Outlawz Posted April 30, 2012 Report Share Posted April 30, 2012 This is how my model looks in 3ds, and below is how it looks in editor/bfmeshview. I haven't got a clue what causes this. Quote Link to comment Share on other sites More sharing options...
Coronaextra Posted April 30, 2012 Report Share Posted April 30, 2012 What does the material setup look like for the exported object? What technique did you use and are the textures plugged into the correct slots? Quote Link to comment Share on other sites More sharing options...
Outlawz Posted June 16, 2012 Author Report Share Posted June 16, 2012 (edited) Found the valid shader techniques list. My object had color, detail and crack, which is not a valid technique Edited June 16, 2012 by Outlawz Quote Link to comment Share on other sites More sharing options...
Coronaextra Posted June 16, 2012 Report Share Posted June 16, 2012 It will be valid if you use the BaseDetailCrackNDetailNCrack technique. To use it you need an appropriate texture plugged into Base, Detail, NDetail and NCrack. And you need UVs in the correct channels. Base=1, Detail=2, Dirt=3, Crack=5, Lightmap=5 You can always change material setups after you export with Bfmeshview, or Bfmaterials. These are the techniques listed in the Poe tools help file Base BaseDetail BaseDetailDirt BaseDetailNDetail BaseDetailDirtNDetail BaseDetailCrackNDetailNCrack BaseDetailNDetailparallaxdetail BaseDetailDirtCrackNDetailNCrack BaseNDetail alpha_one Quote Link to comment Share on other sites More sharing options...
Outlawz Posted June 17, 2012 Author Report Share Posted June 17, 2012 Reexported and still won't work. Still looks as it should in 3ds Max. Quote Link to comment Share on other sites More sharing options...
Coronaextra Posted June 17, 2012 Report Share Posted June 17, 2012 The problem is that because the mesh is just a box with the bottom face removed, you have no control over where the Crack channel is on the mesh. The white stripe is part of the texture and it shows up because the alpha for that area is white. You sshould make some cuts into the wall face so you can place the crack UVs (ch 4) where you want them and then move everything else to the null area of the texutre (black alpha) Quote Link to comment Share on other sites More sharing options...
Outlawz Posted June 19, 2012 Author Report Share Posted June 19, 2012 (edited) But if you look at the 3ds Max pic, technically I've placed the texture where I want it and everything else on the blank part. It just got more messed up the the second try. I'll try with slices then. edit: still doesn't work, I even separated the materials and only added the mat with crack texture on faces where I want crack texture. Edited June 19, 2012 by Outlawz Quote Link to comment Share on other sites More sharing options...
Coronaextra Posted June 19, 2012 Report Share Posted June 19, 2012 (edited) You should be able to accomplish this with only a single material. This is what I meant by making cuts and placing the crack textures only where you want them, everything else is in a null area of the texture. I have included the finished object and the MAX 9 file. http://www.mediafire...e37da7vhhaj6eiu You should watch this tutorial if you havent already. http://battlefield2.filefront.com/file/Tutorial_BF2_Layers;46165 Edited June 19, 2012 by Coronaextra Quote Link to comment Share on other sites More sharing options...
Outlawz Posted June 21, 2012 Author Report Share Posted June 21, 2012 Well isn't that 3ds pic basically the same as my 3ds pic? Quote Link to comment Share on other sites More sharing options...
Coronaextra Posted January 24, 2013 Report Share Posted January 24, 2013 I don't know if you are still having this issue but I just ran into a export error in max that may be related to this problem. If you are using a technique that used Crack but not Dirt, you have to delete the third UV set or the Shader will use that channel for the Crack (which should be 4). There is a UV manager utility in the Poe tools that can delete UV channels. I ran into this problem using BaseDetailCrackNDetailNCrack Technique. Quote Link to comment Share on other sites More sharing options...
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