Roempestoemper Posted September 7, 2005 Report Share Posted September 7, 2005 Exellent tool Token! I have one question: Is it possible to revert the whole texturing , so if I don't like a texture and I change it in the brush does it update/repaint the whole map again? Quote Link to comment Share on other sites More sharing options...
AlphaMRE Posted September 8, 2005 Report Share Posted September 8, 2005 Fantastic tool thanx!! Quote Link to comment Share on other sites More sharing options...
[PC]BF2C|Token Posted September 8, 2005 Author Report Share Posted September 8, 2005 Exellent tool Token! Â Â I have one question: Is it possible to revert the whole texturing , so if I don't like a texture and I change it in the brush does it update/repaint the whole map again? Within the editor you can change the detail texture at any time and it will update across the map. To change the colour map, you will have to either paint it by hand or run BF2_TPaint again with different source textures (see "/data/high.tga", "/data/low.tga" & "/data/steep.tga"). Quote Link to comment Share on other sites More sharing options...
Jesus911 Posted September 8, 2005 Report Share Posted September 8, 2005 Really amazing tool! Quote Link to comment Share on other sites More sharing options...
Secretcommando Posted September 8, 2005 Report Share Posted September 8, 2005 [per}ELI]I guess I'm not understanding where these maps are generated to in order to copy them to the editor folder. Â Are they put into the My_level folder or somewhere else? They are generated to/in the BF2_Tpaint tool folder, which you should have within your maps directory. Just grab the contents of the "colour" and "detail" map folders in turn and copy/paste them into the respective folders inside your maps "editor" folder. It really is very quick and easy when you get the method down. Only takes about 10 seconds to generate the colour and detail maps for an entire 1024x2 map for me. Quote Link to comment Share on other sites More sharing options...
Altec1085 Posted September 8, 2005 Report Share Posted September 8, 2005 I am having problems applying color using this tool. It applies the textures beautifully, and then manually painting color afterward is a million times faster than doing both at once but a previous post said to just edit the high/low/steep.tgas and do it again in order to get the color applied correctly. Well I did that, and copied just the colormap folder, and it did apply the color, but not very well. Too bright/dark etc. Could I use a colormap as an image? I would have already tried but I cant find the color swatches BF2editor uses. Any tips? Quote Link to comment Share on other sites More sharing options...
firedfns13 Posted September 8, 2005 Report Share Posted September 8, 2005 from my expeirences bf2 uses the colors u show rather than the colors to represent a texture...thats just how i got it to work Quote Link to comment Share on other sites More sharing options...
Altec1085 Posted September 9, 2005 Report Share Posted September 9, 2005 Explain that please lol. Quote Link to comment Share on other sites More sharing options...
{Sn][per}ELI Posted September 9, 2005 Report Share Posted September 9, 2005 Well, I've tried this all, but I'm still getting nothing. I copied the color and detail maps from the paint utility to my maps folders in the editor. But no color or texture is showing. Maybe I missed this part, but at what point during this process do I actually select and save my colors and textures for the utility to know what colors to apply where? :? I noticed in one part of your instructions you mentioned that the color files must be 512 x 512. My map is 1024 x 1024, is this why I'm not getting any results? Quote Link to comment Share on other sites More sharing options...
[FH]Augustus Posted September 9, 2005 Report Share Posted September 9, 2005 You put it in the /editor/ folder in your map's folder. After that, you need to open your map in the editor and save it so that it compiles the color and detail textures. Quote Link to comment Share on other sites More sharing options...
firedfns13 Posted September 9, 2005 Report Share Posted September 9, 2005 i found in a color map that if i make the terrain neon green then in thee editor itll be neon green...with the detail brush overlayed with neon green Quote Link to comment Share on other sites More sharing options...
Altec1085 Posted September 10, 2005 Report Share Posted September 10, 2005 For some reason the grass and rock colors are great, but nomatter what I paint as the sand (low) color it always is extremely bright. How to fix that? Quote Link to comment Share on other sites More sharing options...
A9 Dan9of9 Posted September 10, 2005 Report Share Posted September 10, 2005 i dont get it guys,lol the editor is well capible of creating that, just change the lowdetailtype from the default 0 on your terrain paints, to either "1" for hills and "2" for that mountain effect,then paint as normal, on right is setlowdetail,choose the only thing to choose on the popup, and then on the right just under the setlowdetail is generatelowdetail, and done, also,for you that have already painted, it is appliable anytime into your map making just change the lowdetailtype number to 1 or 2 on ya paints, generate,,bang you have terrain like that. actually even better than that for high graphics, use lowdetail 1 and 2 for moutains,to stop the repetative rock look that first pic has got, (unavoidable with low graphics settings thou,low graphics settings render rock on sharp hillls on "1" or "2" lowdetail,where high allows sharp hieight edges to have "1" set you can then really go to town on the hills and terrains ) Quote Link to comment Share on other sites More sharing options...
Altec1085 Posted September 10, 2005 Report Share Posted September 10, 2005 No matter what low detail or color I have for the tgas low and high tga (not so much high) always come out extremely bright. How do I fix that without painting a whole fing 2048 area by hand? Quote Link to comment Share on other sites More sharing options...
