,25,12.5,12,50,7,7,3,500

9x39mmSP6,350,1.5,30,-9.81000041962,25,22,16.7000007629,8,40,7,7,3,500

762x51mmNATO_Bolt_SP_Sniper,350,3,30,-9.81000041962,25,100,100,20,100,35,35,3,500

... I see nothing about damage being altered. So anyone know how to link [bullet info] -> [weapon] -> [accessories] -> [final bullet damage]?

Share this post


Link to post
Share on other sites

The answer is simple:

Here's my work in progress. Drag and drop a binary text file on it and it will create a text file with all bools, integers, floats and multiple choice things.

Paths and GUIDs aren't done yet.

Edited by Frankelstner

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...