Jump to content
Official BF Editor Forums

Bf2_tpaint - Terrain Painting Made Easy


[PC]BF2C|Token

Recommended Posts

  • Replies 319
  • Created
  • Last Reply

Top Posters In This Topic

Exellent tool Token!  :lol:  

I have one question: Is it possible to revert the whole texturing , so if I don't like a texture and I change it in the brush does it update/repaint the whole map again?

Within the editor you can change the detail texture at any time and it will update across the map. To change the colour map, you will have to either paint it by hand or run BF2_TPaint again with different source textures (see "/data/high.tga", "/data/low.tga" & "/data/steep.tga").

Link to comment
Share on other sites

[per}ELI]I guess I'm not understanding where these maps are generated to in order to copy them to the editor folder.  Are they put into the My_level folder or somewhere else?

They are generated to/in the BF2_Tpaint tool folder, which you should have within your maps directory.

Just grab the contents of the "colour" and "detail" map folders in turn and copy/paste them into the respective folders inside your maps "editor" folder.

It really is very quick and easy when you get the method down. Only takes about 10 seconds to generate the colour and detail maps for an entire 1024x2 map for me.

Link to comment
Share on other sites

I am having problems applying color using this tool. It applies the textures beautifully, and then manually painting color afterward is a million times faster than doing both at once but a previous post said to just edit the high/low/steep.tgas and do it again in order to get the color applied correctly. Well I did that, and copied just the colormap folder, and it did apply the color, but not very well. Too bright/dark etc.

Could I use a colormap as an image? I would have already tried but I cant find the color swatches BF2editor uses.

Any tips?

Link to comment
Share on other sites

Well, I've tried this all, but I'm still getting nothing. I copied the color and detail maps from the paint utility to my maps folders in the editor. But no color or texture is showing. Maybe I missed this part, but at what point during this process do I actually select and save my colors and textures for the utility to know what colors to apply where? :?

I noticed in one part of your instructions you mentioned that the color files must be 512 x 512. My map is 1024 x 1024, is this why I'm not getting any results?

Link to comment
Share on other sites

i dont get it guys,lol

the editor is well capible of creating that,

just change the lowdetailtype from the default 0 on your terrain paints,

to either "1" for hills and "2" for that mountain effect,then paint as normal,

on right is setlowdetail,choose the only thing to choose on the popup,

and then on the right just under the setlowdetail is generatelowdetail,

and done,

also,for you that have already painted,

it is appliable anytime into your map making ;)

just change the lowdetailtype number to 1 or 2 on ya paints,

generate,,bang you have terrain like that.

actually even better than that for high graphics,

use lowdetail 1 and 2 for moutains,to stop the repetative rock look that first pic has got,

(unavoidable with low graphics settings thou,low graphics settings render rock on sharp hillls on "1" or "2" lowdetail,where high allows sharp hieight edges to have "1" set ;) you can then really go to town on the hills and terrains :) )

:)

Link to comment
Share on other sites

why doesnt this tool choose the right Color Texture whenever I choose it...In the example above my map has now become that color when in fact I chose a dark green grass texture and it ends up being that color like the image above....But again it is faster to do it this way then just repaint it with color since the low details are already set..

Link to comment
Share on other sites

@{Sniper}Eli

BF2_TPaint does not alter the heightmap, that artifact was probably a side effect from importing from Terragen. Maybe when you rescaled from 1024 to 1025?

@Prophet

When using this tool you do not set the colour texture in the editor. If you want the tool to generate a colormap with different colours change the source textures high.tga, low.tga and steep.tga.

Link to comment
Share on other sites

BF2C|Token]@{Sniper}Eli

BF2_TPaint does not alter the heightmap, that artifact was probably a side effect from importing from Terragen. Maybe when you rescaled from 1024 to 1025?

@Prophet

When using this tool you do not set the colour texture in the editor. If you want the tool to generate a colormap with different colours change the source textures high.tga, low.tga and steep.tga.

awe I see now...So this fills the void for folks who want to create their own ColorMaps and have noway to create their detail maps...Thanks alot..

Link to comment
Share on other sites

I'm sorry guys, but I totally do not understand how to use this tool. Since I am new to mapping, this whole thing has me lost. Lets just say I want to start off with a map from scratch. How would I go about using this tool effectively. I guess what I am asking for is a simple tutorial starting with a new map. I created a test map, played around with the elevations set my layers up from 1 to 3 as Token described, saved all that was said to be saved, closed the editor. put the bf2_tpaint into my level, ran the "runme" bat, copied the appropriate folders opened the editor and my level and the terrain was all black with some color and textures placed in ribbons on the map. My 3 remaining layers are still unchanged from when I opened it in the beginning, is this the problem? Sorry for being such a dumbass, but honestly, I am lost!!

gimped2sn.jpg

Link to comment
Share on other sites

I think I see your problem. Firstly, in the tut it states you set Rock as texture 1, then grass as 2 then sand. Secondly you have set a detail texture in the tweaker bar, it also needs a colour. You also should apply a material while you're there. You have also changed to colour box to green, afaik you don't need to do this, I have never changed that colour from black and have never had a problem. Try again with these adjustments and see what happens. Follow the tut line by line, making sure you don't miss anything. It's easy to miss a line, believe me I have been there, done that and spent a day scratching my head, more than once.

Link to comment
Share on other sites

Also, if you notice my previous post, the sand color texture may come out really bright. If you get in photoshop and take the low.tga or whichever your useing for sand, do a ctrl+A, Ctrl+X then paint it black. Then ctrl+v. For some reason the color texture would be applied semi transparent and it would be crazy bright. After I made the tga with a black backround layer, and the texture layer on top of that, it came out just right. (almost)

Also remember the colors it applies are dictated by the .tgas in the data folder NOT by the colors set in the editor.

Link to comment
Share on other sites

Here's a tip for you guys:

if you think that BF2_TPaint is generating corrupt texture maps, edit 'runme.bat' and REM out the following lines:

REM del colourbig.tga



REM del detailbig.tga

this will leave the intermediate textures on your hard disk and you can check them in an image editor.

@Clooney

That looks really screwed up, I suggest working through the instructions again. And check the intermediate .tga files as stated above.

@Altec

Overbright textures are most likely the result of screwed up light settings in the editor. Your solution is totally illogical, but Im glad it works for you ;).

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

Announcements




×
×
  • Create New...