SERPIKO Posted December 12, 2012 Report Share Posted December 12, 2012 My mod is almost complete but I can’t figure out how to resolve the following issue. In order to prevent each team from accessing the opposite team vehicles, I included the “teamonvehicle 1” line in “Gameplayobjects” files and modified vehicles tweak so to include the “dontClearTeamOnExit” line (to prevent crash, as explained in a few threads here..). Everything works fine until engineer bots ruin it all: if a vehicle gets damaged, they proudly draw their wrench and start repairing it, no matter what team the vehicle belongs to. I also saw bots beeing killed in a heroic attempt to repair the opposite team vehicle :-) Is there a way to make engineer bots ignore enemy vehicles and only repair their team ones? I hope somone from the modding community could help me.. Quote Link to comment Share on other sites More sharing options...
SERPIKO Posted December 22, 2012 Author Report Share Posted December 22, 2012 (edited) Hi all, is this forum still alive? I can't believe that there is no "Senior" modder here capable to give a few suggestions.. At least, I would like to understand if what I aim to is just impossible. In that case, I would rather get rid of the wrench tool in my mod. Thanks in advance to all members willing to help. Edited December 22, 2012 by SERPIKO Quote Link to comment Share on other sites More sharing options...
DEVILMAN Posted December 23, 2012 Report Share Posted December 23, 2012 send me one of the GPO files,where bots repair enemy team vehicles Quote Link to comment Share on other sites More sharing options...
SERPIKO Posted December 27, 2012 Author Report Share Posted December 27, 2012 Thanks Devilman, I read some of your posts in the past and am happy to see that such a modding community authority takes the time to try to help me.. You can find here below one of the GPO files where I had the issue.. Though I tried with different setups with no results. rem ********** Object Spawner ********** rem [ObjectSpawnerTemplate: CP_TV_car2] ObjectTemplate.create ObjectSpawner CP_TV_car2 ObjectTemplate.activeSafe ObjectSpawner CP_TV_car2 ObjectTemplate.modifiedByUser "Federico" ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setObjectTemplate 1 jep_nanjing ObjectTemplate.setObjectTemplate 2 jep_vodnik ObjectTemplate.minSpawnDelay 300 ObjectTemplate.maxSpawnDelay 400 ObjectTemplate.maxNrOfObjectSpawned 1 ObjectTemplate.teamOnVehicle 1 rem [ObjectSpawnerTemplate: CP_DISCO_car] ObjectTemplate.create ObjectSpawner CP_DISCO_car ObjectTemplate.activeSafe ObjectSpawner CP_DISCO_car ObjectTemplate.modifiedByUser "Federico" ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setObjectTemplate 1 jep_nanjing ObjectTemplate.setObjectTemplate 2 jep_vodnik ObjectTemplate.minSpawnDelay 300 ObjectTemplate.maxSpawnDelay 400 ObjectTemplate.maxNrOfObjectSpawned 1 ObjectTemplate.teamOnVehicle 1 rem [ObjectSpawnerTemplate: CP_TV_eli] ObjectTemplate.create ObjectSpawner CP_TV_eli ObjectTemplate.activeSafe ObjectSpawner CP_TV_eli ObjectTemplate.modifiedByUser "Federico" ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setObjectTemplate 1 che_wz11 ObjectTemplate.setObjectTemplate 2 che_wz11 ObjectTemplate.minSpawnDelay 300 ObjectTemplate.maxSpawnDelay 400 ObjectTemplate.maxNrOfObjectSpawned 1 ObjectTemplate.teamOnVehicle 1 rem [ObjectSpawnerTemplate: CP_TV_mitra] ObjectTemplate.create ObjectSpawner CP_TV_mitra ObjectTemplate.activeSafe ObjectSpawner CP_TV_mitra ObjectTemplate.modifiedByUser "Federico" ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setObjectTemplate 1 us_bipod ObjectTemplate.setObjectTemplate 2 us_bipod rem [ObjectSpawnerTemplate: CP_TV_mitra2] ObjectTemplate.create ObjectSpawner CP_TV_mitra2 ObjectTemplate.activeSafe ObjectSpawner CP_TV_mitra2 ObjectTemplate.modifiedByUser "Federico" ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setObjectTemplate 1 us_bipod ObjectTemplate.setObjectTemplate 2 us_bipod if v_arg1 == host rem [ObjectSpawner: CP_TV_car2] Object.create CP_TV_car2 Object.absolutePosition -491.321/84.302/-363.072 Object.rotation 180.000/0.000/0.000 Object.setControlPointId 1 Object.layer 1 rem [ObjectSpawner: CP_DISCO_car] Object.create CP_DISCO_car Object.absolutePosition -390.184/79.198/-212.166 Object.rotation 90.000/0.000/0.000 Object.setControlPointId 3 Object.layer 1 rem [ObjectSpawner: CP_TV_eli] Object.create CP_TV_eli Object.absolutePosition -503.394/117.200/-344.984 Object.rotation -24.700/0.000/0.000 Object.setControlPointId 1 Object.layer 1 rem [ObjectSpawner: CP_TV_mitra] Object.create CP_TV_mitra Object.absolutePosition -492.601/92.256/-331.275 Object.rotation 0.000/0.000/0.000 Object.setControlPointId 1 Object.layer 1 rem [ObjectSpawner: CP_TV_mitra2] Object.create CP_TV_mitra2 Object.absolutePosition -477.784/85.750/-388.536 Object.rotation 45.000/0.000/0.000 Object.setControlPointId 1 Object.layer 1 endIf rem ********** Spawn Points ********** rem [spawnPointTemplate: CP_TV_2] ObjectTemplate.create SpawnPoint CP_TV_2 ObjectTemplate.activeSafe SpawnPoint CP_TV_2 ObjectTemplate.modifiedByUser "Federico" ObjectTemplate.isNotSaveable 1 ObjectTemplate.setSpawnPositionOffset 0/1.25/0 ObjectTemplate.setControlPointId 1 rem [spawnPoint: CP_TV_2] Object.create CP_TV_2 Object.absolutePosition -482.096/84.700/-391.965 Object.rotation 3.600/0.000/0.000 Object.layer 1 rem [spawnPointTemplate: CP_TV_3] ObjectTemplate.create SpawnPoint CP_TV_3 ObjectTemplate.activeSafe SpawnPoint CP_TV_3 ObjectTemplate.modifiedByUser "Federico" ObjectTemplate.isNotSaveable 1 ObjectTemplate.setSpawnPositionOffset 0/1.25/0 ObjectTemplate.setControlPointId 1 rem [spawnPoint: CP_TV_3] Object.create CP_TV_3 Object.absolutePosition -480.557/115.820/-351.197 Object.rotation 98.053/0.000/0.000 Object.layer 1 rem [spawnPointTemplate: CP_TV_4] ObjectTemplate.create SpawnPoint CP_TV_4 ObjectTemplate.activeSafe SpawnPoint CP_TV_4 ObjectTemplate.modifiedByUser "Federico" ObjectTemplate.isNotSaveable 1 ObjectTemplate.setSpawnPositionOffset 0/1.25/0 ObjectTemplate.setControlPointId 1 rem [spawnPoint: CP_TV_4] Object.create CP_TV_4 Object.absolutePosition -502.939/84.302/-355.073 Object.rotation 115.894/0.000/0.000 Object.layer 1 rem [spawnPointTemplate: CP_DISCO_1] ObjectTemplate.create SpawnPoint CP_DISCO_1 ObjectTemplate.activeSafe SpawnPoint CP_DISCO_1 ObjectTemplate.modifiedByUser "Federico" ObjectTemplate.isNotSaveable 1 ObjectTemplate.setSpawnPositionOffset 0/1.25/0 ObjectTemplate.setControlPointId 3 rem [spawnPoint: CP_DISCO_1] Object.create CP_DISCO_1 Object.absolutePosition -375.395/79.150/-215.771 Object.rotation -49.200/0.000/0.000 Object.layer 1 rem [spawnPointTemplate: CP_DISCO_2] ObjectTemplate.create