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cobrachoppergirl

Female Player Character

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600px-Avalonsvd2.jpg

...from http://www.imfdb.org/wiki/Avalon

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I'm not into client side modding, but how hard would it be to come up with a patch that would install replacement files into a game client, to change one of the player character models (say "Recon", the sniper class) to a girl?

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Or just skip the patch, and create the drop in replacement files. Would doiong this on the client side break any md5 checksums and piss off punkbuster on the client side?

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Of course, only those that installed these replacement files, would see said character in game as girl.. anyone else with an unmodified client would still see the default stock model.

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I'm just throwing the idea out there, for someone else to take a shot at it... I don't think its ever been done before anywhere in the BF series... though I could be wrong.

Edited by cobrachoppergirl

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Kind of a Laura Croft with a butchy haircut and ... She needs some banks... http://www.cineasie.com/Cinema%20asiatique/MystereVic/AVALON/b_8s.jpg

Still I'd take her over a big US military guy any day... can these be imported into bf2142 as well? Is the format identical? mega shoot them to me...

I was thinking a bit more um clothed....

jmmHQsq196uCBfsOTMKWC3jYZIR.jpg

I'm getting tired of looking like this guy in game... http://battlefieldinformer.com/gallery/files/1/battlefield_2142_wallpaper_by_namelessdesigns_original.jpg

I mean, he just doesn't look like me.... at all... pfft!

Do you see an similiarity between me an him? http://air-war.org/choppergirl_0000.jpg

exactly...

Too bad there isn't a way to make bots be one set of character models... and real players be another... my drone robotic T3 army would be complete, like in your photo... ;-)

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTQW3ddg5LNS4JPi3HHhZqKkziXbiqZ2tLdpbBTojct1GJ882lctQ

Edited by cobrachoppergirl

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There is a fairly cheap program on steam called Fuse that can quickly create female characters. Mixamo's rigging and animation system is based on BIPED and I don't know if that could be converted to work in Bf2, but the mesh's could certainly be skinned to the existing BF2 Rig.

Anyways, it is a viable solution for those of us that don't have the artistic ability to create and animate custom characters. I know I've found it useful in my UDK/UE4 projects. :-)

Edited by Coronaextra

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