[PC]BF2C|Token Posted September 5, 2005 Report Share Posted September 5, 2005 I've created a simple tool to make texturing your maps easier. It will make both the color map and detail map, based on height and gradient. Example image: It won't make highly realistic textures like terragen, but it is useful to create a base texture if you want to paint the terrain by hand. It also includes a tool that will split a whole color/detail map into the correct format for the editor (tx00x00.dds...), which will be useful if you use an external program, eg Terragen. NEW DOWNLOAD LINK... MAR 2 2009 http://files.filefront.com/bf2+tpaintrar/;...;/fileinfo.html Quote Link to comment Share on other sites More sharing options...
[BG]Lt.MoederTheresa Posted September 5, 2005 Report Share Posted September 5, 2005 I'll download it and test it tomorrow. Nice job in advance! Quote Link to comment Share on other sites More sharing options...
[RC]cajunwolf Posted September 5, 2005 Report Share Posted September 5, 2005 Good job. This tool is really needed. Quote Link to comment Share on other sites More sharing options...
[PoE]Sgt.Wedge Posted September 5, 2005 Report Share Posted September 5, 2005 Token, you just made my day! :mrgreen: Quote Link to comment Share on other sites More sharing options...
[PvN]TheBladeRoden Posted September 5, 2005 Report Share Posted September 5, 2005 neato! Quote Link to comment Share on other sites More sharing options...
BoogeyMan Posted September 6, 2005 Report Share Posted September 6, 2005 ROFL dam this is Awsome!!!! I think im gonna cry Quote Link to comment Share on other sites More sharing options...
xO^Maus0r Posted September 6, 2005 Report Share Posted September 6, 2005 Revolutionary, you deserve a medal. Shame I'd just spent 4 hours texturing my map, only to find this tool and redo it looking better in minutes. Quote Link to comment Share on other sites More sharing options...
NapalmCowboy Posted September 6, 2005 Report Share Posted September 6, 2005 Can I import Terragen-made worlds / terrains into it? If so, I love you. :wink: Regardless, great work! Quote Link to comment Share on other sites More sharing options...
[RC]cajunwolf Posted September 6, 2005 Report Share Posted September 6, 2005 Yea this beats the heck out of doing it by hand..saves some time Quote Link to comment Share on other sites More sharing options...
[PoE]Sgt.Wedge Posted September 6, 2005 Report Share Posted September 6, 2005 heres a heightmap i created with world machine and texured with Token's texture app. http://204.11.239.71/wedge/mountains_test.jpg Quote Link to comment Share on other sites More sharing options...
[BG42]Huskerpat Posted September 6, 2005 Report Share Posted September 6, 2005 Sgt.Wedge]heres a heightmap i created with world machine and texured with Token's texture app. Â http://204.11.239.71/wedge/mountains_test.jpg wow, very nice. Quote Link to comment Share on other sites More sharing options...
LSkullMonkey Posted September 6, 2005 Report Share Posted September 6, 2005 i cant download any of it.... whats up? Quote Link to comment Share on other sites More sharing options...
[FH]Augustus Posted September 7, 2005 Report Share Posted September 7, 2005 awesome Quote Link to comment Share on other sites More sharing options...
Cobra[AJO] Posted September 7, 2005 Report Share Posted September 7, 2005 Hi there, I'm keen to use these tools, I have dloaded what was posted, I am just getting the main .exe file, no other files or data folder. After looking at the instructions I gather I am missing a few files. When I run the applet it fails when it cant find.../data/grad_height.tga Did I miss something fundamental here... should these files come in the dload or do I have to make them? I checked the dload and I did get it all. 1.01mb file. Cheers, the screenies look awesome. Quote Link to comment Share on other sites More sharing options...
[PC]BF2C|Token Posted September 7, 2005 Author Report Share Posted September 7, 2005 (edited) @cobra When you extract bf2_tpaint.rar, you should have the following files: bf2_tpaint.exe bf2_tsplit.exe nvdxt.exe instructions.url datagrad_angle.tga datagrad_height.tga datahigh.tga datalow.tga datasteep.tga Is this what you get? Edited July 12, 2006 by [TUF]Catbox Quote Link to comment Share on other sites More sharing options...
