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Bf2_tpaint - Terrain Painting Made Easy

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I've created a simple tool to make texturing your maps easier. It will make both the color map and detail map, based on height and gradient.

Example image:

screen30vz.jpg

It won't make highly realistic textures like terragen, but it is useful to create a base texture if you want to paint the terrain by hand. It also includes a tool that will split a whole color/detail map into the correct format for the editor (tx00x00.dds...), which will be useful if you use an external program, eg Terragen.

NEW DOWNLOAD LINK... MAR 2 2009 http://files.filefront.com/bf2+tpaintrar/;...;/fileinfo.html

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Hi there, I'm keen to use these tools, I have dloaded what was posted, I am just getting the main .exe file, no other files or data folder. After looking at the instructions I gather I am missing a few files.

When I run the applet it fails when it cant find.../data/grad_height.tga

Did I miss something fundamental here... should these files come in the dload or do I have to make them?

I checked the dload and I did get it all. 1.01mb file.

Cheers, the screenies look awesome.

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@cobra

When you extract bf2_tpaint.rar, you should have the following files:

bf2_tpaint.exe

bf2_tsplit.exe

nvdxt.exe

instructions.url

datagrad_angle.tga

datagrad_height.tga

datahigh.tga

datalow.tga

datasteep.tga

Is this what you get?

Edited by [TUF]Catbox

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Hi there, just confirming, when expanded I get the correct folder with only the file "bf2_tpaint.exe" in it.

I have re downloaded a couple of times and tried a few different unpacking programs, but no change.

Cobra.

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Done, simple as that. Of all the things not to try :roll: :oops: I thought I had tried winrar, but I tried it then and it worked.

For interests sake, Win XP built in unzip and winace had the problem.

But I'm sorted, thanks. :D Can't wait to try it out.

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I have an issue with the material map on one of my maps when using this tool, in that there isn't one...

If I paint the terrain by hand then everything is fine, sand is sand, rock is rock, etc. [it just takes hours :roll: ]

When using BF2_tpaint however there is no material map generated so although I have detail maps where they should be there is no material map just the "default" meaning vehicles take damage when moving and there is no puff of sand when the terrain is shot.

Does that make sence? The material map should be generated as you paint on the detail map, you select it under each layers properties in the tweaker. You know what I mean, sand, rock, grass, etc. It determines the effect and feel of the ground as it is walked/driven over or shot.

So what i'm asking is, what can I do about this? Is it ok for you lot? What have you lot done if it is?

Cheers for any help. Despite my comments sounding kind of negative, this is a great tool and very much worth the download.

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Problem solved, it wasn't a fault of BF2_tpaint at all, it just seems that you need terrain lightmaps in order to get the material map to work/update. Odd stuff.

Running the terrain lightmaps also seems to get water transparency to work aswell.

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@sniper

once you have run "runme.bat", the colormaps will be in a folder called "colormaps" and the detailmaps will be in a folder called "detailmaps". Copy the folders to the editor folder. Its all pretty simple really.

@secretcommando

I had the same problem, it seemed that the editor wasn't updating the material map (heightmapprimary.mat) until I found out that you had to check the "Terrain" options when saving.

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BF2C|Token]@sniper  

once you have run "runme.bat", the colormaps will be in a folder called "colormaps" and the detailmaps will be in a folder called "detailmaps". Copy the folders to the editor folder. Its all pretty simple really.

Yep very nice. Gives you a usable base for your colour and detail maps in seconds, good stuff.

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