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Modified Col For Object Doesn't Work Ingame


Outlawz
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I've fixed a collision mesh for one of the objects I use on a map and added it along with objects_server.zip in the map's folder, with proper file hiearchy and updated .con and .tweak files for it (serverarchives.con included in map's server.zip to load it ofc).

However it doesn't work ingame; it uses the old collision mesh loaded from the main object .zips. I'm guessing map's objects_server doesn't overwrite it somehow . Any ideas?

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However it doesn't work ingame; it uses the old collision mesh loaded from the main object .zips. I'm guessing map's objects_server doesn't overwrite it somehow . Any ideas?

Map mounted items,with the same name as mod mounted items,will not load first,or at all,(which is why its not present)

Give your col mesh a slightly different name,and change the col mesh name in your tweak and con files

Making it the only instance of that file,making it load ingame

Or rename all your files,and change its name in the statics con file

Or...

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