SpawnPoint CP_DISCO_2 ObjectTemplate.activeSafe SpawnPoint CP_DISCO_2 ObjectTemplate.modifiedByUser "Federico" ObjectTemplate.isNotSaveable 1 ObjectTemplate.setSpawnPositionOffset 0/1.25/0 ObjectTemplate.setControlPointId 3 rem [spawnPoint: CP_DISCO_2] Object.create CP_DISCO_2 Object.absolutePosition -393.392/79.231/-226.324 Object.rotation -13.580/0.000/0.000 Object.layer 1 rem [spawnPointTemplate: CP_DISCO_3] ObjectTemplate.create SpawnPoint CP_DISCO_3 ObjectTemplate.activeSafe SpawnPoint CP_DISCO_3 ObjectTemplate.modifiedByUser "Federico" ObjectTemplate.isNotSaveable 1 ObjectTemplate.setSpawnPositionOffset 0/1.25/0 ObjectTemplate.setControlPointId 3 rem [spawnPoint: CP_DISCO_3] Object.create CP_DISCO_3 Object.absolutePosition -329.169/79.300/-180.049 Object.rotation -100.500/0.000/0.000 Object.layer 1 rem [spawnPointTemplate: CP_DISCO_4] ObjectTemplate.create SpawnPoint CP_DISCO_4 ObjectTemplate.activeSafe SpawnPoint CP_DISCO_4 ObjectTemplate.modifiedByUser "Federico" ObjectTemplate.isNotSaveable 1 ObjectTemplate.setSpawnPositionOffset 0/1.25/0 ObjectTemplate.setControlPointId 3 rem [spawnPoint: CP_DISCO_4] Object.create CP_DISCO_4 Object.absolutePosition -381.832/79.198/-129.923 Object.rotation 170.217/0.000/0.000 Object.layer 1 rem [spawnPointTemplate: CP_TV_1] ObjectTemplate.create SpawnPoint CP_TV_1 ObjectTemplate.activeSafe SpawnPoint CP_TV_1 ObjectTemplate.modifiedByUser "Federico" ObjectTemplate.isNotSaveable 1 ObjectTemplate.setSpawnPositionOffset 0/1.25/0 ObjectTemplate.setControlPointId 1 rem [spawnPoint: CP_TV_1] Object.create CP_TV_1 Object.absolutePosition -416.601/79.198/-337.251 Object.rotation -100.032/0.000/0.000 Object.layer 1 rem [spawnPointTemplate: CP_TV_5] ObjectTemplate.create SpawnPoint CP_TV_5 ObjectTemplate.activeSafe SpawnPoint CP_TV_5 ObjectTemplate.modifiedByUser "Federico" ObjectTemplate.isNotSaveable 1 ObjectTemplate.setSpawnPositionOffset 0/1.25/0 ObjectTemplate.setControlPointId 1 rem [spawnPoint: CP_TV_5] Object.create CP_TV_5 Object.absolutePosition -421.380/81.917/-311.490 Object.rotation -105.700/0.000/0.000 Object.layer 1 rem [spawnPointTemplate: CP_TV_6] ObjectTemplate.create SpawnPoint CP_TV_6 ObjectTemplate.activeSafe SpawnPoint CP_TV_6 ObjectTemplate.modifiedByUser "Federico" ObjectTemplate.isNotSaveable 1 ObjectTemplate.setSpawnPositionOffset 0/1.25/0 ObjectTemplate.setControlPointId 1 rem [spawnPoint: CP_TV_6] Object.create CP_TV_6 Object.absolutePosition -490.637/85.300/-355.759 Object.rotation -38.500/0.000/0.000 Object.layer 1 rem [spawnPointTemplate: CP_DISCO_5] ObjectTemplate.create SpawnPoint CP_DISCO_5 ObjectTemplate.activeSafe SpawnPoint CP_DISCO_5 ObjectTemplate.modifiedByUser "Federico" ObjectTemplate.isNotSaveable 1 ObjectTemplate.setSpawnPositionOffset 0/1.25/0 ObjectTemplate.setControlPointId 3 rem [spawnPoint: CP_DISCO_5] Object.create CP_DISCO_5 Object.absolutePosition -362.682/79.198/-227.710 Object.rotation -48.392/0.000/0.000 Object.layer 1 rem [spawnPointTemplate: CP_DISCO_6] ObjectTemplate.create SpawnPoint CP_DISCO_6 ObjectTemplate.activeSafe SpawnPoint CP_DISCO_6 ObjectTemplate.modifiedByUser "Federico" ObjectTemplate.isNotSaveable 1 ObjectTemplate.setSpawnPositionOffset 0/1.25/0 ObjectTemplate.setControlPointId 3 rem [spawnPoint: CP_DISCO_6] Object.create CP_DISCO_6 Object.absolutePosition -314.647/79.283/-132.810 