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Bf2_tpaint - Terrain Painting Made Easy


[PC]BF2C|Token

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Also, if you notice my previous post, the sand color texture may come out really bright. If you get in photoshop and take the low.tga or whichever your useing for sand, do a ctrl+A, Ctrl+X then paint it black. Then ctrl+v. For some reason the color texture would be applied semi transparent and it would be crazy bright. After I made the tga with a black backround layer, and the texture layer on top of that, it came out just right. (almost)

Also remember the colors it applies are dictated by the .tgas in the data folder NOT by the colors set in the editor.

I noticed the colors on my map didn't appear to be the colors I selected in the editor. How do I change them after I have run this tool? Do I alter the .tgas data in the folder you mentioned? Can you give me a path to find that info.?

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Cheers Clooney.

[per}ELI]I noticed the colors on my map didn't appear to be the colors I selected in the editor.  How do I change them after I have run this tool?  Do I alter the .tgas data in the folder you mentioned?  Can you give me a path to find that info.?

The colours you select in the editor have no effect the colormap generated by the tool.

If you want to change the colormap generated with BF2_TPaint, change the textures high.tga, low.tga and steep.tga in BF2_TPaint/data. Then run the tool again.

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TheFlyingCorpse]Hey Token,  

its a nice tool you have made BUT, BUT, the splitted files are 512x512x24 BPP, I need 1024x1024x24 BPP, if I rescale it all looks wierd.  

Any suggestion for me?

Just run BF2_TPaint.exe directly, you will then have to split the files colourbig.tga and detailbig.tga manually.

What Heightmap settings require files split into 1024x1024? Or is it for something else?

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I want to say thanks Token for you made my whole day with this tool...I know how to create ColorMaps by hand and with this sweet little tool I have but your tool for making details is outstanding....

Here is something I am working on now...

http://img.photobucket.com/albums/v236/Pr0...thanksToken.jpg

again thanks... :D

That's really nice looking Prophet. I like how the sun is shining throuhg the low clouds. really nice effect.

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ok look at this ss:

http://img.photobucket.com/albums/v499/Ube...terrainprob.jpg

you can see in the middle there, what i set my textures to. now when i generate everything with this, i get the green color, mountain color, then sand color, no matter what my settings are....

Look at the instructions under How To Change Colours

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The BF2Editor colour textures are located in common_client.zip:

modsbf2Common_client.zip -> TerrainTexturesColor

but you could use any image what so ever as long as it is in the correct format (24-bit TGA).

To convert an image to a 24-bit TGA you will need to use an image editor/convertor. To read and convert dds images you will need photoshop or gimp with a dds plugin.

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this application has failed to start because stlport_vc646.dll was not found. reinstalling the app may fix this prob.

tried reinstalling doesnt work

same prob here.googled it and uploaded to my ftp till bf2_tpaint is updated enjoy guys.

and thanx token this tool rocks my world. :lol:

http://www.bad-pc-company.com/BC/downloads...lport_vc646.rar

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