DagNasty Posted September 10, 2005 Report Share Posted September 10, 2005 Easy to use. Works great. For best results play with the gradients to fit your map 10/10. Quote Link to comment Share on other sites More sharing options...
{Sn][per}ELI Posted September 12, 2005 Report Share Posted September 12, 2005 I finally got my terrain painted with this tool. Very nice. One thing that happened when I imported the file form terragen to the editor is along the edge of the map (circled in red) it seems the terrain goes straight up like a wall? can this be deleted or fixed? Quote Link to comment Share on other sites More sharing options...
Prophet Posted September 12, 2005 Report Share Posted September 12, 2005 why doesnt this tool choose the right Color Texture whenever I choose it...In the example above my map has now become that color when in fact I chose a dark green grass texture and it ends up being that color like the image above....But again it is faster to do it this way then just repaint it with color since the low details are already set.. Quote Link to comment Share on other sites More sharing options...
[PC]BF2C|Token Posted September 12, 2005 Author Report Share Posted September 12, 2005 @{Sniper}Eli BF2_TPaint does not alter the heightmap, that artifact was probably a side effect from importing from Terragen. Maybe when you rescaled from 1024 to 1025? @Prophet When using this tool you do not set the colour texture in the editor. If you want the tool to generate a colormap with different colours change the source textures high.tga, low.tga and steep.tga. Quote Link to comment Share on other sites More sharing options...
Prophet Posted September 12, 2005 Report Share Posted September 12, 2005 BF2C|Token]@{Sniper}EliBF2_TPaint does not alter the heightmap, that artifact was probably a side effect from importing from Terragen. Maybe when you rescaled from 1024 to 1025? @Prophet When using this tool you do not set the colour texture in the editor. If you want the tool to generate a colormap with different colours change the source textures high.tga, low.tga and steep.tga. awe I see now...So this fills the void for folks who want to create their own ColorMaps and have noway to create their detail maps...Thanks alot.. Quote Link to comment Share on other sites More sharing options...
firedfns13 Posted September 12, 2005 Report Share Posted September 12, 2005 whats up with that wierd looking sand texture when ever i use this tool that texture shows up as the sand distance texture under render>texture mode and the other things show up just fine under that mode Quote Link to comment Share on other sites More sharing options...
11FG Clooney Posted September 13, 2005 Report Share Posted September 13, 2005 I'm sorry guys, but I totally do not understand how to use this tool. Since I am new to mapping, this whole thing has me lost. Lets just say I want to start off with a map from scratch. How would I go about using this tool effectively. I guess what I am asking for is a simple tutorial starting with a new map. I created a test map, played around with the elevations set my layers up from 1 to 3 as Token described, saved all that was said to be saved, closed the editor. put the bf2_tpaint into my level, ran the "runme" bat, copied the appropriate folders opened the editor and my level and the terrain was all black with some color and textures placed in ribbons on the map. My 3 remaining layers are still unchanged from when I opened it in the beginning, is this the problem? Sorry for being such a dumbass, but honestly, I am lost!! Quote Link to comment Share on other sites More sharing options...
[BG]Lt.MoederTheresa Posted September 13, 2005 Report Share Posted September 13, 2005 Try the tutorials first ... Quote Link to comment Share on other sites More sharing options...
xO^Maus0r Posted September 13, 2005 Report Share Posted September 13, 2005 I think I see your problem. Firstly, in the tut it states you set Rock as texture 1, then grass as 2 then sand. Secondly you have set a detail texture in the tweaker bar, it also needs a colour. You also should apply a material while you're there. You have also changed to colour box to green, afaik you don't need to do this, I have never changed that colour from black and have never had a problem. Try again with these adjustments and see what happens. Follow the tut line by line, making sure you don't miss anything. It's easy to miss a line, believe me I have been there, done that and spent a day scratching my head, more than once. Quote Link to comment Share on other sites More sharing options...
Altec1085 Posted September 13, 2005 Report Share Posted September 13, 2005 Also, if you notice my previous post, the sand color texture may come out really bright. If you get in photoshop and take the low.tga or whichever your useing for sand, do a ctrl+A, Ctrl+X then paint it black. Then ctrl+v. For some reason the color texture would be applied semi transparent and it would be crazy bright. After I made the tga with a black backround layer, and the texture layer on top of that, it came out just right. (almost) Also remember the colors it applies are dictated by the .tgas in the data folder NOT by the colors set in the editor. Quote Link to comment Share on other sites More sharing options...
[PC]BF2C|Token Posted September 13, 2005 Author Report Share Posted September 13, 2005 Here's a tip for you guys: if you think that BF2_TPaint is generating corrupt texture maps, edit 'runme.bat' and REM out the following lines: REM del colourbig.tga REM del detailbig.tga this will leave the intermediate textures on your hard disk and you can check them in an image editor. @Clooney That looks really screwed up, I suggest working through the instructions again. And check the intermediate .tga files as stated above. @Altec Overbright textures are most likely the result of screwed up light settings in the editor. Your solution is totally illogical, but Im glad it works for you . Quote Link to comment Share on other sites More sharing options...
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