Object.rotation -124.900/0.000/0.000 Object.layer 1 rem ********** Control Points ********** rem [ControlPointTemplate: CP_TV] ObjectTemplate.create ControlPoint CP_TV ObjectTemplate.activeSafe ControlPoint CP_TV ObjectTemplate.modifiedByUser "Federico" ObjectTemplate.setNetworkableInfo ControlPointInfo ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.setControlPointName CP_TV ObjectTemplate.radius 7 ObjectTemplate.team 2 ObjectTemplate.controlPointId 1 ObjectTemplate.timeToGetControl 30 ObjectTemplate.timeToLoseControl 30 ObjectTemplate.minNrToTakeControl 3 ObjectTemplate.hoistMinMax 0.2/0.9 rem [ControlPointTemplate: CP_DISCO] ObjectTemplate.create ControlPoint CP_DISCO ObjectTemplate.activeSafe ControlPoint CP_DISCO ObjectTemplate.modifiedByUser "Federico" ObjectTemplate.setNetworkableInfo ControlPointInfo ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.setControlPointName CP_DISCO ObjectTemplate.radius 15 ObjectTemplate.team 1 ObjectTemplate.controlPointId 3 ObjectTemplate.timeToGetControl 30 ObjectTemplate.timeToLoseControl 30 ObjectTemplate.minNrToTakeControl 3 ObjectTemplate.hoistMinMax 0.2/0.9 if v_arg1 == host rem [ControlPoint: CP_TV] Object.create CP_TV Object.absolutePosition -497.097/91.693/-334.013 Object.layer 1 rem [ControlPoint: CP_DISCO] Object.create CP_DISCO Object.absolutePosition -401.354/79.198/-193.365 Object.layer 1 endIf CombatAreaManager.use 0 rem ****** CombatAreaManager.timeAllowedOutside 10.000000 Quote Link to comment Share on other sites More sharing options...
DEVILMAN Posted December 28, 2012 Report Share Posted December 28, 2012 i have never tinkered with team vehicles but it looks like, by having both teams vehicles listed in the same spawner,with the ObjectTemplate.teamOnVehicle 1 code may be contributing to the problem try giving each team its own spawn paragraph so it looks like this for the first spawner in your posted GPO rem [ObjectSpawnerTemplate: CP_TV_car2] ObjectTemplate.create ObjectSpawner CP_TV_car2 ObjectTemplate.activeSafe ObjectSpawner CP_TV_car2 ObjectTemplate.modifiedByUser "Federico" ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setObjectTemplate 1 jep_nanjing ObjectTemplate.minSpawnDelay 300 ObjectTemplate.maxSpawnDelay 400 ObjectTemplate.maxNrOfObjectSpawned 1 ObjectTemplate.team 1 ObjectTemplate.teamOnVehicle 1 rem [ObjectSpawnerTemplate: CP_TV_car2a] ObjectTemplate.create ObjectSpawner CP_TV_car2a ObjectTemplate.activeSafe ObjectSpawner CP_TV_car2a ObjectTemplate.modifiedByUser "Federico" ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setObjectTemplate 2 jep_vodnik ObjectTemplate.minSpawnDelay 300 ObjectTemplate.maxSpawnDelay 400 ObjectTemplate.maxNrOfObjectSpawned 1 ObjectTemplate.team 2 ObjectTemplate.teamOnVehicle 1 rem [ObjectSpawner: CP_TV_car2] Object.create CP_TV_car2 Object.absolutePosition -491.321/84.302/-363.072 Object.rotation 180.000/0.000/0.000 Object.setControlPointId 1 Object.layer 1 rem [ObjectSpawner: CP_TV_car2a] Object.create CP_TV_car2a Object.absolutePosition -491.321/84.302/-363.072 Object.rotation 180.000/0.000/0.000 Object.setControlPointId 1 Object.layer 1 The ObjectTemplate.team 1 and ObjectTemplate.team 2,may or may not be needed,when doing it the above way good luck Quote Link to comment Share on other sites More sharing options...
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