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MattJoey2142

Handheld Weapons As Objects?

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Last thing to go with my map is I would like weapons in a hanger like it were a storage for weapons. Everytime I load them map they disappear. I know why they do, but not how to get them to work like objects.

Any help would be appreciated.

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try this

create a new con file

named static_gun_1 (or something not used ingame)

add this text to the con file

with the geometry being that of your desired gun

GeometryTemplate.create BundledMesh static_gun_1

ObjectTemplate.create SimpleObject static_gun_1

ObjectTemplate.saveInSeparateFile 1

ObjectTemplate.geometry static_gun_1 <<<<<<<<<<<<<<<<<

then load and place the static_gun_1,as you would a static object

or you can make the gun,the shown geometry of a pickup kit,and use it as a pickup kit

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It sounds interesting to make it as a pickup kit. How would that be done?

And to have it as a static object, I went into the AK-47's folder in Weapons and I seen it already has a .con file with

GeometryTemplate.create BundledMesh rurif_ak47
CollisionManager.createTemplate rurif_ak47

ObjectTemplate.create GenericFireArm rurif_ak47
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.creator MBA-1:mba
ObjectTemplate.collisionMesh rurif_ak47
ObjectTemplate.mapMaterial 0 Collision_Material 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.geometry rurif_ak47

include rurif_ak47.tweak

Is that fine enough to use as a static object, and just delete the ai, animations, sound, and textures folders? It will just leave the meshes folder and .con and .tweak files like a regular object.

Edited by MattJoey2142

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