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Dnamro

Static Titans

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Has anyone created a static Titan? The docked Titan on the ground in Wake 2142 is a player controlled object, not a static. I need a static version in order to add AI support. I tried creating a basic test bundledmesh static version, but I get a CTD when loading the it in game:

rem **** eu_titan_static.con

GeometryTemplate.create StaticMesh eu_titan_static

CollisionManager.createTemplate eu_titan_static

ObjectTemplate.create Bundle eu_titan_static

ObjectTemplate.saveInSeparateFile 1

ObjectTemplate.creator DAVID:Dnamro

ObjectTemplate.mapMaterial 0 metal 0

ObjectTemplate.hasCollisionPhysics 0

ObjectTemplate.physicsType 3

include eu_titan_static.tweak

rem *** eu_titan_static.tweak

rem *** Generated with Bf2Editor.exe [created: 2006/8/17 6:45]

ObjectTemplate.activeSafe Bundle eu_titan_static

ObjectTemplate.creator Dnamro

ObjectTemplate.modifiedByUser "Dnamro"

ObjectTemplate.saveInSeparateFile 1

ObjectTemplate.floaterMod 0

ObjectTemplate.hasMobilePhysics 0

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.physicsType Mesh

ObjectTemplate.addTemplate eu_titan_exterior_main_front

ObjectTemplate.setPosition 0/2.2164/-50.3165

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