Cobra[AJO] Posted September 7, 2005 Report Share Posted September 7, 2005 Hi there, just confirming, when expanded I get the correct folder with only the file "bf2_tpaint.exe" in it. I have re downloaded a couple of times and tried a few different unpacking programs, but no change. Cobra. Quote Link to comment Share on other sites More sharing options...
[PC]BF2C|Token Posted September 7, 2005 Author Report Share Posted September 7, 2005 that is very strange, I used winrar to pack it, have you tried WinRar? Quote Link to comment Share on other sites More sharing options...
Cobra[AJO] Posted September 7, 2005 Report Share Posted September 7, 2005 Done, simple as that. Of all the things not to try :roll: :oops: I thought I had tried winrar, but I tried it then and it worked. For interests sake, Win XP built in unzip and winace had the problem. But I'm sorted, thanks. Can't wait to try it out. Quote Link to comment Share on other sites More sharing options...
[BG42]Huskerpat Posted September 7, 2005 Report Share Posted September 7, 2005 I'm liking this tool a lot. I'm still messing around with it to try and get the best results, but it works well. Quote Link to comment Share on other sites More sharing options...
{Sn][per}ELI Posted September 7, 2005 Report Share Posted September 7, 2005 Where do I copy the colormaps and detailmaps from? I want to try this tool but I can't find them anywhere. :? Quote Link to comment Share on other sites More sharing options...
Secretcommando Posted September 7, 2005 Report Share Posted September 7, 2005 I have an issue with the material map on one of my maps when using this tool, in that there isn't one... If I paint the terrain by hand then everything is fine, sand is sand, rock is rock, etc. [it just takes hours :roll: ] When using BF2_tpaint however there is no material map generated so although I have detail maps where they should be there is no material map just the "default" meaning vehicles take damage when moving and there is no puff of sand when the terrain is shot. Does that make sence? The material map should be generated as you paint on the detail map, you select it under each layers properties in the tweaker. You know what I mean, sand, rock, grass, etc. It determines the effect and feel of the ground as it is walked/driven over or shot. So what i'm asking is, what can I do about this? Is it ok for you lot? What have you lot done if it is? Cheers for any help. Despite my comments sounding kind of negative, this is a great tool and very much worth the download. Quote Link to comment Share on other sites More sharing options...
Secretcommando Posted September 7, 2005 Report Share Posted September 7, 2005 Problem solved, it wasn't a fault of BF2_tpaint at all, it just seems that you need terrain lightmaps in order to get the material map to work/update. Odd stuff. Running the terrain lightmaps also seems to get water transparency to work aswell. Quote Link to comment Share on other sites More sharing options...
[PC]BF2C|Token Posted September 7, 2005 Author Report Share Posted September 7, 2005 @sniper once you have run "runme.bat", the colormaps will be in a folder called "colormaps" and the detailmaps will be in a folder called "detailmaps". Copy the folders to the editor folder. Its all pretty simple really. @secretcommando I had the same problem, it seemed that the editor wasn't updating the material map (heightmapprimary.mat) until I found out that you had to check the "Terrain" options when saving. Quote Link to comment Share on other sites More sharing options...
Secretcommando Posted September 7, 2005 Report Share Posted September 7, 2005 BF2C|Token]@sniper  once you have run "runme.bat", the colormaps will be in a folder called "colormaps" and the detailmaps will be in a folder called "detailmaps". Copy the folders to the editor folder. Its all pretty simple really. Yep very nice. Gives you a usable base for your colour and detail maps in seconds, good stuff. Quote Link to comment Share on other sites More sharing options...
{Sn][per}ELI Posted September 7, 2005 Report Share Posted September 7, 2005 I guess I'm not understanding where these maps are generated to in order to copy them to the editor folder. Are they put into the My_level folder or somewhere else? Quote Link to comment Share on other sites More sharing options...
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